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{| class="wikitable" style="float:right; margin-left: 10px; width:400px" | {| class="wikitable" style="float:right; margin-left: 10px; width:400px" | ||
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!Son Goku | !Son Goku (Super Saiyan) | ||
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{{CharData-DBFZ | {{CharData-DBFZ|SSGoku}} | ||
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}} | |||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
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<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. | Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him. | ||
In ''Dragon Ball FighterZ'', Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good | In ''Dragon Ball FighterZ'', Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
* Versatile; he has all of the tools to deal and adapt to just about any situation. | * Versatile; he has all of the tools to deal and adapt to just about any situation. | ||
* 236L | * 236L is a versatile move. Can be used to end nearly any conversion into a meterless sliding knockdown. Can also be used as pressure as it is a fast overhead. | ||
* Projectiles cover a variety of angles. | * Projectiles cover a variety of angles. | ||
* | * Great solo damage; can make great use of wall bounce and can use meter to extend his combos, including a solo double super, which results in a significant boost in damage. | ||
* Versatile assist; can be used to | * Versatile assist; can be used to extend combos or to pressure opponents. | ||
* Makes good use out of sparking with Ki blast loops; allows for corner carry and very high meter gain. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Generally a very honest character, not many gimmicks. Requires strong conditioning and assist usage to open up opponents with competent defense. | ||
* | * One low (2M); makes his high-low mixup game very weak. | ||
*Little to no defensive options. His only reversal is very expensive, generally making it risky to use. | |||
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|} | |} | ||
{{CharLinks-DBFZ|SSGoku}} | |||
<br clear=all/> | <br clear=all/> | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
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|startup=6 |active=3 |recovery= |frameAdv=-3 | |startup=6 |active=3 |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Goku does a short jab | * Goku does a short jab. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active=3 |recovery= |frameAdv=-4 | |startup= |active=3 |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Goku does a gut punch | * Goku does a gut punch. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active=18 |recovery= |frameAdv=-5 | |startup= |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
Goku does a roundhouse. Autocombos into super dash. | * Goku does a roundhouse. Autocombos into super dash. | ||
* Has an interesting property where the hitbox reaches behind Goku. | |||
}} | }} | ||
}} | }} | ||
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* Goku shoots a ki blast upwards | * Goku shoots a ki blast upwards | ||
*After a Kamehameha Vanish confirm, do 2M>2S>Superdash for an optimal confirm. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup=24 |active= | |startup=24 |active=6 |recovery=10 |frameAdv=0 | ||
|description= | |description= | ||
Universal overhead. Goku hops and does a two handed overhead smash. Has some low invincibility. | Universal overhead. Goku hops and does a two-handed overhead smash. Has some low invincibility. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Goku does a two handed overhead smash. | Goku does a two-handed overhead smash. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Goku fires a downward ki blast. | Goku fires a downward ki blast. Allows Goku to combo into air L Dragon Flash Fist for a sliding knockdown anywhere on the screen. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Dragon Flash Fist</font> ====== | ====== <font style="visibility:hidden" size="0">Dragon Flash Fist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_DragonFlashFist.png |caption= | |image=DBFZ_SSGoku_DragonFlashFist.png |caption= Netplay Special: The Reckoning | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
|name=Dragon Flash Fist | |name=Dragon Flash Fist | ||
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====== <font style="visibility:hidden" size="0">Flurry Kick</font> ====== | ====== <font style="visibility:hidden" size="0">Flurry Kick</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_FlurryKick.png |caption | |image=DBFZ_SSGoku_FlurryKick.png |caption=TATSUMAKI SENPUUUUUUUKYAKU | ||
|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
|name=Flurry Kick | |name=Flurry Kick | ||
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|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Causes wallbounce in the corner | ||
Used for | Used for Goku's optimal corner combos. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_Kamehameha.png |caption= | |image=DBFZ_SSGoku_Kamehameha.png |caption= "I've waited | ||
|image2=DBFZ_SSGoku_Kamehameha_Up.png | | |image2=DBFZ_SSGoku_Kamehameha_Up.png |caption2= 5 episodes | ||
|image3=DBFZ_SSGoku_Kamehameha_Down.png | | |image3=DBFZ_SSGoku_Kamehameha_Down.png |caption3= for this" | ||
|input=236S (Air OK) | |input=236S (Air OK) | ||
|name=Kamehameha | |name=Kamehameha | ||
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|startup=18 |active= |recovery= |frameAdv=-16 | |startup=18 |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* Can be angled upward by holding up after the input | * Can be angled upward by holding up or down after the input. | ||
* On hit, can combo by doing a vanish and linking a dash 2M | * On hit, can combo by doing a vanish and linking a dash 2M. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be angled downwards by holding down after the input | * Can be angled downwards by holding up or down after the input. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Super Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Super Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_SuperKamehameha.png |caption= | |image=DBFZ_SSGoku_SuperKamehameha.png |caption=The signature move | ||
|image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2= | |image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2=The snipe | ||
|image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3= | |image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3=The aerial signature move | ||
|input=236L+M (Air OK) | |input=236L+M (Air OK) | ||
|name=Super Kamehameha | |name=Super Kamehameha | ||
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* Can be angled upward by holding up after the input. | * Can be angled upward by holding up after the input. | ||
Has significantly low recovery, making punishes difficult. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Can be angled downward by holding down after the input. | * Can be angled downward by holding down after the input. | ||
* If angled down, causes a | * If angled down, causes a sliding knockdown. | ||
* An angled down version can combo into Warp Kamehameha if the juggle is high enough in the air. | |||
Has significantly low recovery, to the point that it's possible to combo afterwards still. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Warp Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Warp Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_WarpKamehameha.png |caption= | |image=DBFZ_SSGoku_WarpKamehameha.png |caption= *pop* ay, sup B. | ||
|image2=DBFZ_SSGoku_WarpKamehameha2.png |caption2= | |image2=DBFZ_SSGoku_WarpKamehameha2.png |caption2=I'LL BE SURE TO VISIT YOUR GRAVE | ||
|input=236H+S (Air OK) | |input=236H+S (Air OK) | ||
|name=Warp Kamehameha | |name=Warp Kamehameha | ||
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====== <font style="visibility:hidden" size="0">Meteor Smash</font> ====== | ====== <font style="visibility:hidden" size="0">Meteor Smash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_MeteorSmash.png |caption='''''"This is | |image=DBFZ_SSGoku_MeteorSmash.png |caption='''''"This is... to go... even further beyond!"''''' | ||
|image2=DBFZ_SSGoku_MeteorSmash2.png |caption2='''''" | |image2=DBFZ_SSGoku_MeteorSmash2.png |caption2='''''"AAAAAAAAAAAAHHHHH!"''''' | ||
|input=214L+M | |input=214L+M | ||
|name=Meteor Smash | |name=Meteor Smash | ||
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|description= | |description= | ||
* Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow. | * Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow. | ||
* Blockable after Goku teleports | * Blockable after Goku teleports. | ||
* Acts as Goku's only invincible reversal. | |||
Goku's level 3. Fast, teleports behind opponent, easy to punish with and combo into. Has zero vertical tracking. | Goku's level 3. Fast, teleports behind opponent, easy to punish with and combo into. Has zero vertical tracking. | ||
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---- | ---- | ||
{{CharLinks | {{CharLinks-DBFZ|SSGoku}} | ||
| | |||
}} | |||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | |||
[[Category: Goku]] |
Revision as of 01:02, 18 August 2018
Son Goku (Super Saiyan) |
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Prejump: Assist Cooldown:
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Overview
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
---|
j.L
j.L |
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j.M
j.M |
---|
j.H
j.H |
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j.S
j.S |
---|
j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M |
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