(→j.H) |
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|startup=24 |active=18 |recovery= |frameAdv=-5 | |startup=24 |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Counts as airborne | * Counts as airborne. | ||
* Short distance, soft | * Short distance, soft knockdown on grounded hit. | ||
Fastest version that, when used on a grounded opponent, cannot be extended by any means. Incredibly useful combo ender that allows Goku to turn essentially any hit into a hard knockdown without spending meter. Doesn't provide a sliding knockdown if j.H was already used against an airborne opponent after Goku had used his Smash. | |||
}} | }} | ||
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|startup=26 |active=18 |recovery= |frameAdv=-5 | |startup=26 |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Counts as airborne | * Counts as airborne. | ||
* | * Moderate distance, sliding knockdown on grounded hit. | ||
Slowest version which can combo into any of Goku's supers on grounded hit. Too slow to be used effectively in combos, this move is primarily used to surprise opponents with an overhead at anytime during a blockstring. | |||
}} | }} | ||
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|startup=24 |active=18 |recovery= |frameAdv=-5 | |startup=24 |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Teleports to the opponent from wherever Goku was previously | * Teleports to the opponent from wherever Goku was previously. | ||
* Sliding knockdown on grounded hit | * Sliding knockdown on grounded hit. | ||
Has the same start-up as the light version and the same knockdown as the medium version, but deals more damage as well as teleporting to the opponent, regardless of their position. Can be used to preform a double cross-up overhead by jumping over the opponent and then using this move. Goku will then appear on the side he came from and attack. Remember to use assists to cover Goku when attempting to set this up. | |||
}} | }} |
Revision as of 06:14, 16 October 2018
Son Goku (Super Saiyan) |
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Prejump: Assist Cooldown:
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Overview
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M |
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