DBFZ/SSB Vegito/Combos

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Combo List

No meter combos

Midscreen

  • 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLS > j.214M

Basic midscreen sliding knockdown combo. Switches sides.

  • 2M > 5S > 2S > SD > j.LL2H > jc > j.LMLS > j.214M

Less damage, stays same side.

  • SD > j.LLS > j.214M
  • SD > j.M > jc > j.MLS > j.214M

Easy sliding knockdown off a rogue superdash.

Corner

  • 2M > 5M > jc > j.MLL > jc > j.LLL > j.236M > DR

Less damage than the same side midscreen combo, but can be used for solo snap.

Meter combos

Midscreen

  • 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LL2H > j.236M > vanish > j.214M

Corner to corner carry, builds the bar for vanish in the combo.

  • 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLS > j.214M > vanish > DR

Higher damage, sets up safe jump, but builds slightly less meter.

  • xx > vanish > 66 > 5LL > 5H > 6S > SD > j.ML2H > jc > j.LLS > j.214M

Vanish confirm into sliding knockdown.

Corner

  • 2M > 5M > jc > j.M > j.236M > j.2H > jc > j.LLLS > SD > j.LLLS > j.214L > vanish > DR
  • 2M > 5M > jc > j.MH > j.236M > j.2H > jc > j.LLLS > SD > j.LLLS > j.214L > vanish > DR

High damaging combo that keeps the corner.

First one works even from midscreen. Second one is corner only.

  • 2M > 236M > 2M > 5M > jc > j.MH2H > jc > j.LLLS > SD > j.LLLS > j.214L > vanish > DR

Even higher damage if starts with anything but j.H 5L.

Covers less distance than the previous combo so it's less effective at corner carrying.

Due to Vegito combo structure, both of these combos are "optimal," but you'll have to cut out a few normals if the starter isn't 2M. More on this in the Combo Theory section.

  • j.H > 5LL > 2M > 5M > jc > j.M > j.236M > j.2H > jc > j.LLLS > SD > j.LLL2H > j.214L > vanish > DR
  • j.H > 5LL > 5M > 2M > 236M > 2M > 5M > jc > j.H2H > jc > j.HS > SD > j.LLL2H > j.214L > vanish > DR

Midscreen to corner carry examples with high hitstun decay.

  • 2M > 5M > 5H > 5S > 2S > Sparking! > 5H > 5S > jc > j.LLLS > SD > j.LLLS > jc > j.LLLS > j.236L > vanish > j.214M

Easy and damaging Sparking confirm combo. Because of the slide, it leads to even more damage with DHC's.

Assist Specific

Midscreen

Corner

  • xx > j.236L > Gotenks > DR
  • xx > j.236M > Gotenks > DR

Gotenks is Vegito's best assist. Simply call Gotenks near the end of combo into DR for a same side sliding knockdown without having to spend any meter.

Works both midscreen and in the corner.

Combo Theory

If Vegito wants to end a combo in sliding knockdown without spending meter, he can do so with j.S > j.214M. However you can't do this at high hitstun decay, and this switches sides, so you should instead do j.S > j.236L > vanish > j.214M at the cost of one bar, or j.S > j.214L > vanish > DR in the corner for even more damage AND to avoid the meter cooldown.

More on hitstun decay for corner combos, here's a damage chart for when you have to cut out normals in order for the combos to work. ">" here is used as "higher damage than" and not "cancel into."

j.H MM > j.H 5LL MM > j.H 5L MM
j.MH > j.LLL > j.H (early on)
j.2H jc > j.S SD
j.LLL > j.MH > j.H (later into the combo)
j.S j.236L Air Lv1 > j.S j.214L vanish DR > j.2H j.214L vanish DR > j.S j.236L vanish j.214M

For example, starting with j.H 5L, you wanna do

  • j.H > 5LL > 2M > 5M > jc > j.MH > j.236M > j.2H > jc > j.MHS > SD > j.LLL2H > j.214L > vanish > DR

However, starting with just j.H, this is better

  • j.H > 5M > 2M > 236M > 2M > 5M > jc > j.MH2H > jc > j.LLLS > SD > j.LLL2H > j.214L > vanish > DR

Video Examples

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