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{{#lsth: | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
:Rushdown, Footsies | :Rushdown, Footsies | ||
;Team Role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 27: | Line 29: | ||
|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Low barrier to entry, with simple BnBs and straight-forward gameplan. | ||
* Solid toolkit, allowing him to adapt to most situations. | |||
* | * Good stagger pressure capabilities, with 5L, 5LL, 5M, and 2L being safe on block. | ||
* | * Amazing buttons, with 5L being one of the best of its kind. | ||
* | * One of the few characters to have a anti-air command grab. | ||
* | * Has access to a meterless knockdown everywhere on screen. | ||
* | * Boasts among the highest solo combo damage in the game. | ||
* | * Versatile supers that deal good damage and are easy to combo into. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * High/low mix-up game is basic. | ||
* Close range normals are on the slower side. | |||
* | |||
|- | |- | ||
|} | |} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5L | |name=5L | ||
|image=DBFZ_Vegito_5L.png |caption=I have a quick question... | |||
|image2=DBFZ_Vegito_5LL.png |caption2=What's that on your face? | |||
|image3=DBFZ_Vegito_5LLL.png |caption3=MAH FIST! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Hits multiple times, but it's considered to be one hit for scaling purposes | * Hits multiple times, but it's considered to be one hit for scaling purposes | ||
* Huge range but also huge recovery on whiff | * Huge range but also huge recovery on whiff | ||
* High probability of winning in clash scenarios. Reflect or reversals are the only 2 options if a clash occurs, as it will | * High probability of winning in clash scenarios. Reflect or reversals are the only 2 options if a clash occurs, as it will wins against anything else. | ||
* Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen | * Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen | ||
5L > Z-Change is a Spark bait since 5L's long animation makes it an easy target for Guard Cancel/Sparking. And since grounded normals on block/hit can Z-Change while the tagged out character is still doing that normal, this is also a true blockstring. | |||
}} | }} | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 73: | Line 72: | ||
}} | }} | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 81: | Line 80: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |name=5M | ||
|image=DBFZ_Vegito_5M.png |caption= Falcon... PAWNCH!!! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 95: | Line 94: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |||
|image=DBFZ_Vegito_5H.png |caption=Sadly not as spammable as Guile's f.MK | |image=DBFZ_Vegito_5H.png |caption=Sadly not as spammable as Guile's f.MK | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 109: | Line 108: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |||
|image=DBFZ_Vegito_5S.png |caption= | |image=DBFZ_Vegito_5S.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:{{PAGENAME}}/Data|5S}} | |||
{{#lsth: | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* A point-blank Ki explosion. | * A point-blank Ki explosion. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|image=DBFZ_Vegito_2L.png |caption=Look how cool my reverse beat is, guys! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 149: | Line 140: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|image=DBFZ_Vegito_2M.png |caption=DMs inbound | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 165: | Line 156: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Vegito_2H.png |caption=FLASH KICK! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 180: | Line 171: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2S | |name=2S | ||
|image=DBFZ_Vegito_2S.png |caption="''I can do this too you know!''" | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 196: | Line 187: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |||
|image=DBFZ_Vegito_6M.png |caption= | |image=DBFZ_Vegito_6M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 210: | Line 201: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6S | |||
|image=DBFZ_Vegito_5S.png |caption= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|6S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hits about 2 characters away | |||
* Deals more blockstun than 5S | |||
5S and 6S count as different normals | |||
}} | |||
}} | |||
======<font style="visibility:hidden;font-size:0">j.L</font>====== | |||
{{MoveData | |||
|name=j.L | |||
|image=DBFZ_Vegito_jL.png |caption= | |image=DBFZ_Vegito_jL.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 227: | Line 234: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |||
|image=DBFZ_Vegito_jM.png |caption= | |image=DBFZ_Vegito_jM.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Good air-to-air | ||
* Combo filler | * Combo filler | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |||
|image=DBFZ_Vegito_jH.png |caption= | |image=DBFZ_Vegito_jH.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LLLLLLL}} | {{AttackVersion|name=5LLLLLLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLLLLLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | |||
* Smash hit wall bounces. | |||
}} | |||
{{AttackVersion|name=j.H}} | {{AttackVersion|name=j.H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 263: | Line 273: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |||
|image=DBFZ_Vegito_jS.png |caption= | |image=DBFZ_Vegito_jS.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 279: | Line 289: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |||
|image=DBFZ_Vegito_j2H.png |caption= | |image=DBFZ_Vegito_j2H.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 294: | Line 304: | ||
}} | }} | ||
== | ==Special Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Spiral Heel Shot</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Spiral Heel Shot | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
| | |image=DBFZ_Vegito_SpiralHeelShot.png |caption=''"I only need to use my feet to beat you!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
Line 310: | Line 320: | ||
}} | }} | ||
{{AttackVersion|name=Ground L}} | {{AttackVersion|name=Ground L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air L}} | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 319: | Line 329: | ||
}} | }} | ||
{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air M}} | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 330: | Line 340: | ||
}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 340: | Line 350: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Atomic Buster</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Atomic Buster | ||
|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
| | |image=DBFZ_Vegito_AtomicBuster.png |caption=THIS B**** EMPTY... | ||
|image2=DBFZ_Vegito_AtomicBuster2.png |caption2=YEET! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
Line 354: | Line 364: | ||
}} | }} | ||
{{AttackVersion|name=Ground L}} | {{AttackVersion|name=Ground L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air L}} | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 364: | Line 374: | ||
}} | }} | ||
{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air M}} | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 376: | Line 386: | ||
}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 387: | Line 397: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Split Finger Shot</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Split Finger Shot | ||
|input=236S (Air OK) | |input=236S (Air OK) | ||
| | |image=DBFZ_Vegito_SplitFingerShot.png |caption=''"Here's a present for ya!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 409: | Line 419: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Barrier</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Barrier | ||
|input=214S | |input=214S | ||
| | |image=DBFZ_Vegito_Barrier.png |caption="''SHIELDS UP!''" | ||
|image2=DBFZ_Vegito_Barrier2.png |caption2="''HEADS DOWN!''" | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Catch}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 428: | Line 438: | ||
* The counter attack is jump cancellable in Sparking | * The counter attack is jump cancellable in Sparking | ||
* Can grab multiple times in a combo like 5LLL | * Can grab multiple times in a combo like 5LLL | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. | Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. There are also some edge cases where the counter attack will get stuffed, particularly if it counters a 5LL and the opponent's 5LLL is a grab (looking at you, Cell). | ||
}} | }} | ||
}} | }} | ||
==Assist== | ==Z Assists== | ||
======<font style="visibility:hidden;font-size:0">Assist A</font>====== | |||
{{MoveData | {{MoveData | ||
|name=Split Finger Shot | |||
|input=Assist A | |||
|image=DBFZ_Vegito_SplitFingerShot.png |caption=THA FINGAH LAZERS | |image=DBFZ_Vegito_SplitFingerShot.png |caption=THA FINGAH LAZERS | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Assist A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 446: | Line 457: | ||
* Covers a great distance at an aggressive angle | * Covers a great distance at an aggressive angle | ||
* Very useful in the corner, as it cover all the places the opponent can go | * Very useful in the corner, as it cover all the places the opponent can go | ||
}} | |||
}} | |||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | |||
{{MoveData | |||
|name=Spiral Heel Shot | |||
|input=Assist B | |||
|image=DBFZ_Vegito_SpiralHeelShot.png |caption= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|Assist B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden;font-size:0">Assist C</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
|image= | |name=Spirit Sword | ||
| | |input=Assist C | ||
|image=DBFZ_Vegito_jS.png |caption= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|Assist C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
}} | |||
==Super Moves== | |||
======<font style="visibility:hidden;font-size:0">Spirit Excalibur</font>====== | |||
{{MoveData | |||
|name=Spirit Excalibur | |||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
| | |image=DBFZ_Vegito_SpiritExcalibur.png |caption=Check out how big mine can get | ||
|data= | |image2=DBFZ_Vegito_SpiritExcalibur2.png |caption2=CAPTAIN SWORD! | ||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 470: | Line 510: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Omega Finishing Blow</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Omega Finishing Blow | |||
|input=j.236L+M or j.236H+S | |||
|image=DBFZ_Vegito_OmegaFinishingBlow.png |caption="''You can't keep up with me!''" | |image=DBFZ_Vegito_OmegaFinishingBlow.png |caption="''You can't keep up with me!''" | ||
|image2=DBFZ_Vegito_OmegaFinishingBlow2.png |caption2="''Just look at my speed!''" | |image2=DBFZ_Vegito_OmegaFinishingBlow2.png |caption2="''Just look at my speed!''" | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 490: | Line 530: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Final Kamehameha</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Final Kamehameha | |||
|input=214L+M or 214H+S (Air OK) | |||
|image=DBFZ_Vegito_FinalKamehameha.png |caption=''"It's the '''biggie'''!!"'' | |image=DBFZ_Vegito_FinalKamehameha.png |caption=''"It's the '''biggie'''!!"'' | ||
|image2=DBFZ_Vegito_FinalKamehameha2.png |caption2='''''"GO TO HELL!!"''''' | |image2=DBFZ_Vegito_FinalKamehameha2.png |caption2='''''"GO TO HELL!!"''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 509: | Line 549: | ||
* Minimum damage: 1739 | * Minimum damage: 1739 | ||
* Causes a hard knockdown anywhere on screen | * Causes a hard knockdown anywhere on screen | ||
Vegito's level 3. Fast, easy to punish with and combo into. | Vegito's level 3. Fast, easy to punish with and combo into. Also the hands get bigger for the cinematic but they forgot to reduce it so for a few frames vegitto has huge hands. | ||
}} | }} | ||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Vegito]] | [[Category:Vegito]] |
Revision as of 03:34, 26 February 2020
Vegito (SSGSS) |
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Overview
The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".
Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
Template:AttackDataHeader-DBFZ
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Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. |
2H
2H |
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Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. |
2S
2S |
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Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash |
6M
6M |
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6S
6S |
Template:AttackDataHeader-DBFZ
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5S and 6S count as different normals |
j.L
j.L |
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j.M
j.M |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
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The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. |
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Special Moves
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Split Finger Shot Assist A |
Template:AttackDataHeader-DBFZ
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Assist B
Spiral Heel Shot Assist B |
Template:AttackDataHeader-DBFZ
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Assist C
Spirit Sword Assist C |
Template:AttackDataHeader-DBFZ
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Super Moves
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.