(4 intermediate revisions by 2 users not shown) | |||
Line 192: | Line 192: | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=|guard=All | |damage=600 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-1 | |startup=13 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
Line 308: | Line 308: | ||
|description= | |description= | ||
* Counts as airborne. | * Counts as airborne. | ||
* Short distance, | * Short distance. | ||
* Ground version causes a soft knockdown, aerial versions causes a sliding knockdown. | |||
Fastest version that, when used on a grounded opponent, cannot be extended by any means. Incredibly useful combo ender that allows Goku to turn essentially any hit into a hard knockdown without spending meter | Fastest version that, when used on a grounded opponent, cannot be extended by any means. Incredibly useful combo ender that allows Goku to turn essentially any hit into a hard knockdown without spending meter. | ||
}} | }} | ||
Line 320: | Line 321: | ||
|description= | |description= | ||
* Counts as airborne. | * Counts as airborne. | ||
* Moderate distance | * Moderate distance | ||
* Causes a sliding knockdown. | |||
Slowest version which can combo into any of Goku's supers on grounded hit. Too slow to be used effectively in combos, this move is primarily used to surprise opponents with an overhead at anytime during a blockstring. | Slowest version which can combo into any of Goku's supers on grounded hit. Too slow to be used effectively in combos, this move is primarily used to surprise opponents with an overhead at anytime during a blockstring. | ||
Line 332: | Line 334: | ||
|description= | |description= | ||
* Counts as airborne. | * Counts as airborne. | ||
* Teleports to the opponent | * Teleports to the opponent. | ||
* | * Causes a sliding knockdown. | ||
Can be used to preform a double cross-up overhead by jumping over the opponent and then using this move, Goku will appear on the side he came from and attack. Remember to use assists to cover Goku when attempting to set this up. | |||
}} | }} | ||
}} | }} | ||
Line 342: | Line 343: | ||
====== <font style="visibility:hidden" size="0">Flurry Kick</font> ====== | ====== <font style="visibility:hidden" size="0">Flurry Kick</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_FlurryKick.png |caption=TATSUMAKI | |image=DBFZ_SSGoku_FlurryKick.png |caption=TATSUMAKI SENPUKYAKU | ||
|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
|name=Flurry Kick | |name=Flurry Kick | ||
Line 348: | Line 349: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= | |damage=470x2 |guard=All | ||
|startup=10 |active=13 |recovery= |frameAdv=-3 | |startup=10 |active=13 |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Line 359: | Line 360: | ||
|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= | |damage=270x4 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 366: | Line 367: | ||
* Autocombo version causes a wallbounce that takes opponents out of the corner. | * Autocombo version causes a wallbounce that takes opponents out of the corner. | ||
Used for Goku's optimal corner combos. Also used for conversions into downwards Super Kamehameha in the corner. | |||
}} | }} | ||
Line 372: | Line 373: | ||
|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= | |damage=240x6 |guard=All | ||
|startup=11 |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Counts as airborne. | * Counts as airborne. | ||
* Causes wallbounce | * Causes wallbounce anywhere on the screen, setting up for a super dash. | ||
}} | }} | ||
}} | }} | ||
Line 441: | Line 439: | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version= | |version=Normal Version | ||
|damage=2050 |guard=All | |damage=2050 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-19 | |startup= |active= |recovery= |frameAdv=-19 | ||
Line 451: | Line 449: | ||
|version=Ground (Aimed up) | |version=Ground (Aimed up) | ||
|damage= 2214 |guard=All | |damage= 2214 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= |
Revision as of 15:44, 11 November 2018
Son Goku (Super Saiyan) |
---|
Prejump: Assist Cooldown:
|
Overview
Born "Kakarot", Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. However, his ceaseless lust for battle would endanger himself, his planet, and even his universe. Even under constant threats, Goku has stepped up, pushing himself further and further to protect his friends or correct his mistakes, and always hoping for another fun challenge in the future.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
---|
5M
5M |
---|
5H
5H |
---|
5S
5S |
---|
2L
2L |
---|
2M
2M |
---|
2H
2H |
---|
2S
2S |
---|
6M
6M |
---|
j.L
j.L |
---|
j.M
j.M |
---|
j.H
j.H |
---|
j.S
j.S |
---|
j.2H
j.2H |
---|
Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
---|
Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
---|
Kamehameha
Kamehameha 236S (Air OK) |
---|
Assist
Kamehameha A1/A2 |
---|
Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
---|
Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
---|
Meteor Smash
Meteor Smash 214L+M |
---|