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====== <font style="visibility:hidden" size="0">Super Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Super Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_SuperKamehameha.png |caption=The signature move | |image=DBFZ_SSGoku_SuperKamehameha.png |caption=The signature move. | ||
|image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2=The snipe | |image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2=The snipe. | ||
|image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3=The aerial signature move | |image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3=The aerial signature move. | ||
|input=236L+M (Air OK) | |input=236L+M (Air OK) | ||
|name=Super Kamehameha | |name=Super Kamehameha | ||
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* Ground version can be angled upward by holding up or down after the input. | * Ground version can be angled upward by holding up or down after the input. | ||
* Air version can be angled downward by holding up or down after the input, which can cause a sliding knockdown. | * Air version can be angled downward by holding up or down after the input, which can cause a sliding knockdown. | ||
* Minimum damage is 75*10 (750). Upward version minimum damage is 81*10 (810). | |||
* Minimum damage is 75*10 | His beam has significantly low recovery, which not only makes punishes incredibly difficult, but it's possible to combo afterwards with certain supers and techniques. Goku can combo into Warp Kamehameha using the air angled downward version of Super Kamehameha if he and his target are high enough in the air. The grounded upward angled version does more damage than any other version. | ||
His beam has significantly low recovery, which not only makes punishes incredibly difficult, but it's possible to combo afterwards with certain supers and techniques. | |||
}} | }} | ||
}} | }} |
Revision as of 11:07, 28 January 2019
Son Goku (Super Saiyan) |
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Prejump: Assist Cooldown:
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Overview
Born "Kakarot", Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. However, his ceaseless lust for battle would endanger himself, his planet, and even his universe. Even under constant threats, Goku has stepped up, pushing himself further and further to protect his friends or correct his mistakes, and always hoping for another fun challenge in the future.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M or 214H+S |
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