(→5L) |
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====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_5L.png |caption= | |image=DBFZ_SSGoku_5L.png |caption=Sweet and simple. | ||
|image2=DBFZ_SSGoku_5LL.png |caption2= | |image2=DBFZ_SSGoku_5LL.png |caption2=Medium in disguise. | ||
|image3=DBFZ_SSGoku_5LLL.png |caption3= | |image3=DBFZ_SSGoku_5LLL.png |caption3=Walker Texas Ranger | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
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|description= | |description= | ||
* Goku does a short jab. | * Goku does a short jab. | ||
* Can be canceled into form itself, even on whiff. | |||
Basic 5L. Shares near identical frame data with 2L, but its less overall frames and whiff cancelable properties make this a safer button to throw out in neutral. It also has more range and a better hitbox for catching airborne opponents. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Goku does a gut punch. | * Goku does a gut punch. | ||
* Can be canceled into from 5L, even on whiff. | |||
The follow-up from Goku's jab. It deals damage and scales like a medium, making this a very good button. It has less range than his mediums though, so make sure not to whiff with this move. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active=18 |recovery= |frameAdv=-5 | |startup= |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Goku does a roundhouse. Autocombos into super dash. | * Goku does a roundhouse. Autocombos into super dash. If the j.5LLL autocombo is completed after this hit, a random Dragon Ball is obtained. | ||
* The only hit of the autocombo needed to obtain a guaranteed Dragon Ball. | |||
* Can be canceled into from 5LL, even on whiff. | |||
* Has an interesting property where the hitbox reaches behind Goku. | * Has an interesting property where the hitbox reaches behind Goku. | ||
Goku's autocombo finisher lacks practicality, as it offers no mix-up potential and doesn't provide him any combo routes that are as damaging as those of his mediums while also using up his Smash. To make matters worse, the hitbox of this move is firmly horizontal, making it near impossible to combo into this move from vanishes, which also makes the autocombo's automatic side correction irrelevant, as it already hits both sides and cannot anti-air. However, this move is safe on block, can lead to guaranteed Dragon Balls, and allows provides a Smash, regardless of whether it was already used or not. | |||
}} | }} | ||
}} | }} |
Revision as of 02:11, 16 October 2018
Son Goku (Super Saiyan) |
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Prejump: Assist Cooldown:
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Overview
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M |
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