DBFZ/SS Goku: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
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!Son Goku
!Son Goku (Super Saiyan)
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</div>
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==Overview==
==Overview==
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Raised by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.
Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters, and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.


In ''Dragon Ball FighterZ'', Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider.
In ''Dragon Ball FighterZ'', Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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* Versatile; he has all of the tools to deal and adapt to just about any situation.
* Versatile; he has all of the tools to deal and adapt to just about any situation.
* 236L ender makes it easy for him to get a hard knockdown from just about any starter, allowing him to maintain offensive pressure
* 236L is a verstile move. Can be used to end nearly any conversion into a meterless sliding knockdown. Can also be used as pressure as it is a fast overhead.
* Projectiles cover a variety of angles.
* Projectiles cover a variety of angles.
* Can use meter to extend combos, which can result in a significant boost in damage.
* Great solo damage; can make great use of wall bounce and can use meter to extend his combos, which results in a significant boost in damage.
* Versatile assist; can be used to extend combos or to pressure opponents.
* Versatile assist; can be used to extend combos or to pressure opponents.
* Makes good use out of sparking with Ki blast loops; allows for corner carry and very high meter gain.
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| style="width: 50%;"|
* Offense is somewhat straightforward compared to other characters.
* Generally a very honest character, not many gimmicks. Requires strong conditioning and assist usage to open up opponents with competent defense.
* One low (2M); makes his high-low mixup game very weak.
* Lacks an efficient reversal.
* Lacks an efficient reversal.
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* Goku shoots a ki blast upwards
* Goku shoots a ki blast upwards


Placeholder
*After a Kamehameha Vanish confirm, do 2M>2S>Superdash for an optimal confirm.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=H
  |damage=850 |guard=H
  |startup=24 |active=20 |recovery= |frameAdv=+4
  |startup=24 |active=6 |recovery=10 |frameAdv=0
  |description=
  |description=
Universal overhead. Goku hops and does a two handed overhead smash. Has some low invincibility.
Universal overhead. Goku hops and does a two-handed overhead smash. Has some low invincibility.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Goku does a two handed overhead smash.
Goku does a two-handed overhead smash.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Goku fires a downward ki blast.
Goku fires a downward ki blast. Allows Goku to combo into air L Dragon Flash Fist for a sliding knockdown anywhere on the screen.


  }}
  }}
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====== <font style="visibility:hidden" size="0">Flurry Kick</font> ======
====== <font style="visibility:hidden" size="0">Flurry Kick</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSGoku_FlurryKick.png |caption=
|image=DBFZ_SSGoku_FlurryKick.png |caption=TATSUMAKI SENPUUUUUUUKYAKU
|image2=DBFZ_SSGoku_FlurryKick2.png |caption2= TATSUMAKI SENPUUUUUUUKYAKU
|input=214L/M/H (Air OK)
|input=214L/M/H (Air OK)
|name=Flurry Kick
|name=Flurry Kick
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  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Wallsticks in the corner
* Causes wallbounce in the corner
Used for goku's optimal corner combos.
Used for Goku's optimal corner combos.


  }}
  }}
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  |startup=18 |active= |recovery= |frameAdv=-16
  |startup=18 |active= |recovery= |frameAdv=-16
  |description=
  |description=
* Can be angled upward by holding up after the input
* Can be angled upward by holding up or down after the input.
* On hit, can combo by doing a vanish and linking a dash 2M
* On hit, can combo by doing a vanish and linking a dash 2M.
 
 
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be angled downwards by holding down after the input
* Can be angled downwards by holding up or down after the input.
 
 
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Super Kamehameha</font> ======
====== <font style="visibility:hidden" size="0">Super Kamehameha</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSGoku_SuperKamehameha.png |caption=
|image=DBFZ_SSGoku_SuperKamehameha.png |caption=The signature move
|image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2=
|image2=DBFZ_SSGoku_SuperKamehameha_Up.png |caption2=Anti-Vanish Weapon
|image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3=
|image3=DBFZ_SSGoku_SuperKamehameha_Down.png |caption3=The aerial signature move
|input=236L+M (Air OK)
|input=236L+M (Air OK)
|name=Super Kamehameha
|name=Super Kamehameha
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  |description=
  |description=
* Can be angled upward by holding up after the input.
* Can be angled upward by holding up after the input.
* Should an opponent perform a Vanish while Goku prepares this move, the angled version will autocorrect.


The signature move. Has significantly low recovery, making punishes difficult.  
Has significantly low recovery, making punishes difficult.  
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
* Can be angled downward by holding down after the input.
* Can be angled downward by holding down after the input.
* If angled down, causes a hard knockdown.
* If angled down, causes a sliding knockdown.
* In a corner scenario, angled down version can combo into Warp Kamehameha if the juggle is high enough in the air.
* An angled down version can combo into Warp Kamehameha if the juggle is high enough in the air.
The aerial signature move. Has significantly low recovery, to the point that it's possible to combo afterwards still.
 
Has significantly low recovery, to the point that it's possible to combo afterwards still.
  }}
  }}
}}
}}
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  |description=
  |description=
* Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow.
* Goku transforms into Super Saiyan 3 and teleports behind the opponent, striking them with his elbow.
* Blockable after Goku teleports  
* Blockable after Goku teleports.
* Acts as Goku's only invincible reversal.


Goku's level 3. Fast, teleports behind opponent, easy to punish with and combo into. Has zero vertical tracking.  
Goku's level 3. Fast, teleports behind opponent, easy to punish with and combo into. Has zero vertical tracking.  
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}}
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category: Goku]]

Revision as of 18:24, 25 May 2018

Son Goku (Super Saiyan)
DBFZ SS Goku Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Balanced
  

Overview

Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters, and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.

In Dragon Ball FighterZ, Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for a beginner-friendly character, or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good option to consider.

Strengths/Weaknesses

Strengths Weaknesses
  • Versatile; he has all of the tools to deal and adapt to just about any situation.
  • 236L is a verstile move. Can be used to end nearly any conversion into a meterless sliding knockdown. Can also be used as pressure as it is a fast overhead.
  • Projectiles cover a variety of angles.
  • Great solo damage; can make great use of wall bounce and can use meter to extend his combos, which results in a significant boost in damage.
  • Versatile assist; can be used to extend combos or to pressure opponents.
  • Makes good use out of sparking with Ki blast loops; allows for corner carry and very high meter gain.
  • Generally a very honest character, not many gimmicks. Requires strong conditioning and assist usage to open up opponents with competent defense.
  • One low (2M); makes his high-low mixup game very weak.
  • Lacks an efficient reversal.


Normals

5L
5L
DBFZ SSGoku 5L.png
DBFZ SSGoku 5LL.png
DBFZ SSGoku 5LLL.png
400 All - 6 3 - - 700 All - 3 - - 1000 All - 18 - -
5M
5M
DBFZ SSGoku 5M.png
700 All - 9 17 - -
5H
5H
DBFZ SSGoku 5H.png
850 All - 14 22 - -
5S
5S
DBFZ SSGoku 5S.png
300 All - 13 - -
2L
2L
DBFZ SSGoku 2L.png
400 All - 6 10 - -
2M
2M
DBFZ SSGoku 2M.png
700 L - 10 17 - -
2H
2H
DBFZ SSGoku 2H.png
850 All - - -
2S
2S
DBFZ SSGoku 2S.png
All - 13 - -
6M
6M
850 H - 24 6 10 - -
j.L
j.L
DBFZ SSGoku jL.png
400 H - - -
j.M
j.M
DBFZ SSGoku jM.png
700 H - - -
j.H
j.H
DBFZ SSGoku jH.png
850 H - - -
j.S
j.S
DBFZ SSGoku jS.png
600 All - - -
j.2H
j.2H
DBFZ SSGoku j2H.png
850 All - 14 19 - -

Specials

Dragon Flash Fist
Dragon Flash Fist
236L/M/H (Air OK)
DBFZ SSGoku DragonFlashFist.png
Netplay Special: The Reckoning
900 H - 24 18 - - 1000 H - 26 18 - - 1100 H - 24 18 - -
Flurry Kick
Flurry Kick
214L/M/H (Air OK)
DBFZ SSGoku FlurryKick.png
TATSUMAKI SENPUUUUUUUKYAKU
893 All - 10 13 - - 999 All - 13 - - 1320 All - 11 - -
Kamehameha
Kamehameha
236S (Air OK)
DBFZ SSGoku Kamehameha.png
"I've waited
DBFZ SSGoku Kamehameha Up.png
5 episodes
DBFZ SSGoku Kamehameha Down.png
for this"
1098 All - 18 - - 1098 All - - -

Assist

Kamehameha
A1/A2
DBFZ SSGoku Kamehameha.png
760 All - - -

Supers

Super Kamehameha
Super Kamehameha
236L+M (Air OK)
DBFZ SSGoku SuperKamehameha.png
The signature move
DBFZ SSGoku SuperKamehameha Up.png
Anti-Vanish Weapon
DBFZ SSGoku SuperKamehameha Down.png
The aerial signature move
2050 All - - - 2050 All - - -
Warp Kamehameha
Warp Kamehameha
236H+S (Air OK)
DBFZ SSGoku WarpKamehameha.png
DBFZ SSGoku WarpKamehameha2.png
I'LL BE SURE TO VISIT YOUR GRAVE
2214 All - - - 2214 All - - -
Meteor Smash
Meteor Smash
214L+M
DBFZ SSGoku MeteorSmash.png
"This is the ultimate form!"
DBFZ SSGoku MeteorSmash2.png
"HAAAAA!"
4208 All - - -

Template:Navbar-DBFZ