DBFZ/SSB Vegito/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
- Strike All - - - - - - - - - -
5LL
- Strike All - - - - - - - - - -
5LLL
- Throw All - - - - - - - - - -
2L
- Strike All - - - - - - - - - -
5M
- Strike All - - - - - - - - - -
2M
- Strike L - - - - - - - - - -
6M
- Strike H - - - - - - - - - -
5H
- Strike All - - - - - - - - - -
2H
- Strike All - - - - - - - - - -
5S
- Projectile Lvl 1 All - - - - - - - - - -
6S
- Projectile Lvl 1 All - - - - - - - - - -
2S
- Projectile Lvl 1 All - - - - - - - - - -
j.L
- Strike H - - - - - - - - - -
j.M
- Strike H - - - - - - - - - -
j.H
- Strike H - - - - - - - - - -
j.2H
- Strike H - - - - - - - - - -
j.S
- Projectile Lvl 1 All - - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Spiral Heel Shot
236L
- - All - - - - - - - - - -
236M
- - All - - - - - - - - - -
236H
- - All - - - - - - - - - -
Atomic Buster
214L
- - Throw - - - - - - - - - -
214M
- - Throw - - - - - - - - - -
214H
- - Throw - - - - - - - - - -
Split Finger Shot
236S
- - All - - - - - - - - - -
Barrier
214S
Catch
- - - - - - - - - - - - -
Attack
- - All - - - - - - - - - -

Assist Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Split Finger Shot
A1/A2
- - All 39 - - - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Spirit Excalibur
236L+M or 236H+S
- - All - - - - - - - - - -
Omega Finishing Blow
j.236L+M or j.236H+S
- - All - - - - - - - - - -
Final Kamehameha
214L+M or 214H+S
- - All - - - - - - - - - -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M 2L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M 2L 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L is Sp cancellable on each hit.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

Placeholder


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc