DBFZ/SS Goku: Difference between revisions

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|-
|-
||
||
{{CharData-DBFZ
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
*??
:Double Jump, Super Jump, 1 Airdash, Dash type: Run
;Play-style
:Balanced
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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</div>
</div>
==Overview==
==Overview==
Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for beginner friendly characters or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider putting on your team.<br clear=all/>
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Raised by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
 
In ''Dragon Ball FighterZ'', Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider.
 
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Versatile; he has all of the tools to deal and adapt to just about any situation.
* 236L ender makes it easy for him to get a hard knockdown from just about any starter, allowing him to maintain offensive pressure
* Projectiles cover a variety of angles.
* Can use meter to extend combos, which can result in a significant boost in damage.
* Versatile assist; can be used to extent combos or to pressure opponents.
| style="width: 50%;"|
* Offense is somewhat straightforward compared to other characters.
* Lacks an efficient reversal.
|-
|}
<br clear=all/>


==Normals==
==Normals==
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active=3 |recovery= |frameAdv=-3
  |description=
  |description=
* Important points go here
Goku does a short jab
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=5LL
  |version=5LL
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active=3 |recovery= |frameAdv=-4
  |description=
  |description=
*Important points go here
Goku does a gut punch
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=5LLL
  |version=5LLL
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active=18 |recovery= |frameAdv=-5
  |description=
  |description=
*Important points go here
Goku does a roundhouse. Autocombos into super dash.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |=Alldamage= |guard
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active=17 |recovery= |frameAdv=-7
  |description=
  |description=
* Goku steps forward and does an elbow strike upwards, striking mid.
* Goku steps forward and does an elbow strike upwards, striking mid.
Line 79: Line 108:
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active=22 |recovery= |frameAdv=-8
  |description=
  |description=
* Important points go here
Goku does a sidekick, counts as a smash and sends them flying sideways. Can be followed up with Super dash by pressing H again or H+S.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=300 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Important points go here
Goku shoots a ki blast. Can be repeated up to six times.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active=10 |recovery= |frameAdv=-3
  |description=
  |description=
* Important points go here
Goku crouches and jabs.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active=17 |recovery= |frameAdv=-5
  |description=
  |description=
* Important points go here
Goku crouches and does a sidekick.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 138: Line 166:


Go to anti-air. Has a firmly vertical hitbox, however.  
Go to anti-air. Has a firmly vertical hitbox, however.  
}}
}}
====== <font style="visibility:hidden" size="0">2S</font> ======
{{MoveData
|image=DBFZ_SSGoku_2S.png |caption=
|name=2S
|data=
{{AttackData-DBFZ
|damage=|guard=All
|startup=13 |active= |recovery= |frameAdv=-1
|description=
* Goku shoots a ki blast upwards
Placeholder
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active=20 |recovery= |frameAdv=+4
  |description=
  |description=
* Important points go here
Universal overhead. Goku hops and does a two handed overhead smash. Has some low invincibility.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Goku does a jumping straight jab.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Goku does a jumping sidekick.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Goku does a two handed overhead smash.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Goku fires a downward ki blast.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active=19 |recovery= |frameAdv=-17
  |description=
  |description=
* Important points go here
Goku does an upward kick. Not an overhead in the air.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage= |guard=All
  |damage=900 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active=18 |recovery= |frameAdv=-5
  |description=
  |description=
* The air version can be useful as an air combo ender.  
* Counts as airborne
Incredibly useful combo ender, allows goku to turn essentially any hit into a hard knockdown without spending meter.
 


Placeholder


  }}
  }}
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  |header=no
  |header=no
  |version=M
  |version=M
  |damage= |guard=H
  |damage= 1000 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active=18 |recovery= |frameAdv=-5
  |description=
  |description=
* Overhead special
* Counts as airborne
 


Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=H
  |version=H
  |damage= |guard=
  |damage= 1100 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active=18 |recovery= |frameAdv=-5
  |description=
  |description=
* Teleports to the opponent from wherever Goku was previously
* Teleports to the opponent from wherever Goku was previously


Placeholder
 
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=DBFZ_SSGoku_FlurryKick.png |caption=
|image=DBFZ_SSGoku_FlurryKick.png |caption=
|image2=DBFZ_SSGoku_FlurryKick2.png |caption2=
|input=214L/M/H (Air OK)
|input=214L/M/H (Air OK)
|name=Flurry Kick
|name=Flurry Kick
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage= |guard=All
  |damage= 893 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active=13 |recovery= |frameAdv=-3
  |description=
  |description=
* Important points go here
Goku does 2 hits of a flying kick. Doesn't knock down. Safe on block.
 


Placeholder


  }}
  }}
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  |header=no
  |header=no
  |version=M
  |version=M
  |damage= |guard=All
  |damage= 999 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* The air version is good for comboing into Super Kamehameha
* Wallsticks in the corner
Used for goku's optimal corner combos.


Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=H
  |version=H
  |damage= |guard=All
  |damage= 1320 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
* Goku performs a faster flurry of kicks than the M version.
* Goku performs a faster flurry of kicks than the M version.
Line 301: Line 345:
{{MoveData
{{MoveData
|image=DBFZ_SSGoku_Kamehameha.png |caption=
|image=DBFZ_SSGoku_Kamehameha.png |caption=
|image2=DBFZ_SSGoku_Kamehameha_Up.png |caption=
|image3=DBFZ_SSGoku_Kamehameha_Down.png |caption=
|input=236S (Air OK)
|input=236S (Air OK)
|name=Kamehameha
|name=Kamehameha
Line 306: Line 352:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage= 1098 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=-16
  |description=
  |description=
* Can be angled upward by holding up after the input
* Can be angled upward by holding up after the input
* On hit, can be comboed by doing a vanish and linking a dash 2M
* On hit, can combo by doing a vanish and linking a dash 2M
 


Placeholder


  }}
  }}
Line 318: Line 364:
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage= 1098 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be angled downwards by holding down after the input
* Can be angled downwards by holding down after the input


Placeholder
 
  }}
  }}
}}
}}
Line 334: Line 380:
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage= 760|guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 351: Line 397:
{{MoveData
{{MoveData
|image=DBFZ_SSGoku_SuperKamehameha.png |caption=
|image=DBFZ_SSGoku_SuperKamehameha.png |caption=
|image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2=
|image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3=
|input=236L+M (Air OK)
|input=236L+M (Air OK)
|name=Super Kamehameha
|name=Super Kamehameha
Line 356: Line 404:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=2050 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-19
  |description=
  |description=
* Can be angled upward by holding up after the input
* Can be angled upward by holding up after the input.


The signature move. Has significantly low recovery, making punishes difficult.  
The signature move. Has significantly low recovery, making punishes difficult.  
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  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage= 2050 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be angled downward by holding down after the input  
* Can be angled downward by holding down after the input.
* If angled down, causes a hard knockdown.


The aerial signature move. Has significantly low recovery, to the point that it's possible to combo afterwards still.
The aerial signature move. Has significantly low recovery, to the point that it's possible to combo afterwards still.
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{{MoveData
{{MoveData
|image=DBFZ_SSGoku_WarpKamehameha.png |caption=
|image=DBFZ_SSGoku_WarpKamehameha.png |caption=
|image2=DBFZ_SSGoku_WarpKamehameha2.png |caption2=
|input=236H+S (Air OK)
|input=236H+S (Air OK)
|name=Warp Kamehameha
|name=Warp Kamehameha
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage= 2214 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Teleports behind the opponent on the ground and fires a kamehameha upwards.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage= 2214 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Teleports behind the opponent on the ground and fires a kamehameha upwards.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Meteor Smash</font> ======
====== <font style="visibility:hidden" size="0">Meteor Smash</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSGoku_MeteorSmash.png |caption=
|image=DBFZ_SSGoku_MeteorSmash.png |caption='''''"This is the ultimate form!"'''''
|image2=DBFZ_SSGoku_MeteorSmash2.png |caption2='''''"HAAAAA!"'''''
|input=214L+M  
|input=214L+M  
|name=Meteor Smash
|name=Meteor Smash
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
|version=Ground
  |damage= 4208 |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-14
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Goku goes super saiyan 3 and teleports behind the opponent, striking them with his elbow.  
* Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow.  


Goku's level 3. Fast, invincible, easy to punish with. Has zero vertical tracking.  
Goku's level 3. Fast, teleports behind opponent, easy to punish with. Has zero vertical tracking.  
  }}
  }}
}}
}}

Revision as of 16:59, 13 February 2018

Son Goku
DBFZ SS Goku Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash type: Run
Play-style
Balanced
  

Overview

Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Raised by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.

In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider.

Strengths/Weaknesses

Strengths Weaknesses
  • Versatile; he has all of the tools to deal and adapt to just about any situation.
  • 236L ender makes it easy for him to get a hard knockdown from just about any starter, allowing him to maintain offensive pressure
  • Projectiles cover a variety of angles.
  • Can use meter to extend combos, which can result in a significant boost in damage.
  • Versatile assist; can be used to extent combos or to pressure opponents.
  • Offense is somewhat straightforward compared to other characters.
  • Lacks an efficient reversal.


Normals

5L
5L
DBFZ SSGoku 5L.png
DBFZ SSGoku 5LL.png
DBFZ SSGoku 5LLL.png
400 All - 6 3 - - 700 All - 3 - - 1000 All - 18 - -
5M
5M
DBFZ SSGoku 5M.png
700 All - 9 17 - -
5H
5H
DBFZ SSGoku 5H.png
850 All - 14 22 - -
5S
5S
DBFZ SSGoku 5S.png
300 All - 13 - -
2L
2L
DBFZ SSGoku 2L.png
400 All - 6 10 - -
2M
2M
DBFZ SSGoku 2M.png
700 L - 10 17 - -
2H
2H
DBFZ SSGoku 2H.png
850 All - - -
2S
2S
DBFZ SSGoku 2S.png
All - 13 - -
6M
6M
850 H - 24 20 - -
j.L
j.L
DBFZ SSGoku jL.png
400 H - - -
j.M
j.M
DBFZ SSGoku jM.png
700 H - - -
j.H
j.H
DBFZ SSGoku jH.png
850 H - - -
j.S
j.S
DBFZ SSGoku jS.png
600 All - - -


j.2H
j.2H
DBFZ SSGoku j2H.png
850 All - 14 19 - -

Specials

Dragon Flash Fist
Dragon Flash Fist
236L/M/H (Air OK)
DBFZ SSGoku DragonFlashFist.png
900 H - 24 18 - - 1000 H - 26 18 - - 1100 H - 24 18 - -
Flurry Kick
Flurry Kick
214L/M/H (Air OK)
DBFZ SSGoku FlurryKick.png
893 All - 10 13 - - 999 All - 13 - - 1320 All - 11 - -
Kamehameha
Kamehameha
236S (Air OK)
DBFZ SSGoku Kamehameha.png
DBFZ SSGoku Kamehameha Up.png
DBFZ SSGoku Kamehameha Down.png
1098 All - 18 - - 1098 All - - -

Assist

Kamehameha
A1/A2
DBFZ SSGoku Kamehameha.png
760 All - - -

Supers

Super Kamehameha
Super Kamehameha
236L+M (Air OK)
DBFZ SSGoku SuperKamehameha.png
DBFZ SSGoku SuperKamehameha Up.png
DBFZ SSGoku SuperKamehameha Down.png
2050 All - - - 2050 All - - -
Warp Kamehameha
Warp Kamehameha
236H+S (Air OK)
DBFZ SSGoku WarpKamehameha.png
DBFZ SSGoku WarpKamehameha2.png
2214 All - - - 2214 All - - -
Meteor Smash
Meteor Smash
214L+M
DBFZ SSGoku MeteorSmash.png
"This is the ultimate form!"
DBFZ SSGoku MeteorSmash2.png
"HAAAAA!"
4208 All - - -

Template:Navbar-DBFZ