DBFZ/SS Goku/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 4 11 -3 - - - - - -
5LL
700 Strike All 9 3 17 -4 - - - - - -
5LLL
1000 Strike All 14 3 21 -5 - - - - - -
2L
400 Strike All 6 3 13 -3 - - - - - -
5M
700 Strike All 9 6 17 -7 - - - - - -
2M
700 Strike Low 10 6 15 -5 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 14 6 18 -8 - - - - - -
2H
850 Strike All 14 3 30 -17 - - - - - -
5S
300x1-6 Projectile Lvl 1 All 13 1-51 24 -3 - - - - - -
2S
600 Projectile Lvl 1 All 13 1 21 -1 - - - - - -
j.L
400 Strike High 6 4 11 -1 - - - - - -
j.M
700 Strike High 10 3 14 +1 - - - - - -
j.H
850 Strike High 13 6 21 -11 - - - - - -
j.2H
850 Strike All 11 4 23 -10 - - - - - -
j.S
600 Projectile Lvl 1 All 12 1 20 0 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Dragon Flash Fist
236L
900 Strike High 24 4 17 -5 - - - - - -
236M
1000 Strike High 26 4 17 -5 - - - - - -
236H
1100 Strike High 24 4 16 -5 - - - - 9 -

Teleport frames 8-16

j.236L
900 Strike High 20 3 20 -7 - - - - - -
j.236M
1000 Strike High 22 4 22 -9 - - - - - -
j.236H
1100 Strike High 24 4 18 -6 - - - - 9 -

Teleport frames 8-16

Flurry Kick
214L
470x2 Strike All 10, 7 3x2 16 -3 - - - - - -
214M
270x4 Strike All 13, 7x3 3x4 29 -16 to -43 - - - - - -
214H
240x6 Strike All 11, 7x5 2x6 25 -11 to -51 - - - - - -
j.214L
470x2 Strike All 7x2 3x2 30* variable - - - - - -

Recovery may be less if Goku lands

j.214M
270x4 Strike All 9, 7x3 3x4 22* variable - - - - - -

Recovery may be less if Goku lands

j.214H
240x6 Strike All 7x6 2x6 10* variable - - - - - -

Recovery may be less if Goku lands

Kamehameha
236S
1098 (5 hits) Projectile Lvl 2 All 18 25 21 -16 - - - - - -
j.236S
1098 (5 hits) Projectile Lvl 2 All 18 25 30 -13 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Kamehameha
A1/A2
760 (5 hits) Projectile Lvl 2 All 42 25 63 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Super Kamehameha
236L+M
2050 (20 hits) Projectile Lvl 3 All 9+4 45 36 -19 - - - - 12 -

Invuln frames 9-20

j.236L+M
2050 (20 hits) Projectile Lvl 3 All 9+4 45 45 -28 - - - - 12 -

Invuln frames 9-20

Warp Kamehameha
236H+S
2214 (20 hits) Projectile Lvl 3 All 18+4 45 36 -19 - - - - 12 -

Invuln frames 18-29

j.236H+S
2214 (20 hits) Projectile Lvl 3 All 18+4 45 36 -19 - - - - 12 -

Invuln frames 18-29

Meteor Smash
214L+M
or 214H+S
4208 (59 hits) Strike All 9+3 6 24 -14 - - - - 17 -

Invuln frames 1-17

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc