DBFZ/SS Goku/Frame Data: Difference between revisions

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{{#lsth:DBFZ/SS Goku/Data|Nav}}
{{NavTabs|game=DBFZ|chara=SS Goku|discord=https://discord.gg/tzKWhW3|active=frame_data}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/SS Goku/Data|SystemData}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
{{AttackVersion|name=5L}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5LL}}
{{#lsth:DBFZ/SS Goku/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LLL}}
{{#lsth:DBFZ/SS Goku/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5M}}
{{#lsth:DBFZ/SS Goku/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=5H}}
{{#lsth:DBFZ/SS Goku/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5S}}
{{#lsth:DBFZ/SS Goku/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{AttackVersion|name= 2M|subtitle=}}
{{AttackVersion|name=2L}}
{{#lsth:DBFZ/SS Goku/Data| 2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=2M}}
{{#lsth:DBFZ/SS Goku/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=2H}}
{{#lsth:DBFZ/SS Goku/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2S}}
{{#lsth:DBFZ/SS Goku/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=6M}}
{{#lsth:DBFZ/SS Goku/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=j.L}}
{{#lsth:DBFZ/SS Goku/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.M}}
{{#lsth:DBFZ/SS Goku/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=5LLLLLLL}}
{{#lsth:DBFZ/SS Goku/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H}}
{{#lsth:DBFZ/SS Goku/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.S}}
{{#lsth:DBFZ/SS Goku/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.2H}}
{{#lsth:DBFZ/SS Goku/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
! colspan=16 style="background: white;"|Dragon Flash Fist
|-
|-
! colspan=14 style="background: white;"|Dragon Flash Fist
{{AttackVersion|name=236L}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236M}}
{{#lsth:DBFZ/SS Goku/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236H}}
{{#lsth:DBFZ/SS Goku/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=|rowspan=2}}
{{AttackVersion|name=j.236L|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{Description|14|text= Teleport frames 8-16
{{Description|15|text={{ColumnList|text=*Removes landing recovery
}}
}}
}}
{{AttackVersion|name=j.236M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{Description|15|text={{ColumnList|text=*Removes landing recovery
{{#lsth:DBFZ/SS Goku/Data|j.236L Full}}
}}
}}
{{AttackVersion|name=j.236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{Description|15|text={{ColumnList|text=*Removes landing recovery
{{#lsth:DBFZ/SS Goku/Data|j.236M Full}}
}}
}}
! colspan=16 style="background: white;"|Flurry Kick
|-
|-
{{AttackVersion|name=j.236H|subtitle=|rowspan=2}}
{{AttackVersion|name=214L}}
{{#lsth:DBFZ/SS Goku/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{Description|14|text= Teleport frames 8-16
{{AttackVersion|name=214M}}
}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
! colspan=14 style="background: white;"|Flurry Kick
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214H}}
{{#lsth:DBFZ/SS Goku/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
{{AttackVersion|name=j.214L}}
{{#lsth:DBFZ/SS Goku/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=j.214M}}
{{#lsth:DBFZ/SS Goku/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.214L|subtitle=|rowspan=2}}
{{AttackVersion|name=j.214H}}
{{#lsth:DBFZ/SS Goku/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
! colspan=16 style="background: white;"|Kamehameha
|-
|-
{{Description|14|text= Recovery may be less if Goku lands
{{AttackVersion|name=236S|rowspan=2}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|-
|-
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}}
{{Description|15|text={{ColumnList|text=*Values in [] are for angled version
{{#lsth:DBFZ/SS Goku/Data|j.214M Full}}
*Enters recovery on hit/block
*On whiff, recovery is 21 [17]
}}
}}
{{AttackVersion|name=j.236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Full}}
|-
|-
{{Description|14|text= Recovery may be less if Goku lands
{{Description|15|text={{ColumnList|text=*Values in [] are for angled version
}}
*Enters recovery on hit/block
*On whiff, recovery is 30(+3L)
}}
}}
|}
 
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{AttackVersion|name=j.214H|subtitle=|rowspan=2}}
{{FrameDataHeader-DBFZ}}
{{#lsth:DBFZ/SS Goku/Data|j.214H Full}}
|-
|-
{{Description|14|text= Recovery may be less if Goku lands
! colspan=16 style="background: white;"|Kamehameha
}}
! colspan=14 style="background: white;"|Kamehameha
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=Assist A|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=}}
{{Description|15|text={{ColumnList|text=*Enters recovery on hit/block
{{#lsth:DBFZ/SS Goku/Data|j.236S Full}}
*On whiff, recovery is 21
|}
}}
 
}}
==Assist==
! colspan=16 style="background: white;"|Flurry Kick
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{AttackVersion|name=Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
! colspan=16 style="background: white;"|Dragon Storm
|-
|-
! colspan=14 style="background: white;"|Kamehameha
{{AttackVersion|name=Assist C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{Description|15|text={{ColumnList|text=*Values in [] are when the opponent is in hitstun/untech
{{#lsth:DBFZ/SS Goku/Data|A1/A2 Full}}
*Enters recovery on hit/block
}}
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
! colspan=14 style="background: white;"|Super Kamehameha
|-
{{AttackVersion|name=236LM|subtitle=|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|236LM Full}}
|-
|-
{{Description|14|text= Invuln frames 9-20
! colspan=16 style="background: white;"|Super Kamehameha
}}
|-
|-
{{AttackVersion|name=j.236LM|subtitle=|rowspan=2}}
{{AttackVersion|name=236L+M|rowspan=2}}
{{#lsth:DBFZ/SS Goku/Data|j.236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
{{Description|14|text= Invuln frames 9-20
{{Description|15|text={{ColumnList|text=*Values in [] are for angled version
}}
*Enters recovery on hit/block
! colspan=14 style="background: white;"|Warp Kamehameha
}}
}}
{{AttackVersion|name=j.236L+M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Full}}
|-
|-
{{AttackVersion|name=236HS|subtitle=|rowspan=2}}
{{Description|15|text={{ColumnList|text=*Values in [] are for angled version
{{#lsth:DBFZ/SS Goku/Data|236HS Full}}
*Enters recovery on hit/block
}}
}}
! colspan=16 style="background: white;"|Warp Kamehameha
|-
|-
{{Description|14|text= Invuln frames 18-29
{{AttackVersion|name=236H+S|rowspan=2}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Full}}
|-
|-
{{AttackVersion|name=j.236HS|subtitle=|rowspan=2}}
{{Description|15|text={{ColumnList|text=*Values in [] are when the opponent is in hitstun/untech
{{#lsth:DBFZ/SS Goku/Data|j.236HS Full}}
*Enters recovery on hit/block
}}
}}
{{AttackVersion|name=j.236H+S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236HS Full}}
|-
|-
{{Description|14|text= Invuln frames 18-29
{{Description|15|text={{ColumnList|text=*Values in [] are when the opponent is in hitstun/untech
}}
*Enters recovery on hit/block
! colspan=14 style="background: white;"|Meteor Smash
}}
}}
! colspan=16 style="background: white;"|Meteor Smash
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}}
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
{{#lsth:DBFZ/SS Goku/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|-
{{Description|14|text= Invuln frames 1-17
}}
|}
|}


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! L !! M !! H !! S !! Cancel
! L !! M !! H !! S !! Cancel
|-
|-
! 5L
! <span style="color:blue">5L<sup>[2]</sup></span>
| <span style="color:green">4LL<sup>[+]</sup>, 5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| <span style="color:green">5L<sup>[+]</sup>, 5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! <span style="color:blue">4LL<sup>[2L]</sup></span>
| <span style="color:green">5LL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
|-
! 5LL
! 5LL
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| - || - || - || - || Sp
| - || - || - || - || Sp
|-
|-
! 2L
! <span style="color:blue">2L<sup>[2]</sup></span>
| 5L, <span style="color:green">2LL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
| 5L, <span style="color:green">2L<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
|-
! <span style="color:blue">2LL<sup>[5L]</sup></span>
| - || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
|-
|-
! 5M
! 5M
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|-
|-
! j.L
! j.L
| j.4LL, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
| j.L, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
|-
! j.4LL
| - || j.M || j.H, j.2H || j.S || Jump, Sp
|-
|-
! <span style="color:blue">j.LL<sup>[j.4LL, j.M]</sup></span>
! <span style="color:blue">j.LL<sup>[j.M]</sup></span>
| - || - || j.H, j.2H || j.S || Jump, Sp
| - || - || j.H, j.2H || j.S || Jump, Sp
|-
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
| j.L, j.4LL || - || j.H, j.2H || j.S || Jump, Sp
| j.L || - || j.H, j.2H || j.S || Jump, Sp
|-
|-
! j.H
! j.H
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|}
|}


*5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
*5L and 2L can only be done a max of 2 times per string total
*j.LL is a special tracking j.M that's only available on '''air-to-air''' hit.
:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit</span>
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit.</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff.</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used # times per string (Default is 1)</span>
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X isn't available if Y has been used in the string.</span>
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X won't come out if Y has been used in the string</span>
: '''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
:'''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge


==Sources==
==Sources==
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==Navigation==
==Navigation==
{{#lsth:DBFZ/SS Goku/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/SS Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
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{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category: Goku]]

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
5LLLLLLL
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Dragon Flash Fist
236L
236M
236H
j.236L
  • Removes landing recovery
j.236M
  • Removes landing recovery
j.236H
  • Removes landing recovery
Flurry Kick
214L
214M
214H
j.214L
j.214M
j.214H Kamehameha
236S
  • Values in [] are for angled version
  • Enters recovery on hit/block
  • On whiff, recovery is 21 [17]
j.236S
  • Values in [] are for angled version
  • Enters recovery on hit/block
  • On whiff, recovery is 30(+3L)

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Kamehameha
Assist A
  • Enters recovery on hit/block
  • On whiff, recovery is 21
Flurry Kick
Assist B Dragon Storm
Assist C
  • Values in [] are when the opponent is in hitstun/untech
  • Enters recovery on hit/block

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Super Kamehameha
236L+M
  • Values in [] are for angled version
  • Enters recovery on hit/block
j.236L+M
  • Values in [] are for angled version
  • Enters recovery on hit/block
Warp Kamehameha
236H+S
  • Values in [] are when the opponent is in hitstun/untech
  • Enters recovery on hit/block
j.236H+S
  • Values in [] are when the opponent is in hitstun/untech
  • Enters recovery on hit/block
Meteor Smash
214L+M
or 214H+S

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Placeholder

Navigation

To edit frame data, edit values in DBFZ/SS Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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