System Data
Prejump:
Assist Cooldown:
Normal Moves
Special Moves
Assist
Super Moves
Z Combo Table
L | M | H | S | Cancel | |
---|---|---|---|---|---|
5L | 4LL[+], 5LL[+], 2LL | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
4LL | 5LL[+] | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LL | 5LLL[+] | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LLL | - | - | - | - | Sp |
2L | 4LL, 2LL[+] | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Sp |
2LL | - | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Sp |
5M | - | 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
2M | - | 5M, 6M | 5H, 2H | 5S, 2S | Sp |
6M | - | - | - | - | - |
5H | - | - | 2H | 5S, 2S | Sp |
2H | - | - | - | - | Sp |
5S | - | - | 5H, 2H | 2S | Sp |
2S | - | - | 5H, 2H | 5S | Sp |
L | M | H | S | Cancel | |
---|---|---|---|---|---|
j.L | j.4LL, j.LL[-] | j.M | j.H, j.2H | j.S | Jump, Sp |
j.4LL | - | j.M | j.H, j.2H | j.S | Jump, Sp |
j.LL | - | - | j.H, j.2H | j.S | Jump, Sp |
j.M | j.L, j.4LL | - | j.H, j.2H | j.S | Jump, Sp |
j.H | - | - | j.2H | j.S | Sp |
j.2H | - | - | - | j.S | Jump, Sp |
j.S | - | - | - | - | Sp |
- 5S and j.S (repeated) can be done by either holding down the button or pressing each shot individually, whichever way they still count as one move.
- j.LL is a special tracking j.M that's only available on air-to-air hit. If j.LL can't come out, j.4LL will be performed instead.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[#] = X can be used # times per string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish and Super Dash, but not Dragon Rush and Ki Charge.
Sources
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