DBFZ/SSB Vegito/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 120*4 1.25*4 - B1 All - 7 2(3)2(3)2(8)2 19 -5 - - - - -
5LL 700 7 - B2 All - 10 3 18 -5 - - - - -
5LLL 1000 12 - B6 Throw U3+ 9 1 30 - - - - - -
5M 700 7 - B2 All - 12 6 15 -5 - - - - -
5H 850 12 - B4 All U1 14 4 21 -9 - - - - -
5S 700 6 - P1 All - 12 3 22 -4 - - - - -
6S 700 6 - P1 All - 16 3 22 -4 - - - - -
2L 500 7 - B2 All - 20 3 23 -5 - - - - 5-19 Low
2M 700 7 - F2 Low - 15 6 20 -10 - - - - -
2H 850 12 - B4 All U1+ 16 3 35 -22 - - - - 4-18 Head
2S 500 / 500*2 6 / 6*2 - P2 All U1 20 5 21 -5 - - - - -
6M 850 12 - B3 High - 24 6 10 0 - - - - -
j.L 400 5 - H1 High - 6 3 - - - - - - -
j.M 700 7 - H2 High - 10 3 - - - - - - -
j.H 750 12 - H3 High - 13 4 - - - - - - -
j.S 500 / 500*2 6 / 6*2 - P2 All U1 15 5 - - - - - - -
j.2H 850 12 - H3 All U1+ 15 5 - - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Spiral Heel Shot
236L 130,600 / 130*3,600 3*2 / 3*4 - B2, B3 All - 11 3(12)4 16 -5 - - - - -
236M 130,600 / 130*5,600 3.5*2 / 3.5*6 - B2, B3 All U1+ 16 3(12)4 16 -5 - - - - -
236H 130,700 / 130*7,600 -100 - B2, B3 All U1+ 11 3(12)4 16 -5 - - - - -
j.236L 130,600 / 130*3,600 3*2 / 3*4 - H2, H3 All - 11 3(12)4 17 - - - - - -
j.236M 130,600 / 130*5,600 3.5*2 / 3.5*6 - H2, H3 All U1+ 16 3(12)4 18 - - - - - -
j.236H 130,700 / 130*7,600 -100 - H2, H3 All U1+ 11 3(12)4 17 - - - - - -
Atomic Buster
214L 1100 12 - B6 Throw - 13 7 21 + 3 After L - - - - - 4-13 Head
214M 1200 12 - B6 Throw D2 19 7 21 + 3 After L - - - - - 4-19 Head
214H 1500 -100 - B6 Throw D2 13 7 21 + 3 After L - - - - - 1-13 Head
j.214L 1100 12 - H6 Throw - 13 7 21 + 3 After L - - - - - -
j.214M 1200 12 - H6 Throw D2 19 7 21 + 3 After L - - - - - -
j.214H 1500 -100 - H6 Throw D2 10 7 21 + 3 After L - - - - - -
Split Finger Shot
236S 300*5 2.4*5 - P1 All - 23 - - - - - - - -
j.236S 300*5 2.4*5 - P1 All - 18 - - - - - - - -
Barrier
214S
Catch
- 25 - - - - 4 34 Total 54 - - - - - 4-37 Non throw/Super
Attack 0, 1500 12 - B6 Throw U3+ - - - - - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Split Finger Shot
A1/A2 300*5 0 - P1 All - 32 - - - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Spirit Excalibur
236LM
or 236HS
200*4, 2300 -100 - P3 All UDV 10+4 - - -20 - - - - -
Omega Finishing Blow
j.236LM
or j.236HS
1000, 1100 -100 - H5 All UDV 10+9 - - - - - - - -
Final Kamehameha
214LM
or 214HS
220*19, 360 -300 - P3 All UDV 9+3 - - -33 - - - - -
j.214LM
or j.214HS
220*19, 360 -300 - P3 All UDV 9+3 - Till L - - - - - -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S, 6S Jump[-], Sp
5LL 5LLL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S, 6S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S, 2S, 6S Sp
5M 2L 2M, 6M 5H, 2H 5S, 2S, 6S Jump[-], Sp
2M 2L 5M, 6M 5H, 2H 5S, 2S, 6S Sp
6M - - - - -
5H - - 2H 5S, 2S, 6S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H - Sp
6S - - 5H, 2H 2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L is Sp cancellable on each hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y, #] = X and Y can only be done a max of # times per string total. Default is 1 time per string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

Turtleon's Frame Data

Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/SSB Vegito/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc