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|health=10,000 | |health=10,000 | ||
|jumpStartup= | |jumpStartup=4F | ||
|backdashTime= | |backdashTime= | ||
|backdashInv= | |backdashInv= | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for beginner friendly | Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Raised by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him. | ||
In ''Dragon Ball FighterZ'', Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Versatile; he has all of the tools to deal and adapt to just about any situation. | ||
* | * 236L ender makes it easy for him to get a hard knockdown from just about any starter, allowing him to maintain offensive pressure | ||
* | * Projectiles cover a variety of angles. | ||
* Can use meter to extend combos, which can result in a significant boost in damage. | |||
* Versatile assist; can be used to extent combos or to pressure opponents. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Offense is somewhat straightforward compared to other characters. | ||
* Lacks an efficient reversal. | |||
|- | |- | ||
|} | |} | ||
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|version=5L | |version=5L | ||
|damage=400 |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active=3 |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Goku does a short jab | Goku does a short jab | ||
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|version=5LL | |version=5LL | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active=3 |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Goku does a gut punch | Goku does a gut punch | ||
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|version=5LLL | |version=5LLL | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
Goku does a roundhouse. Autocombos into super dash. | Goku does a roundhouse. Autocombos into super dash. | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active=17 |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
* Goku steps forward and does an elbow strike upwards, striking mid. | * Goku steps forward and does an elbow strike upwards, striking mid. | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active=22 |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
Goku does a sidekick, counts as a smash and sends them flying sideways. Can be followed up with Super dash by pressing H again or H+S. | Goku does a sidekick, counts as a smash and sends them flying sideways. Can be followed up with Super dash by pressing H again or H+S. | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=300 |guard=All | |damage=300 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Goku shoots a ki blast. Can be repeated up to six times. | Goku shoots a ki blast. Can be repeated up to six times. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active=10 |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Goku crouches and jabs. | Goku crouches and jabs. | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=L | |damage=700 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active=17 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
Goku crouches and does a sidekick. | Goku crouches and does a sidekick. | ||
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Go to anti-air. Has a firmly vertical hitbox, however. | Go to anti-air. Has a firmly vertical hitbox, however. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2S</font> ====== | |||
{{MoveData | |||
|image=DBFZ_SSGoku_2S.png |caption= | |||
|name=2S | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=|guard=All | |||
|startup=13 |active= |recovery= |frameAdv=-1 | |||
|description= | |||
* Goku shoots a ki blast upwards | |||
Placeholder | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active=20 |recovery= |frameAdv=+4 | ||
|description= | |description= | ||
Universal overhead. Goku hops and does a two handed overhead smash. Has some low invincibility. | Universal overhead. Goku hops and does a two handed overhead smash. Has some low invincibility. | ||
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====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_jL.png |caption= | |image=DBFZ_SSGoku_jL.png |caption= | ||
|name=j.L | |name=j.L | ||
|data= | |data= | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active=19 |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
Goku does an upward kick. Not an overhead in the air. | Goku does an upward kick. Not an overhead in the air. | ||
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|version=L | |version=L | ||
|damage=900 |guard=H | |damage=900 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* | * Counts as airborne | ||
Incredibly useful combo ender, allows goku to turn essentially any hit into a hard knockdown without spending meter. | |||
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|version=M | |version=M | ||
|damage= 1000 |guard=H | |damage= 1000 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* | * Counts as airborne | ||
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|version=H | |version=H | ||
|damage= 1100 |guard=H | |damage= 1100 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active=18 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Teleports to the opponent from wherever Goku was previously | * Teleports to the opponent from wherever Goku was previously | ||
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|version=L | |version=L | ||
|damage= 893 |guard=All | |damage= 893 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active=13 |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Goku does 2 hits of a flying kick. Doesn't | Goku does 2 hits of a flying kick. Doesn't knock down. Safe on block. | ||
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|version=M | |version=M | ||
|damage= 999 |guard=All | |damage= 999 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Wallsticks in the corner | |||
Used for goku's optimal corner combos. | |||
}} | }} | ||
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|version=H | |version=H | ||
|damage= 1320 |guard=All | |damage= 1320 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Goku performs a faster flurry of kicks than the M version. | * Goku performs a faster flurry of kicks than the M version. | ||
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|image=DBFZ_SSGoku_Kamehameha.png |caption= | |image=DBFZ_SSGoku_Kamehameha.png |caption= | ||
|image2=DBFZ_SSGoku_Kamehameha_Up.png |caption= | |image2=DBFZ_SSGoku_Kamehameha_Up.png |caption= | ||
|image3=DBFZ_SSGoku_Kamehameha_Down.png |caption= | |||
|input=236S (Air OK) | |input=236S (Air OK) | ||
|name=Kamehameha | |name=Kamehameha | ||
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|version=Ground | |version=Ground | ||
|damage= 1098 |guard=All | |damage= 1098 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* Can be angled upward by holding up after the input | * Can be angled upward by holding up after the input | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_SuperKamehameha.png |caption= | |image=DBFZ_SSGoku_SuperKamehameha.png |caption= | ||
|image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2= | |||
|image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3= | |||
|input=236L+M (Air OK) | |input=236L+M (Air OK) | ||
|name=Super Kamehameha | |name=Super Kamehameha | ||
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|version=Ground | |version=Ground | ||
|damage=2050 |guard=All | |damage=2050 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-19 | ||
|description= | |description= | ||
* Can be angled upward by holding up after the input | * Can be angled upward by holding up after the input. | ||
The signature move. Has significantly low recovery, making punishes difficult. | The signature move. Has significantly low recovery, making punishes difficult. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be angled downward by holding down after the input | * Can be angled downward by holding down after the input. | ||
* If angled down, causes a hard knockdown. | |||
The aerial signature move. Has significantly low recovery, to the point that it's possible to combo afterwards still. | The aerial signature move. Has significantly low recovery, to the point that it's possible to combo afterwards still. | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_WarpKamehameha.png |caption= | |image=DBFZ_SSGoku_WarpKamehameha.png |caption= | ||
|image2=DBFZ_SSGoku_WarpKamehameha2.png |caption2= | |||
|input=236H+S (Air OK) | |input=236H+S (Air OK) | ||
|name=Warp Kamehameha | |name=Warp Kamehameha | ||
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====== <font style="visibility:hidden" size="0">Meteor Smash</font> ====== | ====== <font style="visibility:hidden" size="0">Meteor Smash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSGoku_MeteorSmash.png |caption= | |image=DBFZ_SSGoku_MeteorSmash.png |caption='''''"This is the ultimate form!"''''' | ||
|image2=DBFZ_SSGoku_MeteorSmash2.png |caption2='''''"HAAAAA!"''''' | |||
|input=214L+M | |input=214L+M | ||
|name=Meteor Smash | |name=Meteor Smash | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= 4208 |guard=All | |damage= 4208 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
* Goku | * Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow. | ||
Goku's level 3. Fast, | Goku's level 3. Fast, teleports behind opponent, easy to punish with. Has zero vertical tracking. | ||
}} | }} | ||
}} | }} |
Revision as of 16:59, 13 February 2018
Son Goku |
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Health: 10,000 Prejump: Assist Cooldown:
|
Navigation
Overview
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Raised by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M |
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