- Solid tools in his kit that is useful for nearly every situation
- Spirit Sword is an incredible tool for combos. Its ease of use during combos and extraordinarily high meter gain allows him to constantly use resources without much loss. Because of this, using vanish to use his sliding knockdown to the corner is negligible in most situations.
- One of the strongest characters during sparking. Even with basic BnBs, he can rack up meter to almost guarantee that combos end with a level 3, allowing for extreme damage and resets.
- Has a very solid and versatile combo game. 214M can be used to end nearly any conversion to a sliding knockdown. He has the ability to bring opponents to the corner with a basic j. 2H combo. He also has conversions that keeps opponents in the corner (5S > 2S causes the opponent to cross-up, allowing his 214M sliding knockdown to bring the opponent back to the corner).
- Extremely high damage/reward on average, even with his basic BnBs. During a 2M starter, he boasts the highest solo damage output among the entire cast.
- Supers are highly versatile. Spirit Excalibur is an amazing combo extender as it has very little recovery and hits fullscreen; use it with an assist to extend combos.
- Flexible pressure and okizeme. His 2L allows him to Reverse Beat, making his pressure very solid. 236L can cause okizeme situations with assists.
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- Reliant on assists for approaching, as he has trouble with opponents with strong zoning tools.
- Corner BnBs require the use of vanish in order to score a sliding knockdown without assists.
- Mediocre assist; can be decent for neutral, but can be counter played easily. Additionally, it's not very good in pressure due to it having low hitstun.
- Subpar high/low mixup game due to only having one low. Because of this, he is reliant on assists and conditioning to open up opponents.
- Many of his moves possess slow start up and long recovery times. His close range normals are on the slower side.
- His parry is a high risk/low reward option, since it is very risky to throw out if baited, and the reward isn't very good compared to the potential punish.
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