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|startup= |active= |recovery= |frameAdv=-14 | |startup= |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
* | * Swaps sides with opponent both on hit and on block. | ||
* Results in a hard knockdown on hit. | |||
* Blockable after Goku teleports. | * Blockable after Goku teleports. | ||
* Acts as Goku's only invincible reversal. | * Acts as Goku's only invincible reversal. | ||
Goku's level 3. | Goku's level 3. Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow. Easy to punish with and combo into, but has zero vertical tracking. Due to the fact that this super surrenders control of the corner, pushes opponents too far to utilize the hard knockdown, and does less damage than Goku's air downward Super Kamehameha into Warp Kamehameha setup, this super isn't used for much other than reversals. If the opponent was under the effects of Sparking Blast when they got hit, they will continue to regenerate health though they will also use up Sparking Blast's timer. | ||
This super reuses the animations of preexisting moves. The transformation is his Ki Charge, the teleport elbow is his 5M, the launcher is his j.2H, the smash is his j.H, and the beam is his air Super Kamehameha. | |||
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Revision as of 08:13, 16 October 2018
Son Goku (Super Saiyan) |
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Prejump: Assist Cooldown:
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Overview
Born "Kakarot", Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M |
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