DBFZ/SSB Vegito: Difference between revisions

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{{#lsth:DBFZ/SSB Vegito/Data|SystemData}}
{{#lsth:{{PAGENAME}}/Data|SystemData}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
;Play-style
;Play-style
:Rushdown, Footsies
:Rushdown, Footsies
;Team Role
:Point
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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* Solid tools in his kit that is useful for nearly every situation
* Low barrier to entry, with simple BnBs and straight-forward gameplan.
* Spirit Sword is an incredible tool for combos. Its ease of use during combos allows him to constantly use resources without much loss. Because of this, using vanish to use his sliding knockdown to the corner is negligible in most situations.
* Solid toolkit, allowing him to adapt to most situations.
* One of the strongest characters during sparking. Even with basic BnBs, he can rack up meter to almost guarantee that combos end with a level 3, allowing for extreme damage and resets.  
* Good stagger pressure capabilities, with 5L, 5LL, 5M, and 2L being safe on block.
* Has a very solid and versatile combo game. 214M can be used to end nearly any conversion to a sliding knockdown. He has the ability to bring opponents to the corner with a basic j. 2H combo. He also has conversions that keeps opponents in the corner (5S > 2S causes the opponent to cross-up, allowing his 214M sliding knockdown to bring the opponent back to the corner).
* Amazing buttons, with 5L being one of the best of its kind.
* Extremely high damage/reward on average, even with his basic BnBs. During a 2M starter, he boasts the highest solo damage output among the entire cast.
* One of the few characters to have a anti-air command grab.
* Supers are highly versatile. Spirit Excalibur is an amazing combo extender as it has very little recovery and hits fullscreen; use it with an assist to extend combos.
* Has access to a meterless knockdown everywhere on screen.
* Flexible pressure and okizeme. His 2L allows him to Reverse Beat, making his pressure very solid. 236L can cause okizeme situations with assists.
* Boasts among the highest solo combo damage in the game.
* YOSHA!
* Versatile supers that deal good damage and are easy to combo into.
* Confident enough in his masculinity to wear earrings.
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* Reliant on assists for approaching, as he has trouble with opponents with strong zoning tools.
* High/low mix-up game is basic.
* Corner BnBs require the use of vanish in order to score a sliding knockdown without assists.
* Close range normals are on the slower side.
* Mediocre assist; can be decent for neutral, but can be counter played easily. Additionally, it's not very good in pressure due to it having low hitstun.
* Subpar high/low mixup game due to only having one low. Because of this, he is reliant on assists and conditioning to open up opponents.
* Many of his moves possess slow start up and long recovery times. His close range normals are on the slower side.
* His parry is a high risk/low reward option, since it is very risky to throw out if baited, and the reward isn't very good compared to the potential punish.
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{{#lst:DBFZ/SSB Vegito/Data|Links}}
{{#lst:{{PAGENAME}}/Data|Links}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normals==
==Normal Moves==
 
======<font style="visibility:hidden;font-size:0">5L</font>======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_5L.png |caption= I have a quick question...
|image2=DBFZ_Vegito_5LL.png |caption2= What's that on your face?
|image3=DBFZ_Vegito_5LLL.png |caption3= MAH FIST!
|name=5L
|name=5L
|image=DBFZ_Vegito_5L.png |caption=I have a quick question...
|image2=DBFZ_Vegito_5LL.png |caption2=What's that on your face?
|image3=DBFZ_Vegito_5LLL.png |caption3=MAH FIST!
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=5L}}
{{AttackVersion|name=5L}}
{{#lsth:DBFZ/SSB Vegito/Data|5L}}
{{#lsth:{{PAGENAME}}/Data|5L}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Hits multiple times, but it's considered to be one hit for scaling purposes.
* Hits multiple times, but it's considered to be one hit for scaling purposes
* This one-hit property is a double-edged sword: if your combo starts after the first hit, the rest of the combo will not scale for more damage like most characters after whiffing standing L.
* Huge range but also huge recovery on whiff
* Huge recovery on whiff.
* High probability of winning in clash scenarios. Reflect or reversals are the only 2 options if a clash occurs, as it will wins against anything else.
* While slow, Vegito 5L has ''exceptional'' range, and can hit an opponent attempting to backdash from a vanish.
* Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen
* High probability of winning in clash scenarios. Blocking is typically the safest option if a clash occurs, as it almost always wins against other buttons.  
5L > Z-Change is a Spark bait since 5L's long animation makes it an easy target for Guard Cancel/Sparking. And since grounded normals on block/hit can Z-Change while the tagged out character is still doing that normal, this is also a true blockstring.
* Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen.
}}
}}
{{!}}-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lsth:DBFZ/SSB Vegito/Data|5LL}}
{{#lsth:{{PAGENAME}}/Data|5LL}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Groundbounces airborne opponents.
* Ground bounces airborne opponents
}}
}}
{{!}}-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lsth:DBFZ/SSB Vegito/Data|5LLL}}
{{#lsth:{{PAGENAME}}/Data|5LLL}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Ground bounces.
* Ground bounces
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work.
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">5M</font> ======
======<font style="visibility:hidden;font-size:0">5M</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_5M.png |caption=''"Got ya!"''
|name=5M
|name=5M
|image=DBFZ_Vegito_5M.png |caption= Falcon... PAWNCH!!!
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|5M}}
{{#lsth:{{PAGENAME}}/Data|5M}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Can reverse beat into 2L.
* Can reverse beat into 2L
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">5H</font> ======
======<font style="visibility:hidden;font-size:0">5H</font>======
{{MoveData
{{MoveData
|name=5H
|image=DBFZ_Vegito_5H.png |caption=Sadly not as spammable as Guile's f.MK
|image=DBFZ_Vegito_5H.png |caption=Sadly not as spammable as Guile's f.MK
|name=5H
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|5H}}
{{#lsth:{{PAGENAME}}/Data|5H}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position.
* Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">5S</font> ======
======<font style="visibility:hidden;font-size:0">5S</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_5S.png |caption=Hold forward to shoot further
|name=5S
|name=5S
|image=DBFZ_Vegito_5S.png |caption=
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{AttackVersion|name=5S}}
{{#lsth:{{PAGENAME}}/Data|5S}}
{{#lsth:DBFZ/SSB Vegito/Data|5S}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|7|text=
* A point-blank Ki explosion.
* A point-blank Ki explosion.
* Like with other Ki blast-type moves, the opponent can cancel their blockstun with Reflect or Super Dash.
}}
}}
{{!}}-
{{AttackVersion|name=6S}}
{{#lsth:DBFZ/SSB Vegito/Data|6S}}
{{!}}-
{{Description|8|text=
* Hits about 2 characters away.
* Deals more blockstun than 5S.
* When cancelling from a normal that's not 2L and 2S, the blockstun of this move can't be Reflected/Super Dashed out of.
}}
}}
}}


====== <font style="visibility:hidden" size="0">2L</font> ======
======<font style="visibility:hidden;font-size:0">2L</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_2L.png |caption= Look how cool my reverse beat is, guys!
|name=2L
|name=2L
|image=DBFZ_Vegito_2L.png |caption=Look how cool my reverse beat is, guys!
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|2L}}
{{#lsth:{{PAGENAME}}/Data|2L}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Can gatling to and from 5M and 2M.
* Can gatling to and from 5M and 2M
* Foot invulnerable since frame 5.
* Low invulnerable from frame 5
* Scales like a Medium.
* Scales like a Medium
* Can cancel into SD in blockstring without being 2H'd, but can be reflected
* Sort of looks like his 2M, so keep that in mind
* Sort of looks like his 2M, so keep that in mind
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">2M</font> ======
======<font style="visibility:hidden;font-size:0">2M</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_2M.png |caption= DMs inbound
|name=2M
|name=2M
|image=DBFZ_Vegito_2M.png |caption=DMs inbound
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|2M}}
{{#lsth:{{PAGENAME}}/Data|2M}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Can reverse beat into 2L.
* Can reverse beat into 2L
* Easily Vegito's highest damage starter
* Easily Vegito's highest damage starter
Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup.
Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">2H</font> ======
======<font style="visibility:hidden;font-size:0">2H</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_2H.png |caption= "''How bout this??''"
|name=2H
|name=2H
|image=DBFZ_Vegito_2H.png |caption=FLASH KICK!
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|2H}}
{{#lsth:{{PAGENAME}}/Data|2H}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Can hit opponents behind Vegito.
* Can hit opponents behind Vegito
Vegito's 2H goes very high, making it possibly the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S makes Vegito a little safer, so it's not a total loss if your opponent blocks it.
Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">2S</font> ======
======<font style="visibility:hidden;font-size:0">2S</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_2S.png |caption= "''I can do this too you know!''"
|name=2S
|name=2S
|image=DBFZ_Vegito_2S.png |caption="''I can do this too you know!''"
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|2S}}
{{#lsth:{{PAGENAME}}/Data|2S}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Average meter gain on hit.
* Switches sides on Smash hit, launches upward on non-Smash
* Switches sides on Smash hit.
* Considered as projectile
* Considered as projectile.
Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash
Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating superdashes.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">6M</font> ======
======<font style="visibility:hidden;font-size:0">6M</font>======
{{MoveData
{{MoveData
|name=6M
|image=DBFZ_Vegito_6M.png |caption=
|image=DBFZ_Vegito_6M.png |caption=
|name=6M
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|6M}}
{{#lsth:{{PAGENAME}}/Data|6M}}
{{!}}-
{{Description|7|text=
* Great hit-box, high probability of kicking away super dashes
}}
}}
 
======<font style="visibility:hidden;font-size:0">6S</font>======
{{MoveData
|name=6S
|image=DBFZ_Vegito_5S.png |caption=
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:{{PAGENAME}}/Data|6S}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Great hit-box, high probability of kicking away super dashes.
* Hits about 2 characters away
}}
* Deals more blockstun than 5S
5S and 6S count as different normals
}}
}}
}}


====== <font style="visibility:hidden" size="0">j.L</font> ======
======<font style="visibility:hidden;font-size:0">j.L</font>======
{{MoveData
{{MoveData
|name=j.L
|image=DBFZ_Vegito_jL.png |caption=
|image=DBFZ_Vegito_jL.png |caption=
|name=j.L
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|j.L}}
{{#lsth:{{PAGENAME}}/Data|j.L}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Invulnerable waist down.
* Invulnerable waist down
* Great tool to jab super dashes.
* Great for crossups
}}
* Great tool to jab super dashes
* Vegito's button used for fuzzying
}}
}}
}}


====== <font style="visibility:hidden" size="0">j.M</font> ======
======<font style="visibility:hidden;font-size:0">j.M</font>======
{{MoveData
{{MoveData
|name=j.M
|image=DBFZ_Vegito_jM.png |caption=
|image=DBFZ_Vegito_jM.png |caption=
|name=j.M
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|j.M}}
{{#lsth:{{PAGENAME}}/Data|j.M}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Can be used as an anti-air.
* Good air-to-air
* Combo filler.
* Combo filler
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">j.H</font> ======
======<font style="visibility:hidden;font-size:0">j.H</font>======
{{MoveData
{{MoveData
|name=j.H
|image=DBFZ_Vegito_jH.png |caption=
|image=DBFZ_Vegito_jH.png |caption=
|name=j.H
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{AttackVersion|name=5LLLLLLL}}
{{#lsth:{{PAGENAME}}/Data|5LLLLLLL}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|j.H}}
{{Description|8|text=
* Smash hit wall bounces.
}}
{{AttackVersion|name=j.H}}
{{#lsth:{{PAGENAME}}/Data|j.H}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
* [] is on ''Dynamic'' hit only. This move doesn't have a Smash version.
* Does not knock down
* Does not knock down.
* Great hitbox
* Great hitbox.
* Can cancel into j.2H.
One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it.
One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it.
Can also be used to convert in the corner from jh to 5L
Can also be used to convert in the corner from jh to 5L
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">j.S</font> ======
======<font style="visibility:hidden;font-size:0">j.S</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_jS.png |caption= YOINK
|name=j.S
|name=j.S
|image=DBFZ_Vegito_jS.png |caption=
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|j.S}}
{{#lsth:{{PAGENAME}}/Data|j.S}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Average meter gain on hit.
* Launches upwards
* Launches upwards.
* Considered as projectile
* Considered as projectile.
The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable.
The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">j.2H</font> ======
======<font style="visibility:hidden;font-size:0">j.2H</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_j2H.png |caption= H'YES!!!
|name=j.2H
|name=j.2H
|image=DBFZ_Vegito_j2H.png |caption=
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|j.2H}}
{{#lsth:{{PAGENAME}}/Data|j.2H}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Can be jump-canceled to extend air combos.
* Typical launcher/combo extender
* Special-cancellable.
* Easily combos into j.214M for sliding knockdown.
* After using smash, this guarantees 214M hitting after it (useful for slide knockdowns).
}}
}}
}}
}}


==Specials==
==Special Moves==
 
======<font style="visibility:hidden;font-size:0">Spiral Heel Shot</font>======
====== <font style="visibility:hidden" size="0">Spiral Heel Shot</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_SpiralHeelShot.png |caption= ''"I only need to use my feet to beat you!"''
|name=Spiral Heel Shot
|input=236L/M/H (Air OK)
|input=236L/M/H (Air OK)
|name=Spiral Heel Shot
|image=DBFZ_Vegito_SpiralHeelShot.png |caption=''"I only need to use my feet to beat you!"''
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=L}}
{{Description|8|text=
{{#lsth:DBFZ/SSB Vegito/Data|236L}}
* The first hit will trigger a kicking sequence on hit and ''clash''
* Smash triggers on the last hit of this sequence
* Non-smash last hit send the opponent flying with decent hitstun
* Air versions slightly track opponents above Vegito
}}
{{AttackVersion|name=Ground L}}
{{#lsth:{{PAGENAME}}/Data|236L}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=Air L}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236L}}
{{#lsth:{{PAGENAME}}/Data|j.236L}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* The first hit will trigger a pseudo cinematic kicking sequence on hit.
* Whiff version can be used for advanced combos
* [] is on whiff or hitting assist/armor.
}}
* The last kick of both version will send the opponent flying, they will be able to tech before landing.
{{AttackVersion|name=Ground M}}
}}
{{#lsth:{{PAGENAME}}/Data|236M}}
{{!}}-
{{!}}-
{{AttackVersion|name=M}}
{{AttackVersion|name=Air M}}
{{#lsth:DBFZ/SSB Vegito/Data|236M}}
{{#lsth:{{PAGENAME}}/Data|j.236M}}
{{!}}-
{{AttackVersion|name=j.M}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236M}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Carries momentum on hit.
* Carries momentum on hit
* The first hit will trigger a pseudo cinematic kicking sequence on hit.
* Smash hit corner bounces
* [] is on whiff or hitting assist/armor.
Staple of his corner BnBs.
* Normal version wallbounces in the corner.
}}
* Whiff version merely knocks away.
{{AttackVersion|name=Ground H}}
}}
{{#lsth:{{PAGENAME}}/Data|236H}}
{{!}}-
{{AttackVersion|name=H}}
{{#lsth:DBFZ/SSB Vegito/Data|236H}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=Air H}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236H}}
{{#lsth:{{PAGENAME}}/Data|j.236H}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* The first hit will trigger a pseudo cinematic kicking sequence on hit.
* Smash hit causes big wall bounce, able to followup from midscreen
* [] is on whiff or hitting assist/armor.
}}
* Normal version wallbounces in the corner.
* Whiff version merely knocks away.
* Both 236M/H lead to a full corner combo if you catch the opponent with the non-smash launcher (2S or j.S).
}}
}}
}}


====== <font style="visibility:hidden" size="0">Atomic Buster</font> ======
======<font style="visibility:hidden;font-size:0">Atomic Buster</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_AtomicBuster.png |caption= THIS B**** EMPTY...
|name=Atomic Buster
|image2=DBFZ_Vegito_AtomicBuster2.png |caption2= YEET!
|input=214L/M/H (Air OK)
|input=214L/M/H (Air OK)
|name=Atomic Buster
|image=DBFZ_Vegito_AtomicBuster.png |caption=THIS B**** EMPTY...
|image2=DBFZ_Vegito_AtomicBuster2.png |caption2=YEET!
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=L}}
{{Description|8|text=
{{#lsth:DBFZ/SSB Vegito/Data|214L}}
* Ground version has Anti-Air property
* On whiff, Vegito can act as soon as he starts descending, can be used for mixups
}}
{{AttackVersion|name=Ground L}}
{{#lsth:{{PAGENAME}}/Data|214L}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=Air L}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214L}}
{{#lsth:{{PAGENAME}}/Data|j.214L}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* All version has invulnerability against Head property attacks.
* Travels almost vertically
* Travels almost vertically.
* Causes a soft knockdown
* Causes a soft knockdown.
}}
* Can act as soon as Vegito starts descending.
{{AttackVersion|name=Ground M}}
}}
{{#lsth:{{PAGENAME}}/Data|214M}}
{{!}}-
{{AttackVersion|name=M}}
{{#lsth:DBFZ/SSB Vegito/Data|214M}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.M}}
{{AttackVersion|name=Air M}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214M}}
{{#lsth:{{PAGENAME}}/Data|j.214M}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Travels diagonally.
* Travels diagonally
* Causes a sliding knockdown.
* Causes a sliding knockdown
* Can act as soon as Vegito starts descending.
* Can act as soon as Vegito starts descending
Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move.
Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move.
}}
}}
{{!}}-
{{AttackVersion|name=Ground H}}
{{AttackVersion|name=H}}
{{#lsth:{{PAGENAME}}/Data|214H}}
{{#lsth:DBFZ/SSB Vegito/Data|214H}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=Air H}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214H}}
{{#lsth:{{PAGENAME}}/Data|j.214H}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Travels diagonally.
* Travels diagonally
* Causes a bouncing knockdown (can be comboed into in the corner).
* Causes a ground bounce sliding knockdown, can link into 5L in the corner
* Can act as soon as Vegito starts descending.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">Split Finger Shot</font> ======
======<font style="visibility:hidden;font-size:0">Split Finger Shot</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_SplitFingerShot.png |caption= ''"Here's a present for ya!"''
|name=Split Finger Shot
|input=236S (Air OK)
|input=236S (Air OK)
|name=Split Finger Shot
|image=DBFZ_Vegito_SplitFingerShot.png |caption=''"Here's a present for ya!"''
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:DBFZ/SSB Vegito/Data|236S}}
{{#lsth:{{PAGENAME}}/Data|236S}}
{{!}}-
{{Description|8|text=
* Can be super-dashed through.
* Beaten by beams (soft projectiles).
When performed after a 5M, carries additional momentum and can be air dash canceled. This can be used to mix up opponents by providing a descending overhead mixup, similar to Bardock's Grounded M Rebellion Spear. Somewhat risky if not covered, but a useful tool nonetheless.
}}
{{!}}-
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236S}}
{{#lsth:{{PAGENAME}}/Data|j.236S}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Can be super-dashed through.
* Can be super-dashed through
* Beaten by beams(soft projectiles).
When performed after a 5M, carries additional momentum and can be air dash canceled. This can be used to mix up opponents by providing a descending overhead mixup, similar to Bardock's Grounded M Rebellion Spear. Somewhat risky if not covered, but a useful tool nonetheless.
The air version of Vegito 236S carries all of his air momentum in the move, although he halts for a few seconds and then you move. This means Vegito can move quickly forward, back, or whatever he wants to do using 236S, which gives him some neat movement options. They're not perfect, as you can superdash the move, so be cautious when using it.
 
}}
The air version of 236S carries all of his air momentum in the move, although he halts for a few seconds and then you move. This means Vegito can move quickly forward, back, or whatever he wants to do using 236S, which gives him some neat movement options. They're not perfect, as you can superdash the move, so be cautious when using it.
}}
}}
}}


====== <font style="visibility:hidden" size="0">Barrier</font> ======
======<font style="visibility:hidden;font-size:0">Barrier</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_Barrier.png |caption= "''SHIELDS UP!''"
|name=Barrier
|image2=DBFZ_Vegito_Barrier2.png |caption2= "''HEADS DOWN!''"
|input=214S
|input=214S
|name=Barrier
|image=DBFZ_Vegito_Barrier.png |caption="''SHIELDS UP!''"
|image2=DBFZ_Vegito_Barrier2.png |caption2="''HEADS DOWN!''"
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Catch}}
{{AttackVersion|name=Catch}}
{{#lsth:DBFZ/SSB Vegito/Data|214S Catch}}
{{#lsth:{{PAGENAME}}/Data|214S Catch}}
{{!}}-
{{!}}-
{{AttackVersion|name=Attack}}
{{AttackVersion|name=Attack}}
{{#lsth:DBFZ/SSB Vegito/Data|214S Attack}}
{{#lsth:{{PAGENAME}}/Data|214S Attack}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Can counter everything except grabs and supers.
* Can counter anything except grabs and supers
* The counter attack is close or medium range.
* The counter attack is jump cancellable in Sparking
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses.
* Can grab multiple times in a combo like 5LLL
}}
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. There are also some edge cases where the counter attack will get stuffed, particularly if it counters a 5LL and the opponent's 5LLL is a grab (looking at you, Cell).
}}
}}
}}


==Assist==
==Z Assists==
======<font style="visibility:hidden;font-size:0">Assist A</font>======
{{MoveData
{{MoveData
|name=Split Finger Shot
|input=Assist A
|image=DBFZ_Vegito_SplitFingerShot.png |caption=THA FINGAH LAZERS
|image=DBFZ_Vegito_SplitFingerShot.png |caption=THA FINGAH LAZERS
|input=A1/A2
|name=Split Finger Shot
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|A1/A2}}
{{#lsth:{{PAGENAME}}/Data|Assist A}}
{{!}}-
{{Description|7|text=
* Has low blockstun, can be super-dashed through and out of blockstun
* Covers a great distance at an aggressive angle
* Very useful in the corner, as it cover all the places the opponent can go
}}
}}
======<font style="visibility:hidden;font-size:0">Assist B</font>======
{{MoveData
|name=Spiral Heel Shot
|input=Assist B
|image=DBFZ_Vegito_SpiralHeelShot.png |caption=
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:{{PAGENAME}}/Data|Assist B}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Hard to extend combos.
 
* Has low blockstun, and because it is a ki blast it can be super-dashed through.
}}
* Covers a great distance at an aggressive angle.
* Very useful in the corner, as it cover all the places the opponent can go.
}}
}}
}}


==Supers==
======<font style="visibility:hidden;font-size:0">Assist C</font>======
{{MoveData
|name=Spirit Sword
|input=Assist C
|image=DBFZ_Vegito_jS.png |caption=
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:{{PAGENAME}}/Data|Assist C}}
{{!}}-
{{Description|7|text=
 
}}
}}


====== <font style="visibility:hidden" size="0">Spirit Excalibur</font> ======
==Super Moves==
======<font style="visibility:hidden;font-size:0">Spirit Excalibur</font>======
{{MoveData
{{MoveData
|image=DBFZ_Vegito_SpiritExcalibur.png |caption= Check out how big mine can get
|name=Spirit Excalibur
|image2=DBFZ_Vegito_SpiritExcalibur2.png |caption2= CAPTAIN SWORD!
|input=236L+M or 236H+S
|input=236L+M or 236H+S
|name=Spirit Excalibur
|image=DBFZ_Vegito_SpiritExcalibur.png |caption=Check out how big mine can get
|data=
|image2=DBFZ_Vegito_SpiritExcalibur2.png |caption2=CAPTAIN SWORD!
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|236HS}}
{{#lsth:{{PAGENAME}}/Data|236LM}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Costs 1 Ki Gauge.
* Costs 1 Ki Gauge
* Hits full screen, dragging the opponent down with the sword. Will miss if the opponent is too high up.
* Hits full screen, dragging the opponent down with the sword
* Deals less damage and hits the further away the opponent is. At max range, does 2 hits.
* Deals less hits the further away the opponent is and will miss if the opponent is too high up. At max range, does 2 hits (200, 2300)
* Minimum damage is 60*4, 598.
* Minimum damage: 60*4, 598 (838)
As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a 214M sliding knockdown.
As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a j.214M sliding knockdown.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">Omega Finishing Blow</font> ======
======<font style="visibility:hidden;font-size:0">Omega Finishing Blow</font>======
{{MoveData
{{MoveData
|name=Omega Finishing Blow
|input=j.236L+M or j.236H+S
|image=DBFZ_Vegito_OmegaFinishingBlow.png |caption="''You can't keep up with me!''"
|image=DBFZ_Vegito_OmegaFinishingBlow.png |caption="''You can't keep up with me!''"
|image2=DBFZ_Vegito_OmegaFinishingBlow2.png |caption2="''Just look at my speed!''"
|image2=DBFZ_Vegito_OmegaFinishingBlow2.png |caption2="''Just look at my speed!''"
|input=j.236L+M or j.236H+S
|data=
|name=Omega Finishing Blow
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Vegito/Data|j.236HS}}
{{#lsth:{{PAGENAME}}/Data|j.236LM}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Costs 1 Ki Gauge.
* Costs 1 Ki Gauge
* Minimum damage is 300, 440.
* Minimum damage: 300, 440 (740)
* Tracks the opponent.
* Tracks the opponent
* Can be easily anti-air'd on reaction.
* Can be easily anti-air'd on reaction
Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge, as it lasts until they hit the ground. (and even for a short window when they're in a sliding knockdown state) It combos from many of Vegito's moves, such as 214LMH, 236LMH, j.S, etc.  
Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge. It combos from many of Vegito's moves, such as 236X, 214X, j.S, etc.
}}
}}
}}
}}


====== <font style="visibility:hidden" size="0">Final Kamehameha</font> ======
======<font style="visibility:hidden;font-size:0">Final Kamehameha</font>======
{{MoveData
{{MoveData
|name=Final Kamehameha
|input=214L+M or 214H+S (Air OK)
|image=DBFZ_Vegito_FinalKamehameha.png |caption=''"It's the '''biggie'''!!"''
|image=DBFZ_Vegito_FinalKamehameha.png |caption=''"It's the '''biggie'''!!"''
|image2=DBFZ_Vegito_FinalKamehameha2.png |caption2='''''"GO TO HELL!!"'''''
|image2=DBFZ_Vegito_FinalKamehameha2.png |caption2='''''"GO TO HELL!!"'''''
|input=214L+M or 214H+S (Air OK)
|name=Final Kamehameha
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:DBFZ/SSB Vegito/Data|214HS}}
{{#lsth:{{PAGENAME}}/Data|214LM}}
{{!}}-
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214HS}}
{{#lsth:{{PAGENAME}}/Data|j.214LM}}
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Costs 3 Ki Gauges.
* Costs 3 Ki Gauges
* Minimum damage is 1739.
* Minimum damage: 1739
* Causes a true hard knockdown anywhere on screen
* Causes a hard knockdown anywhere on screen
Vegito's level 3. Fast, easy to punish with and combo into.
Vegito's level 3. Fast, easy to punish with and combo into. Also the hands get bigger for the cinematic but they forgot to reduce it so for a few frames vegitto has huge hands.  
}}
}}
}}
}}


==Navigation==
==Navigation==
{{#lsth:DBFZ/SSB Vegito/Data|Links}}
{{#lsth:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/SSB Vegito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category:Vegito]]
[[Category:Vegito]]

Revision as of 03:34, 26 February 2020

Vegito (SSGSS)
DBFZ Vegito Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown, Footsies
Team Role
Point

Overview

The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".

Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".

Strengths/Weaknesses

Strengths Weaknesses
  • Low barrier to entry, with simple BnBs and straight-forward gameplan.
  • Solid toolkit, allowing him to adapt to most situations.
  • Good stagger pressure capabilities, with 5L, 5LL, 5M, and 2L being safe on block.
  • Amazing buttons, with 5L being one of the best of its kind.
  • One of the few characters to have a anti-air command grab.
  • Has access to a meterless knockdown everywhere on screen.
  • Boasts among the highest solo combo damage in the game.
  • Versatile supers that deal good damage and are easy to combo into.
  • High/low mix-up game is basic.
  • Close range normals are on the slower side.


Normal Moves

5L
5L
DBFZ Vegito 5L.png
I have a quick question...
DBFZ Vegito 5LL.png
What's that on your face?
DBFZ Vegito 5LLL.png
MAH FIST!
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
120×4 All 7 2(3)2(3)2(8)2 19 -5 B - - - 1.25×4 2 - - -
Clash level: 1
DBFZ Vegito 5L.png
  • Hits multiple times, but it's considered to be one hit for scaling purposes
  • Huge range but also huge recovery on whiff
  • High probability of winning in clash scenarios. Reflect or reversals are the only 2 options if a clash occurs, as it will wins against anything else.
  • Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen

5L > Z-Change is a Spark bait since 5L's long animation makes it an easy target for Guard Cancel/Sparking. And since grounded normals on block/hit can Z-Change while the tagged out character is still doing that normal, this is also a true blockstring.

5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 10 3 18 -5 B2 - - - 7 - - - -
DBFZ Vegito 5LL.png
  • Ground bounces airborne opponents
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 9 1 30 - B6 - U3+ - 12 - - - -
DBFZ Vegito 5LLL.png
  • Ground bounces
  • Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work
5M
5M
DBFZ Vegito 5M.png
Falcon... PAWNCH!!!
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 6 20 -10 B2 - - - 7 - 10 - -
DBFZ Vegito 5M.png


  • Can reverse beat into 2L
5H
5H
DBFZ Vegito 5H.png
Sadly not as spammable as Guile's f.MK
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 14 4 21 -9 B4 - U1 - 12 - - - -
DBFZ Vegito 5H.png


  • Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position
5S
5S
DBFZ Vegito 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 3 22 -4 P1 - - - 6 - - - -
DBFZ Vegito 5S.png


  • A point-blank Ki explosion.
2L
2L
DBFZ Vegito 2L.png
Look how cool my reverse beat is, guys!
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 Low 20 3 23 -5 B2 5-19 Low - - 7 - - - -
DBFZ Vegito 2L.png


  • Can gatling to and from 5M and 2M
  • Low invulnerable from frame 5
  • Scales like a Medium
  • Can cancel into SD in blockstring without being 2H'd, but can be reflected
  • Sort of looks like his 2M, so keep that in mind
2M
2M
DBFZ Vegito 2M.png
DMs inbound
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 15 6 20 -10 F2 - - - 7 - - - -
DBFZ Vegito 2M.png


  • Can reverse beat into 2L
  • Easily Vegito's highest damage starter

Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup.

2H
2H
DBFZ Vegito 2H.png
FLASH KICK!
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 16 3 35 -22 B4 4-18 Head U1+ - 12 - - - -
DBFZ Vegito 2H.png


  • Can hit opponents behind Vegito

Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it.

2S
2S
DBFZ Vegito 2S.png
"I can do this too you know!"
Template:AttackDataHeader-DBFZ
2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 / 500×2 All 18 5 21 -5 P2 - U1 - 6 / 6×2 - - - -
DBFZ Vegito 2S.png


  • Switches sides on Smash hit, launches upward on non-Smash
  • Considered as projectile

Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash

6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 10 0 B3 - - - 12 - - - -
DBFZ Vegito jH.png


  • Great hit-box, high probability of kicking away super dashes
6S
6S
DBFZ Vegito 5S.png
Template:AttackDataHeader-DBFZ
6S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 14 3 22 -4 P1 - - - 6 - - - -
DBFZ Vegito 5S.png


  • Hits about 2 characters away
  • Deals more blockstun than 5S

5S and 6S count as different normals

j.L
j.L
DBFZ Vegito jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 3 - - H1 - - - 5 - - - -
DBFZ Vegito jL.png


  • Invulnerable waist down
  • Great for crossups
  • Great tool to jab super dashes
  • Vegito's button used for fuzzying
j.M
j.M
DBFZ Vegito jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 10 3 - - H2 - - - 7 - - - -
DBFZ Vegito jM.png


  • Good air-to-air
  • Combo filler
j.H
j.H
DBFZ Vegito jH.png
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5LLLLLLL
  • Smash hit wall bounces.
j.H


j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
750 [1000] High 13 4 - - H3 - [D3+] - 12 - - - -
DBFZ Vegito jH.png
  • Does not knock down
  • Great hitbox

One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it. Can also be used to convert in the corner from jh to 5L

j.S
j.S
DBFZ Vegito jS.png
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j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 / 500×2 All 15 5 - - P2 - U1 - 6 / 6×2 - - - -
DBFZ Vegito jS.png


  • Launches upwards
  • Considered as projectile

The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable.

j.2H
j.2H
DBFZ Vegito j2H.png
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j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 15 5 - - H3 - U1+ - 12 - - - -
DBFZ Vegito j2H.png


  • Typical launcher/combo extender
  • Easily combos into j.214M for sliding knockdown.

Special Moves

Spiral Heel Shot
Spiral Heel Shot
236L/M/H (Air OK)
DBFZ Vegito SpiralHeelShot.png
"I only need to use my feet to beat you!"
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  • The first hit will trigger a kicking sequence on hit and clash
  • Smash triggers on the last hit of this sequence
  • Non-smash last hit send the opponent flying with decent hitstun
  • Air versions slightly track opponents above Vegito
Ground L


236L
L Spiral Heel Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
130,600 / 130×3,600 All 11 3(12)4 16 -5 B2, B3 - - - 3×2 / 3×4 - - - -
DBFZ Vegito SpiralHeelShot.png
Air L


j.236L
Air L Spiral Heel Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
130,600 / 130×3,600 All 11 3(12)4 17 - H2, H3 - - - 3×2 / 3×4 - - - -
DBFZ Vegito SpiralHeelShot.png
  • Whiff version can be used for advanced combos
Ground M


236M
M Spiral Heel Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
130,600 / 130×5,600 All 16 3(12)4 16 -5 B2, B3 - U1+ - 3.5×2 / 3.5×6 - - - -
DBFZ Vegito SpiralHeelShot.png
Air M


j.236M
Air M Spiral Heel Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
130,600 / 130×5,600 All 16 3(12)4 18 - H2, H3 - U1+ - 3.5×2 / 3.5×6 - - - -
DBFZ Vegito SpiralHeelShot.png
  • Carries momentum on hit
  • Smash hit corner bounces

Staple of his corner BnBs.

Ground H


236H
H Spiral Heel Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
130,700 / 130×7,600 All 11 3(12)4 16 -5 B2, B3 - U1+ - -100 - - - -
DBFZ Vegito SpiralHeelShot.png
Air H


j.236H
Air H Spiral Heel Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
130,700 / 130×7,600 All 11 3(12)4 17 - H2, H3 - U1+ - -100 - - - -
DBFZ Vegito SpiralHeelShot.png
  • Smash hit causes big wall bounce, able to followup from midscreen
Atomic Buster
Atomic Buster
214L/M/H (Air OK)
DBFZ Vegito AtomicBuster.png
THIS B**** EMPTY...
DBFZ Vegito AtomicBuster2.png
YEET!
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  • Ground version has Anti-Air property
  • On whiff, Vegito can act as soon as he starts descending, can be used for mixups
Ground L


214L
L Atomic Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 Throw 13 7 21 + 3 After L - B6 4-13 Head - - 12 - - - -
DBFZ Vegito AtomicBuster.pngDBFZ Vegito AtomicBuster2.png
Air L


j.214L
Air L Atomic Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 Throw 13 7 21 + 3 After L - H6 4-13 Head - - 12 - - - -
DBFZ Vegito AtomicBuster.pngDBFZ Vegito AtomicBuster2.png
  • Travels almost vertically
  • Causes a soft knockdown
Ground M


214M
M Atomic Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 Throw 19 7 21 + 3 After L - B6 4-19 Head D2 - 12 - - - -
DBFZ Vegito AtomicBuster.pngDBFZ Vegito AtomicBuster2.png
Air M


j.214M
Air M Atomic Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 Throw 19 7 21 + 3 After L - H6 4-19 Head D2 - 12 - - - -
DBFZ Vegito AtomicBuster.pngDBFZ Vegito AtomicBuster2.png
  • Travels diagonally
  • Causes a sliding knockdown
  • Can act as soon as Vegito starts descending

Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move.

Ground H


214H
H Atomic Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 Throw 13 7 21 + 3 After L - B6 1-13 Head D2 - -100 - - - -
DBFZ Vegito AtomicBuster.pngDBFZ Vegito AtomicBuster2.png
Air H


j.214H
Air H Atomic Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 Throw 10 7 21 + 3 After L - H6 4-13 Head D2 - -100 - - - -
DBFZ Vegito AtomicBuster.pngDBFZ Vegito AtomicBuster2.png
  • Travels diagonally
  • Causes a ground bounce sliding knockdown, can link into 5L in the corner
Split Finger Shot
Split Finger Shot
236S (Air OK)
DBFZ Vegito SplitFingerShot.png
"Here's a present for ya!"
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Ground


236S
Split Finger Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×5 All 23 - - - P1 - - - 2.4×5 - - - -
DBFZ Vegito SplitFingerShot.png
Air


j.236S
Air Split Finger Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×5 All 18 - - - P1 - - - 2.4×5 - - - -
DBFZ Vegito SplitFingerShot.png
  • Can be super-dashed through

When performed after a 5M, carries additional momentum and can be air dash canceled. This can be used to mix up opponents by providing a descending overhead mixup, similar to Bardock's Grounded M Rebellion Spear. Somewhat risky if not covered, but a useful tool nonetheless.

The air version of 236S carries all of his air momentum in the move, although he halts for a few seconds and then you move. This means Vegito can move quickly forward, back, or whatever he wants to do using 236S, which gives him some neat movement options. They're not perfect, as you can superdash the move, so be cautious when using it.

Barrier
Barrier
214S
DBFZ Vegito Barrier.png
"SHIELDS UP!"
DBFZ Vegito Barrier2.png
"HEADS DOWN!"
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Catch


214S Catch
Barrier (Catch)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - 4 34 Total 54 - - 4-37 Guard - - 25 - - - -
DBFZ Vegito Barrier.png
Attack


214S Attack
Barrier (Attack)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
0, 1500 Throw - - - - B6 - U3+ - 12 - - - -
DBFZ Vegito Barrier2.png
  • Can counter anything except grabs and supers
  • The counter attack is jump cancellable in Sparking
  • Can grab multiple times in a combo like 5LLL

Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. There are also some edge cases where the counter attack will get stuffed, particularly if it counters a 5LL and the opponent's 5LLL is a grab (looking at you, Cell).

Z Assists

Assist A
Split Finger Shot
Assist A
DBFZ Vegito SplitFingerShot.png
THA FINGAH LAZERS
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Assist A
Split Finger Shot
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×5 All 25 - - +20 ~ +24 P1 - - - 0 - +23 - -
DBFZ Vegito SplitFingerShot.png


  • Has low blockstun, can be super-dashed through and out of blockstun
  • Covers a great distance at an aggressive angle
  • Very useful in the corner, as it cover all the places the opponent can go
Assist B
Spiral Heel Shot
Assist B
DBFZ Vegito SpiralHeelShot.png
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Assist B
Spiral Heel Shot
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - 30 - - +45 - - - - - - +45 - -
DBFZ Vegito SpiralHeelShot.png


Assist C
Spirit Sword
Assist C
DBFZ Vegito jS.png
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Assist C
Spirit Sword
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - 45 [20] - - +20 - - - - - - - - -
DBFZ Vegito jS.png
According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible.


Super Moves

Spirit Excalibur
Spirit Excalibur
236L+M or 236H+S
DBFZ Vegito SpiritExcalibur.png
Check out how big mine can get
DBFZ Vegito SpiritExcalibur2.png
CAPTAIN SWORD!
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  • Costs 1 Ki Gauge
  • Hits full screen, dragging the opponent down with the sword
  • Deals less hits the further away the opponent is and will miss if the opponent is too high up. At max range, does 2 hits (200, 2300)
  • Minimum damage: 60*4, 598 (838)

As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a j.214M sliding knockdown.

Omega Finishing Blow
Omega Finishing Blow
j.236L+M or j.236H+S
DBFZ Vegito OmegaFinishingBlow.png
"You can't keep up with me!"
DBFZ Vegito OmegaFinishingBlow2.png
"Just look at my speed!"
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  • Costs 1 Ki Gauge
  • Minimum damage: 300, 440 (740)
  • Tracks the opponent
  • Can be easily anti-air'd on reaction

Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge. It combos from many of Vegito's moves, such as 236X, 214X, j.S, etc.

Final Kamehameha
Final Kamehameha
214L+M or 214H+S (Air OK)
DBFZ Vegito FinalKamehameha.png
"It's the biggie!!"
DBFZ Vegito FinalKamehameha2.png
"GO TO HELL!!"
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Ground
Air
  • Costs 3 Ki Gauges
  • Minimum damage: 1739
  • Causes a hard knockdown anywhere on screen

Vegito's level 3. Fast, easy to punish with and combo into. Also the hands get bigger for the cinematic but they forgot to reduce it so for a few frames vegitto has huge hands.

Navigation

To edit frame data, edit values in DBFZ/SSB Vegito/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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