< DBFZ
Goku (Super Saiyan) |
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Overview
"I am a warrior, pure of heart, awakened by rage. I am the legendary Super Saiyan, Son Goku!" | |
Lore: | Born "Kakarot", Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. However, his ceaseless lust for battle would endanger himself, his friends, his planet, and even his universe, but through these hardships he has pushed himself further and further beyond, unlocking the legendary power of Super Saiyan after his friend, Krillin, was killed by Frieza. Even under constant threats, Goku has stepped up, pushing himself in order to protect his friends or correct his mistakes, and always hoping for another fun challenge in the future. |
Voice: | Japanese: Masako Nozawa English: Sean Schemmel |
SS Goku SS Goku is a balanced, fundamental character who has an abundance of solid tools, phenomenal neutral, and superb damage output.
Pros
Cons
- Simple gameplan and overall well-rounded, allowing him to tackle most situations.
- Wide range of normals and projectiles give him a strong neutral game.
- Really high damage, especially in the corner. Surprisingly complex combo routes if striving to be optimal, along with added pressure such as meaty setups.
- Great left-right mixup where he can same side with Aerial Kamehameha that beats anti-air options and can even jail into vanish if blocked.
- Flurry Kick is a great move in combos and scramble situations.
- Dragon Flash Fist is both a great overhead attack on offense and a meterless sliding knockdown during combos.
- Makes good use out of Sparking with Ki blast loops; allows for corner carry and very high meter gain and damage.
- High/low mix-up is basic. He has to rely on universal options to open up opponents.
- Weak Meteor Smash knockdown, with it side-switching and leaving the opponent full screen.
- While he has options for every situation, he is generally outclassed by specialist characters.
- His now gutted 2M is debatably slow.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Z Assists
Assist A
Kamehameha Assist A |
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Assist B
Flurry Kick Assist B |
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Assist C
Dragon Storm Assist C |
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Super Moves
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/SS Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.