DBFZ/SS Goku/Frame Data: Difference between revisions

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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=5L|subtitle=}}
|version=5L
{{#lsth:DBFZ/SS Goku/Data|5L Full}}
|damage= 400|level= |attribute= Strike|guard= All
|-
|startup= 6|active= 4|recovery= 11|frameAdv= -3
{{AttackVersion|name=5LL|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|5LL Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5LLL|subtitle=}}
 
{{#lsth:DBFZ/SS Goku/Data|5LLL Full}}
{{FrameData-DBFZ
|-
|version=5LL
{{AttackVersion|name=2L|subtitle=}}
|damage= 700|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Goku/Data|2L Full}}
|startup= 9|active= 3|recovery= 17|frameAdv= -4
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|5M Full}}
}}
|-
 
{{AttackVersion|name= 2M|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data| 2M Full}}
|version=5LLL
|-
|damage= 1000|level= |attribute= Strike|guard= All
{{AttackVersion|name=6M|subtitle=}}
|startup= 14|active= 3|recovery= 21|frameAdv= -5
{{#lsth:DBFZ/SS Goku/Data|6M Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5H|subtitle=}}
}}
{{#lsth:DBFZ/SS Goku/Data|5H Full}}
{{FrameData-DBFZ
|-
|version=2L
{{AttackVersion|name=2H|subtitle=}}
|damage= 400|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Goku/Data|2H Full}}
|startup= 6|active= 3|recovery= 13|frameAdv= -3
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5S|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|5S Full}}
|description=
|-
}}
{{AttackVersion|name=2S|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data|2S Full}}
|version=5M
|-
|damage= 700|level= |attribute= Strike|guard= All
{{AttackVersion|name=j.L|subtitle=}}
|startup= 9|active= 6|recovery= 17|frameAdv= -7
{{#lsth:DBFZ/SS Goku/Data|j.L Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.M|subtitle=}}
|description=
{{#lsth:DBFZ/SS Goku/Data|j.M Full}}
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.H|subtitle=}}
|version= 2M
{{#lsth:DBFZ/SS Goku/Data|j.H Full}}
|damage= 700|level= |attribute= Strike|guard= Low
|-
|startup= 10|active= 6|recovery= 15|frameAdv= -5
{{AttackVersion|name=j.2H|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|j.2H Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.S|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data|j.S Full}}
|version=6M
|damage= 850|level= |attribute= Strike|guard= High
|startup= 24|active= 6|recovery= 10|frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-DBFZ
|version=5H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 14|active= 6|recovery= 18|frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 14|active= 3|recovery= 30|frameAdv= -17
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage= 300x1-6|level= |attribute= Projectile Lvl 1|guard= All
|startup= 13|active= 1-51|recovery= 24|frameAdv= -3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2S
|damage= 600|level= |attribute= Projectile Lvl 1|guard= All
|startup= 13|active= 1|recovery= 21|frameAdv= -1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage= 400|level= |attribute= Strike|guard= High
|startup= 6|active= 4|recovery= 11|frameAdv= -1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage= 700|level= |attribute= Strike|guard= High
|startup= 10|active= 3|recovery= 14|frameAdv= +1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage= 850|level= |attribute= Strike|guard= High
|startup= 13|active= 6|recovery= 21|frameAdv= -11
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 11|active= 4|recovery= 23|frameAdv= -10
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage= 600|level= |attribute= Projectile Lvl 1|guard= All
|startup= 12|active= 1|recovery= 20|frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
! colspan=14 style="background: white;"|Dragon Flash Fist
|-
{{AttackVersion|name=236L|subtitle=}}
{{#lsth:DBFZ/SS Goku/Data|236L Full}}
|-
|-
! colspan=16 style="background: white;"|Dragon Flash Fist
{{AttackVersion|name=236M|subtitle=}}
{{#lsth:DBFZ/SS Goku/Data|236M Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236H|subtitle=|rowspan=2}}
|version=236L
{{#lsth:DBFZ/SS Goku/Data|236H Full}}
|damage= 900|level= |attribute= Strike|guard= High
|-
|startup= 24|active= 4|recovery= 17|frameAdv= -5
{{Description|14|text= Teleport frames 8-16
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-DBFZ
|-
|version=236M
{{AttackVersion|name=j.236L|subtitle=}}
|damage= 1000|level= |attribute= Strike|guard= High
{{#lsth:DBFZ/SS Goku/Data|j.236L Full}}
|startup= 26|active= 4|recovery= 17|frameAdv= -5
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.236M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|j.236M Full}}
|description=
|-
{{AttackVersion|name=j.236H|subtitle=|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|j.236H Full}}
|-
{{Description|14|text= Teleport frames 8-16
  }}
  }}
{{FrameData-DBFZ
! colspan=14 style="background: white;"|Flurry Kick
|version=236H
|-
|damage= 1100|level= |attribute= Strike|guard= High
{{AttackVersion|name=214L|subtitle=}}
|startup= 24|active= 4|recovery= 16|frameAdv= -5
{{#lsth:DBFZ/SS Goku/Data|214L Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= 9|hitbox=
{{AttackVersion|name=214M|subtitle=}}
|description= Teleport frames 8-16
{{#lsth:DBFZ/SS Goku/Data|214M Full}}
|-
{{AttackVersion|name=214H|subtitle=}}
{{#lsth:DBFZ/SS Goku/Data|214H Full}}
|-
{{AttackVersion|name=j.214L|subtitle=|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|j.214L Full}}
|-
{{Description|14|text= Recovery may be less if Goku lands
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.236L
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}}
|damage= 900|level= |attribute= Strike|guard= High
{{#lsth:DBFZ/SS Goku/Data|j.214M Full}}
|startup= 20|active= 3|recovery= 20|frameAdv= -7
|-
|blockstun= |groundHit= |aiHit=
{{Description|14|text= Recovery may be less if Goku lands
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.236M
{{AttackVersion|name=j.214H|subtitle=|rowspan=2}}
|damage= 1000|level= |attribute= Strike|guard= High
{{#lsth:DBFZ/SS Goku/Data|j.214H Full}}
|startup= 22|active= 4|recovery= 22|frameAdv= -9
|-
|blockstun= |groundHit= |aiHit=
{{Description|14|text= Recovery may be less if Goku lands
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236H
|damage= 1100|level= |attribute= Strike|guard= High
|startup= 24|active= 4|recovery= 18|frameAdv= -6
|blockstun= |groundHit= |aiHit=
|invul= 9|hitbox=
|description= Teleport frames 8-16
  }}
  }}
! colspan=16 style="background: white;"|Flurry Kick
! colspan=14 style="background: white;"|Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236S|subtitle=}}
|version=214L
{{#lsth:DBFZ/SS Goku/Data|236S Full}}
|damage= 470x2|level= |attribute= Strike|guard= All
|startup= 10, 7|active= 3x2|recovery= 16|frameAdv= -3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214M
|damage= 270x4|level= |attribute= Strike|guard= All
|startup= 13, 7x3|active= 3x4|recovery= 29|frameAdv= -16 to -43
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214H
|damage= 240x6|level= |attribute= Strike|guard= All
|startup= 11, 7x5|active= 2x6|recovery= 25|frameAdv= -11 to -51
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214L
|damage= 470x2|level= |attribute= Strike|guard= All
|startup= 7x2|active= 3x2|recovery= 30*|frameAdv= variable
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Recovery may be less if Goku lands
}}
{{FrameData-DBFZ
|version=j.214M
|damage= 270x4|level= |attribute= Strike|guard= All
|startup= 9, 7x3|active= 3x4|recovery= 22*|frameAdv= variable
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Recovery may be less if Goku lands
}}
{{FrameData-DBFZ
|version=j.214H
|damage= 240x6|level= |attribute= Strike|guard= All
|startup= 7x6|active= 2x6|recovery= 10*|frameAdv= variable
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Recovery may be less if Goku lands
}}
! colspan=16 style="background: white;"|Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.236S|subtitle=}}
|version=236S
{{#lsth:DBFZ/SS Goku/Data|j.236S Full}}
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 18|active= 25|recovery= 21|frameAdv= -16
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236S
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 18|active= 25|recovery= 30|frameAdv= -13
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Kamehameha
! colspan=14 style="background: white;"|Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=A1/A2|subtitle=}}
|version=A1/A2
{{#lsth:DBFZ/SS Goku/Data|A1/A2 Full}}
|damage= 760 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 42|active= 25|recovery= 63|frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
! colspan=14 style="background: white;"|Super Kamehameha
|-
|-
! colspan=16 style="background: white;"|Super Kamehameha
{{AttackVersion|name=236LM|subtitle=|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|236LM Full}}
|-
|-
{{FrameData-DBFZ
{{Description|14|text= Invuln frames 9-20
|version=236L+M
|damage= 2050 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
|startup= 9+4|active= 45|recovery= 36|frameAdv= -19
|blockstun= |groundHit= |aiHit=
|invul= 12|hitbox=
|description= Invuln frames 9-20
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.236L+M
{{AttackVersion|name=j.236LM|subtitle=|rowspan=2}}
|damage= 2050 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
{{#lsth:DBFZ/SS Goku/Data|j.236LM Full}}
|startup= 9+4|active= 45|recovery= 45|frameAdv= -28
|-
|blockstun= |groundHit= |aiHit=
{{Description|14|text= Invuln frames 9-20
|invul= 12|hitbox=
|description= Invuln frames 9-20
  }}
  }}
! colspan=16 style="background: white;"|Warp Kamehameha
! colspan=14 style="background: white;"|Warp Kamehameha
|-
{{AttackVersion|name=236HS|subtitle=|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|236HS Full}}
|-
|-
{{FrameData-DBFZ
{{Description|14|text= Invuln frames 18-29
|version=236H+S
|damage= 2214 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
|startup= 18+4|active= 45|recovery= 36|frameAdv= -19
|blockstun= |groundHit= |aiHit=
|invul= 12|hitbox=
|description= Invuln frames 18-29
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.236H+S
{{AttackVersion|name=j.236HS|subtitle=|rowspan=2}}
|damage= 2214 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
{{#lsth:DBFZ/SS Goku/Data|j.236HS Full}}
|startup= 18+4|active= 45|recovery= 36|frameAdv= -19
|-
|blockstun= |groundHit= |aiHit=
{{Description|14|text= Invuln frames 18-29
|invul= 12|hitbox=
|description= Invuln frames 18-29
  }}
  }}
! colspan=16 style="background: white;"|Meteor Smash
! colspan=14 style="background: white;"|Meteor Smash
|-
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|214HS Full}}
|-
|-
{{FrameData-DBFZ
{{Description|14|text= Invuln frames 1-17
|version=214L+M |subtitle=or 214H+S
|damage= 4208 (59 hits)|level= |attribute= Strike|guard= All
|startup= 9+3|active= 6|recovery= 24|frameAdv= -14
|blockstun= |groundHit= |aiHit=
|invul= 17|hitbox=
|description= Invuln frames 1-17
  }}
  }}
|}
|}
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==Navigation==
==Navigation==
{{#lsth:DBFZ/SS Goku/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/SS Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[DBFZ/SS Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lsth:DBFZ/SS Goku/Data|Links}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Goku]]
[[Category: Goku]]

Revision as of 09:34, 1 March 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Dragon Flash Fist
236L
236M
236H

Teleport frames 8-16

j.236L
j.236M
j.236H

Teleport frames 8-16

Flurry Kick
214L
214M
214H
j.214L

Recovery may be less if Goku lands

j.214M

Recovery may be less if Goku lands

j.214H

Recovery may be less if Goku lands

Kamehameha
236S
j.236S

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Kamehameha
A1/A2

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Super Kamehameha
236LM

Invuln frames 9-20

j.236LM

Invuln frames 9-20

Warp Kamehameha
236HS

Invuln frames 18-29

j.236HS

Invuln frames 18-29

Meteor Smash
214LM
or 214HS

Invuln frames 1-17

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

Placeholder

Navigation

To edit frame data, edit values in DBFZ/SS Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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