< DBFZ
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{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=SS Goku|discord=https://discord.gg/tzKWhW3}} | |||
{| class="wikitable" style="float:right; margin-left:10px; width:300px;" | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
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| quote = I am a warrior, pure of heart, awakened by rage. I am the legendary Super Saiyan, Son Goku! | | quote = I am a warrior, pure of heart, awakened by rage. I am the legendary Super Saiyan, Son Goku! | ||
| voice = Japanese: Masako Nozawa English: Sean Schemmel | | voice = Japanese: Masako Nozawa English: Sean Schemmel | ||
| lore = Born "Kakarot", Son Goku (named directly after the Japanese naming of ''Journey to the West'' protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist | | lore = Born "Kakarot", Son Goku (named directly after the Japanese naming of ''Journey to the West'' protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Grandpa Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. His journey to Namek leads him face the monstrous Frieza, who murders his best friend Krillin, his pure rage awakening the forgotten Super Saiyan transformation, the first in possibly thousands of years. Since then, Goku has pushed the form to its' limits, stepping up to face challenging opponents time and time again, although never forgetting his love for a good fight, which often gets in Goku's way. | ||
}} | }} | ||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|DBFZ|SS Goku}} is a balanced, fundamental character | | intro = {{Character Label|DBFZ|SS Goku}} is a balanced, fundamental character with solid tools. | ||
| pros = | | pros = | ||
* '''Jack of All Trades:''' | * '''Jack of All Trades:''' Well-rounded character, allowing him to adapt to nearly every situation. | ||
* ''' | * '''Self Sufficient:''' Overall moveset compliments his preferred role as the last man standing. | ||
* ''' | * '''Damage:''' High damage, especially at the corner. | ||
* ''' | * '''Space Control:''' Multi-directional beams give him a strong neutral presence and zoning game. | ||
* '''[[DBFZ/SS Goku# | * '''Assist Variety:''' [[DBFZ/SS Goku#Assist A| A]] is a beam, and [[DBFZ/SS Goku#Assist B| B]] is two fast strikes that grant high blockstun. | ||
| cons = | | cons = | ||
* ''' | * '''Orthodox Mix-ups:''' Relies on universal options, staggers, or fakeouts to open up opponents. | ||
* '''Poor Level 3 Okizeme:''' | * '''Poor Level 3 Okizeme:''' Knockdown after [[DBFZ/SS Goku#Meteor Smash|Meteor Smash]] side-switches and places opponents full-screen. | ||
* ''' | * '''[[DBFZ/SS Goku#2M|2M]]:''' His only low is very slow and unsafe, unviable for stagger pressure and also obliterates his high/low mix-up game along with any good damage opportunities. | ||
|tablewidth=69 | |||
}} | }} | ||
==Normal Moves== | ==Normal Moves== | ||
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{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|image=DBFZ_SSGoku_2M.png |caption= | |image=DBFZ_SSGoku_2M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} |
Revision as of 11:40, 5 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Goku (Super Saiyan) | |
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Play-style | Balanced, Zoning |
Team Role | Anchor |
Overview
"I am a warrior, pure of heart, awakened by rage. I am the legendary Super Saiyan, Son Goku!" | |
Lore: | Born "Kakarot", Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Grandpa Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. His journey to Namek leads him face the monstrous Frieza, who murders his best friend Krillin, his pure rage awakening the forgotten Super Saiyan transformation, the first in possibly thousands of years. Since then, Goku has pushed the form to its' limits, stepping up to face challenging opponents time and time again, although never forgetting his love for a good fight, which often gets in Goku's way. |
Voice: | Japanese: Masako Nozawa English: Sean Schemmel |
Playstyle
Pros
Cons
- Jack of All Trades: Well-rounded character, allowing him to adapt to nearly every situation.
- Self Sufficient: Overall moveset compliments his preferred role as the last man standing.
- Damage: High damage, especially at the corner.
- Space Control: Multi-directional beams give him a strong neutral presence and zoning game.
- Assist Variety: A is a beam, and B is two fast strikes that grant high blockstun.
- Orthodox Mix-ups: Relies on universal options, staggers, or fakeouts to open up opponents.
- Poor Level 3 Okizeme: Knockdown after Meteor Smash side-switches and places opponents full-screen.
- 2M: His only low is very slow and unsafe, unviable for stagger pressure and also obliterates his high/low mix-up game along with any good damage opportunities.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Kamehameha Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Flurry Kick Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Dragon Storm Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Meteor Smash
Meteor Smash 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/SS Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.