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| The Potara fusion of Goku and Vegeta, Vegito, was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans". | | The Potara fusion of Goku and Vegeta, Vegito, was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans". |
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| Vegito makes his ''Dragon Ball FighterZ'' debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slighest confirm, Vegito quickly proves his claim as "the strongest fusion". | | Vegito makes his ''Dragon Ball FighterZ'' debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion". |
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| ===Strengths/Weaknesses=== | | ===Strengths/Weaknesses=== |
Vegito (SSGSS)
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown
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Overview
The Potara fusion of Goku and Vegeta, Vegito, was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".
Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
Strengths/Weaknesses
Strengths |
Weaknesses
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- Has solid buttons with long reach that are great for nearly any situation.
- Spirit Sword is an incredible tool for combos. Its ease of use during combos and extraordinarily high meter gain allows him to constantly use resources without much loss. Because of this, using vanish to use his sliding knockdown to the corner is negligible in most situations.
- Has a very solid and versatile combo game. 214M can be used to end nearly any conversion to a sliding knockdown. He has the ability to bring opponents to the corner with a basic j. 2H combo. He also has conversions that keeps opponents in the corner (5S > 2S causes the opponent to cross-up, allowing his 214M sliding knockdown to bring the opponent back to the corner).
- Very high damage/reward on average, even with his basic BnBs. During a 2M or 5M start, his ability to Reverse Beat into his 2L causes him to have exceptionally high damage. He can also extend his combos when he has meter or assists, which can result in a significant boost in damage.
- Supers are highly versatile. Spirit Excalibur is an amazing combo extender as it has very little recovery and hits fullscreen; use it with an assist to extend combos.
- Flexible pressure and okizeme. His 2L allows him to Reverse Beat, making his pressure very solid. 236L can cause okizeme situations with assists.
- ALLLLRIIIIIIIIIGHT!!!
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- Reliant on assists.
- Okizeme is generally unsafe without assists; requires strong reading and condition to open up opponents with competent defense.
- Has trouble approaching opponents, as he lacks a solid long range tool.
- His only low is his sweep (2M), making it slightly harder to open up the opponent.
- Many of his moves possess slow start up and long recovery times. His close range normals are on the slower side.
- His parry is a high risk/low reward option, since it is very risky to throw out if baited, and the reward isn't very good compared to the potential punish.
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Template:CharLinks-DBFZ
Normals
5L
5L
I have a quick question... What's that on your face? MAH FIST!
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408
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All
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-
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7
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-
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-
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700
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All
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-
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-
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-
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1000
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Throw
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-
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-
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-
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5M
5H
5S
5S
Hold forward to shoot farther
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700
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All
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-
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12
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-
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-
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700
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All
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-
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16
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-
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-
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2L
2L
Look how cool my reverse beat is, guys!
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2M
2H
2S
2S
"I can do this too you know!"
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6M
j.L
j.M
j.H
j.S
j.2H
Specials
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK)
"I only need to use my feet to beat you!"
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910
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All
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-
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11
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-
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-
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1000
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All
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-
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15
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-
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-
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1320
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All
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-
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11
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-
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-
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Atomic Buster
Atomic Buster 214L/M/H (Air OK)
THIS B**** EMPTY... YEET!
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1000
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Throw
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-
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14
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-
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-
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1100
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Throw
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-
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21
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-
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-
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1700
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Throw
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-
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14
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-
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-
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Split Finger Shot
Split Finger Shot 236S (Air OK)
"Here's a present for ya!"
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300x5
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All
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-
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23
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-
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-
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300x5
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All
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-
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18
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-
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-
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Barrier
Barrier 214S
"SHIELDS UP!"
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All
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-
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5
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-
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-
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1350
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Throw
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-
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-
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-
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Assist
Split Finger Shot A1/A2
THA FINGAH LAZERS
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Supers
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S
CAPTAIN SWORD!
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S
"You can't keep up with me!" "Just look at my speed!"
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK)
"It's the biggey!!" "GO TO HELL!!"
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