DBFZ/SS Goku/Frame Data: Difference between revisions

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{{CharNav-DBFZ|SSGoku}}
{{#lsth:DBFZ/SS Goku/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{CharData-DBFZ|SSGoku}}
{{#lsth:DBFZ/SS Goku/Data|SystemData}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=5L|subtitle=}}
|version=5L
{{#lsth:DBFZ/SS Goku/Data|5L Full}}
|damage= 400|level= |attribute= Strike|guard= All
|-
|startup= 6|active= 4|recovery= 11|frameAdv= -3
{{AttackVersion|name=5LL|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|5LL Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5LLL|subtitle=}}
 
{{#lsth:DBFZ/SS Goku/Data|5LLL Full}}
{{FrameData-DBFZ
|-
|version=5LL
{{AttackVersion|name=5M|subtitle=}}
|damage= 700|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Goku/Data|5M Full}}
|startup= 9|active= 3|recovery= 17|frameAdv= -4
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5H|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|5H Full}}
}}
|-
 
{{AttackVersion|name=5S|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data|5S Full}}
|version=5LLL
|-
|damage= 1000|level= |attribute= Strike|guard= All
{{AttackVersion|name=2L|subtitle=}}
|startup= 14|active= 3|recovery= 21|frameAdv= -5
{{#lsth:DBFZ/SS Goku/Data|2L Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=2M|subtitle=}}
}}
{{#lsth:DBFZ/SS Goku/Data|2M Full}}
{{FrameData-DBFZ
|-
|version=2L
{{AttackVersion|name=2H|subtitle=}}
|damage= 400|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Goku/Data|2H Full}}
|startup= 6|active= 3|recovery= 13|frameAdv= -3
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=2S|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|2S Full}}
|description=
|-
}}
{{AttackVersion|name=6M|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data|6M Full}}
|version=5M
|-
|damage= 700|level= |attribute= Strike|guard= All
{{AttackVersion|name=j.L|subtitle=}}
|startup= 9|active= 6|recovery= 17|frameAdv= -7
{{#lsth:DBFZ/SS Goku/Data|j.L Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.M|subtitle=}}
|description=
{{#lsth:DBFZ/SS Goku/Data|j.M Full}}
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=5LLLLLLL|subtitle=}}
|version= 2M
{{#lsth:DBFZ/SS Goku/Data|5LLLLLLL Full}}
|damage= 700|level= |attribute= Strike|guard= Low
|-
|startup= 10|active= 6|recovery= 15|frameAdv= -5
{{AttackVersion|name=j.H|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|j.H Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.S|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data|j.S Full}}
|version=6M
|-
|damage= 850|level= |attribute= Strike|guard= High
{{AttackVersion|name=j.2H|subtitle=}}
|startup= 24|active= 6|recovery= 10|frameAdv= 0
{{#lsth:DBFZ/SS Goku/Data|j.2H Full}}
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-DBFZ
|version=5H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 14|active= 6|recovery= 18|frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 14|active= 3|recovery= 30|frameAdv= -17
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage= 300x1-6|level= |attribute= Projectile Lvl 1|guard= All
|startup= 13|active= 1-51|recovery= 24|frameAdv= -3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2S
|damage= 600|level= |attribute= Projectile Lvl 1|guard= All
|startup= 13|active= 1|recovery= 21|frameAdv= -1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage= 400|level= |attribute= Strike|guard= High
|startup= 6|active= 4|recovery= 11|frameAdv= -1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage= 700|level= |attribute= Strike|guard= High
|startup= 10|active= 3|recovery= 14|frameAdv= +1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage= 850|level= |attribute= Strike|guard= High
|startup= 13|active= 6|recovery= 21|frameAdv= -11
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 11|active= 4|recovery= 23|frameAdv= -10
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage= 600|level= |attribute= Projectile Lvl 1|guard= All
|startup= 12|active= 1|recovery= 20|frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Dragon Flash Fist
! colspan=16 style="background: white;"|Dragon Flash Fist
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L|subtitle=}}
|version=236L
{{#lsth:DBFZ/SS Goku/Data|236L Full}}
|damage= 900|level= |attribute= Strike|guard= High
|-
|startup= 24|active= 4|recovery= 17|frameAdv= -5
{{AttackVersion|name=236M|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|236M Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=236H|subtitle=|rowspan=2}}
}}
{{#lsth:DBFZ/SS Goku/Data|236H Full}}
{{FrameData-DBFZ
|-
|version=236M
{{Description|15|text=Invul during the teleport
|damage= 1000|level= |attribute= Strike|guard= High
}}
|startup= 26|active= 4|recovery= 17|frameAdv= -5
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.236L|subtitle=|rowspan=2}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|j.236L Full}}
|description=
|-
}}
{{Description|15|text=Removes landing recovery
{{FrameData-DBFZ
}}
|version=236H
{{AttackVersion|name=j.236M|subtitle=|rowspan=2}}
|damage= 1100|level= |attribute= Strike|guard= High
{{#lsth:DBFZ/SS Goku/Data|j.236M Full}}
|startup= 24|active= 4|recovery= 16|frameAdv= -5
|-
|blockstun= |groundHit= |aiHit=
{{Description|15|text=Removes landing recovery
|invul= 9|hitbox=
}}
|description= Teleport frames 8-16
{{AttackVersion|name=j.236H|subtitle=|rowspan=2}}
}}
{{#lsth:DBFZ/SS Goku/Data|j.236H Full}}
{{FrameData-DBFZ
|-
|version=j.236L
{{Description|15|text=*Removes landing recovery
|damage= 900|level= |attribute= Strike|guard= High
*Invul during the teleport
|startup= 20|active= 3|recovery= 20|frameAdv= -7
}}
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236M
|damage= 1000|level= |attribute= Strike|guard= High
|startup= 22|active= 4|recovery= 22|frameAdv= -9
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236H
|damage= 1100|level= |attribute= Strike|guard= High
|startup= 24|active= 4|recovery= 18|frameAdv= -6
|blockstun= |groundHit= |aiHit=
|invul= 9|hitbox=
|description= Teleport frames 8-16
}}
! colspan=16 style="background: white;"|Flurry Kick
! colspan=16 style="background: white;"|Flurry Kick
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L|subtitle=}}
|version=214L
{{#lsth:DBFZ/SS Goku/Data|214L Full}}
|damage= 470x2|level= |attribute= Strike|guard= All
|-
|startup= 10, 7|active= 3x2|recovery= 16|frameAdv= -3
{{AttackVersion|name=214M|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|214M Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=214H|subtitle=}}
}}
{{#lsth:DBFZ/SS Goku/Data|214H Full}}
{{FrameData-DBFZ
|-
|version=214M
{{AttackVersion|name=j.214L|subtitle=}}
|damage= 270x4|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Goku/Data|j.214L Full}}
|startup= 13, 7x3|active= 3x4|recovery= 29|frameAdv= -16 to -43
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.214M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Goku/Data|j.214M Full}}
|description=
|-
}}
{{AttackVersion|name=j.214H|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Goku/Data|j.214H Full}}
|version=214H
|damage= 240x6|level= |attribute= Strike|guard= All
|startup= 11, 7x5|active= 2x6|recovery= 25|frameAdv= -11 to -51
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214L
|damage= 470x2|level= |attribute= Strike|guard= All
|startup= 7x2|active= 3x2|recovery= 30*|frameAdv= variable
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Recovery may be less if Goku lands
}}
{{FrameData-DBFZ
|version=j.214M
|damage= 270x4|level= |attribute= Strike|guard= All
|startup= 9, 7x3|active= 3x4|recovery= 22*|frameAdv= variable
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Recovery may be less if Goku lands
}}
{{FrameData-DBFZ
|version=j.214H
|damage= 240x6|level= |attribute= Strike|guard= All
|startup= 7x6|active= 2x6|recovery= 10*|frameAdv= variable
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Recovery may be less if Goku lands
}}
! colspan=16 style="background: white;"|Kamehameha
! colspan=16 style="background: white;"|Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236S|subtitle=}}
|version=236S
{{#lsth:DBFZ/SS Goku/Data|236S Full}}
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|-
|startup= 18|active= 25|recovery= 21|frameAdv= -16
{{AttackVersion|name=j.236S|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|j.236S Full}}
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236S
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 18|active= 25|recovery= 30|frameAdv= -13
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Kamehameha
{{AttackVersion|name=Assist A|subtitle=Kamehameha}}
{{#lsth:DBFZ/SS Goku/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B|subtitle=}}
{{#lsth:DBFZ/SS Goku/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C|subtitle=}}
{{#lsth:DBFZ/SS Goku/Data|Assist C Full}}
|-
|-
{{FrameData-DBFZ
|version=A1/A2
|damage= 760 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 42|active= 25|recovery= 63|frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Super Kamehameha
! colspan=16 style="background: white;"|Super Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236LM|subtitle=|rowspan=2}}
|version=236L+M
{{#lsth:DBFZ/SS Goku/Data|236LM Full}}
|damage= 2050 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
|-
|startup= 9+4|active= 45|recovery= 36|frameAdv= -19
{{Description|15|text=Value in [ ] is angled version
|blockstun= |groundHit= |aiHit=
}}
|invul= 12|hitbox=
{{AttackVersion|name=j.236LM|subtitle=|rowspan=2}}
|description= Invuln frames 9-20
{{#lsth:DBFZ/SS Goku/Data|j.236LM Full}}
}}
|-
{{FrameData-DBFZ
{{Description|15|text=Value in [ ] is angled version
|version=j.236L+M
}}
|damage= 2050 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
|startup= 9+4|active= 45|recovery= 45|frameAdv= -28
|blockstun= |groundHit= |aiHit=
|invul= 12|hitbox=
|description= Invuln frames 9-20
}}
! colspan=16 style="background: white;"|Warp Kamehameha
! colspan=16 style="background: white;"|Warp Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236HS|subtitle=}}
|version=236H+S
{{#lsth:DBFZ/SS Goku/Data|236HS Full}}
|damage= 2214 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
|-
|startup= 18+4|active= 45|recovery= 36|frameAdv= -19
{{AttackVersion|name=j.236HS|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Goku/Data|j.236HS Full}}
|invul= 12|hitbox=
|description= Invuln frames 18-29
}}
{{FrameData-DBFZ
|version=j.236H+S
|damage= 2214 (20 hits)|level= |attribute= Projectile Lvl 3|guard= All
|startup= 18+4|active= 45|recovery= 36|frameAdv= -19
|blockstun= |groundHit= |aiHit=
|invul= 12|hitbox=
|description= Invuln frames 18-29
}}
! colspan=16 style="background: white;"|Meteor Smash
! colspan=16 style="background: white;"|Meteor Smash
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214LM|subtitle=or 214HS}}
|version=214L+M |subtitle=or 214H+S
{{#lsth:DBFZ/SS Goku/Data|214LM Full}}
|damage= 4208 (59 hits)|level= |attribute= Strike|guard= All
|startup= 9+3|active= 6|recovery= 24|frameAdv= -14
|blockstun= |groundHit= |aiHit=
|invul= 17|hitbox=
|description= Invuln frames 1-17
}}
|}
|}


==Z Combo Table==
==Z Combo Table==
{| class="wikitable" style="display: inline-table; text-align: center; margin-right: 100px;"
{| style="margin: 1em auto 1em auto;"
|+
|- style="vertical-align: top;"
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|+Ground Z Combo
|-
|-
Line 347: Line 184:
! L !! M !! H !! S !! Cancel
! L !! M !! H !! S !! Cancel
|-
|-
! <span style="color:blue">5L<sup>[2*]</sup></span>
! <span style="color:blue">5L<sup>[2]</sup></span>
| <span style="color:green">5L<sup>[+]</sup>, 5LL<sup>[+]</sup></span>, 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| <span style="color:green">5L<sup>[+]</sup>, 5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
|-
! 5LL
! 5LL
Line 356: Line 193:
| - || - || - || - || Sp
| - || - || - || - || Sp
|-
|-
! <span style="color:blue">2L<sup>[2*]</sup></span>
! <span style="color:blue">2L<sup>[2]</sup></span>
| 5L, <span style="color:green">2L<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
| 5L, <span style="color:green">2L<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
|-
|-
Line 380: Line 217:
| - || - || 5H, 2H || 5S || Sp
| - || - || 5H, 2H || 5S || Sp
|}
|}
{| class="wikitable" style="display: inline-table; text-align: center;"
|
{| class="wikitable" style="text-align: center; margin-left: 10px;"
|+Air Z Combo
|+Air Z Combo
|-
|-
Line 387: Line 225:
|-
|-
! j.L
! j.L
| <span style="color:red">j.LL<sup>[-]</sup>,</span> j.4LL || j.M || j.H, j.2H || j.S || Jump, Sp
| j.L, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
|-
|-
! j.LL
! <span style="color:blue">j.LL<sup>[j.M]</sup></span>
| - || - || j.H, j.2H || j.S || Jump, Sp
| - || - || j.H, j.2H || j.S || Jump, Sp
|-
|-
! j.4LL
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
| - || j.M || j.H, j.2H || j.S || Jump, Sp
| j.L || - || j.H, j.2H || j.S || Jump, Sp
|-
! j.M
| j.L, j.4LL || - || j.H, j.2H || j.S || Jump, Sp
|-
|-
! j.H
! j.H
Line 406: Line 241:
! j.S
! j.S
| - || - || - || - || Sp
| - || - || - || - || Sp
|}
|}
|}


*5L and 2L can only be done a max of 2 times per string total.
*5L and 2L can only be done a max of 2 times per string total
::For example, 2L > 2L works, but 2L > 5L > 2L doesn't.
:'''X''' = X is available on hit or block
*5S and j.S (repeated) can be done by either holding down the button or pressing each shot individually, whichever way they still count as one move.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit</span>
*j.LL is a special tracking j.M that's only available on '''air-to-air''' hit.
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff</span>
*Vanish can cancel any non-cinematic move even during their startup.
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used # times per string (Default is 1)</span>
:'''X''' = X is available on hit or block.
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X won't come out if Y has been used in the string</span>
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit.</span>
:'''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff.</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used # times per string.</span>
: '''Sp''' = Special/Super/Meteor Attacks.


==Sources==
==Sources==
Placeholder
Placeholder


----
==Navigation==
{{CharLinks-DBFZ|SSGoku}}
{{#lsth:DBFZ/SS Goku/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/SS Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Goku]]
[[Category: Goku]]

Revision as of 09:44, 12 February 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
5LLLLLLL
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Dragon Flash Fist
236L
236M
236H

Invul during the teleport

j.236L

Removes landing recovery

j.236M

Removes landing recovery

j.236H
  • Removes landing recovery
  • Invul during the teleport
Flurry Kick
214L
214M
214H
j.214L
j.214M
j.214H Kamehameha
236S
j.236S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Kamehameha
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Super Kamehameha
236LM

Value in [ ] is angled version

j.236LM

Value in [ ] is angled version

Warp Kamehameha
236HS
j.236HS Meteor Smash
214LM
or 214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

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Navigation

To edit frame data, edit values in DBFZ/SS Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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