DBFZ/SS Goku/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 - - Strike All - 6 4 11 -3 - - - - -
5LL 700 - - Strike All - 9 3 17 -4 - - - - -
5LLL 1000 - - Strike All - 14 3 21 -5 - - - - -
2L 400 - - Strike All - 6 3 13 -3 - - - - -
5M 700 - - Strike All - 9 6 17 -7 - - - - -
2M 700 - - Strike Low - 10 6 15 -5 - - - - -
6M 850 - - Strike High - 24 6 10 0 - - - - -
5H 850 - - Strike All - 14 6 18 -8 - - - - -
2H 850 - - Strike All - 14 3 30 -17 - - - - -
5S 300*1~6 - - Projectile Lvl 1 All - 13 1-51 24 -3 - - - - -
2S 600 - - Projectile Lvl 1 All - 13 1 21 -1 - - - - -
j.L 400 - - Strike High - 6 4 11 -1 - - - - -
j.M 700 - - Strike High - 10 3 14 +1 - - - - -
j.H 850 [1000] - - Strike High - 13 6 21 -11 - - - - -
j.2H 850 - - Strike All - 11 4 23 -10 - - - - -
j.S 600 - - Projectile Lvl 1 All - 12 1 20 0 - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Dragon Flash Fist
236L 900 - - Strike High - 24 4 17 -5 - - - - -
236M 1000 - - Strike High - 26 4 17 -5 - - - - -
236H 1100 - - Strike High - 24 4 16 -5 - - - - 9

Teleport frames 8-16

j.236L 900 - - Strike High - 20 3 20 -7 - - - - -
j.236M 1000 - - Strike High - 22 4 22 -9 - - - - -
j.236H 1100 - - Strike High - 24 4 18 -6 - - - - 9

Teleport frames 8-16

Flurry Kick
214L 470*2 - - Strike All - 10, 7 3*2 16 -3 - - - - -
214M 270*4 - - Strike All - 13, 7*3 3*4 29 -16 to -43 - - - - -
214H 240*6 - - Strike All - 11, 7*5 2*6 25 -11 to -51 - - - - -
j.214L 470*2 - - Strike All - 7*2 3*2 30* variable - - - - -

Recovery may be less if Goku lands

j.214M 270*4 - - Strike All - 9, 7*3 3*4 22* variable - - - - -

Recovery may be less if Goku lands

j.214H 240*6 - - Strike All - 7*6 2*6 10* variable - - - - -

Recovery may be less if Goku lands

Kamehameha
236S 262*5 - - Projectile Lvl 2 All - 18 25 21 -16 - - - - -
j.236S 262*5 - - Projectile Lvl 2 All - 18 25 30 -13 - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Kamehameha
A1/A2 200*5 - - Projectile Lvl 2 All - 42 25 63 - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Super Kamehameha
236LM 250*10 [270*10] - - Projectile Lvl 3 All - 9+4 45 36 -19 - - - - 9-20 All
j.236LM 250*10 - - Projectile Lvl 3 All - 9+4 45 45 -28 - - - - 9-20 All
Warp Kamehameha
236HS 270*10 - - Projectile Lvl 3 All - 18+4 45 36 -19 - - - - 18-29 All
j.236HS 270*10 - - Projectile Lvl 3 All - 18+4 45 36 -19 - - - - 18-29 All
Meteor Smash
214LM
or 214HS
4208 - - Strike All - 9+3 6 24 -14 - - - - 1-17 All

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S (1-6) - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • j.LL acts like j.M with better reach and only comes out on air-to-air hit on the point character.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

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Navigation[edit]


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System Explanations

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