DBFZ/SS Goku/Frame Data

From Dustloop Wiki
< DBFZ‎ | SS Goku
Jump to: navigation, search

System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5 - B1 All - 6 4 11 -3 - 11 16 16 -
5LL 700 7 - B2 All - 9 3 17 -4 - 15 18 18 -
5LLL 1000 12 - B4 All U3+ 14 3 21 -5 - 18 Launch 35 / 34 -
5M 700 7 - B2 All - 9 6 17 -7 - 15 18 18 -
5H 850 12 - B4 All U1 14 6 18 -8 - 15 Launch 22 / 39 + WBound -
5S 300*6 6*6 - P1 All - 13 X{(10)X}*5 24 -4 - 15+5*6 18+5*5, Launch 20+5*6 -
2L 400 5 - B1 All - 6 2 13 -3 - 11 16 16 -
2M 700 7 - F2 Low - 10 6 15 -5 - 15 Launch 22 -
2H 850 12 - B4 All U1+ 14 3 23+7L -17 - 15 Launch 22 / 39 4-16 Head
2S 600 6 - P1 All - 13 - Total 34 -1 - 15+5 18+5 30+5 -
6M 850 12 - B3 High - 24 6 4+6L 0 - 15 18 23 -
j.L 400 5 - H1 High - 6 4 11 - - 11 16 16 -
j.M 700 7 - H2 High - 10 3 14 - - 15 18 18 -
5LLLLLLL 850 / 1000 12 - H3 High D2+ 13 6 21 - - 15 20 60 / 34 + WBounce -
j.H 850 / 1000 12 - H3 High D1+ 13 6 21 - - 15 20 60 / 59 + Slide 34 -
j.S 600 6 - P1 All - 12 - Total 32+7L - - 15+5 18+5 20+5 -
j.2H 850 12 - H3 All U1+ 11 4 23 - - 15 Launch 20 / 39 -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Dragon Flash Fist
236L 1200 12 - B3 High D1 24 4 17 -5 - 15 Slide 33 80 / 79 + Slide 34 -
236M 1300 12 - B3 High D1 26 4 17 -5 - 15 GBounce 80 / 79 + GBounce + Slide 19 -
236H 1400 -100 - B3 High D1 24~32 [20~28] 4 17 -5 - 15 GBounce 80 / 79 + GBounce + Slide 19 8-16~24 [8-12~20] All

Invul during the teleport

j.236L 1000 12 - H3 High D1 20 4 20 - - 15 Slide 28 80 / 79 + Slide 41 -

Removes landing recovery

j.236M 1200 12 - H3 High D1 22 4 22 - - 15 GBounce 80 / 79 + GBounce + Slide 19 -

Removes landing recovery

j.236H 1300 -100 - H3 High D1 24~32 [20~28] 4 17 -5 - 15 GBounce 80 / 79 + GBounce + Slide 19 8-16~24 [8-12~20] All
  • Removes landing recovery
  • Invul during the teleport
Flurry Kick
214L 500*2 6*2 - B All - 10 3(6)3 12 -3 - 11*2 22*2 23*2 -
214M 350*4 6*4 - B All U1+ 13 3[(6)3]*3 21 -39 - 11*2 Launch 23*4 / 23*3, 47 + WBound -
214H 270*6 -100 - B All U1+ 11 2[(6)2]*5 14 -44 - 11*6 Launch 23*6 / 23*5, 64 + WBounce -
j.214L 500*2 6*2 - H All - 7 3(6)3 18 - - 11*2 Launch 23*2 -
j.214M 300*4 6*4 - H All U1+ 9 3[(6)3]*3 18 - - 11*4 Launch 23*4 / 23*3, 49 + WBound -
j.214H 270*6 -100 - H All U1+ 7 2[(6)2]*5 14 - - 11*6 Launch 23*6 / 23*5, 57 + WBounce -
Kamehameha
236S 262*5 2.4*5 - P2 All - 18 25 21 -16 - 15+2*5 Launch 25+2 + WBound*5 [40+2*5] -
j.236S 262*5 2.4*5 - P2 All - 18 25 30 - - 15+2*5 Launch 25+2 + WBound*5 [40+2*5] -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Kamehameha
A1/A2 200*5 0 - P2 All - 35 25 63 +30 - 15+2*5 Launch 25+2 + WBound*5 -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Super Kamehameha
236LM 250*10 [270*10] -100 - P3 All UDV 9+4 45 36 -19 - 15+2*10 Launch 30+2*9, 22+2 [40+2*9, 35+2] 9-20 All

Value in [ ] is angled version

j.236LM 250*10 -100 - P3 All UDV 9+4 45 45 [42] - - 15+2*10 Launch 30+2*9, 22+2 [30+2 + Slide 4*9, 60+2 + Slide 29] 9-20 All

Value in [ ] is angled version

Warp Kamehameha
236HS 270*10 -100 - P3 All UDV 18+4 45 36 -19 - 15+2*10 Launch 40+2*9, 35+2 18-29 All
j.236HS 270*10 -100 - P3 All UDV 18+4 45 36 -19 - 15+2*10 Launch 40+2*9, 35+2 18-29 All
Meteor Smash
214LM
or 214HS
4259 -300 - B5 All UDV 9+3 6 24 -14 - 15 Launch Down 1-17 All

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources[edit]

Placeholder

Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/SS Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc