(→Supers) |
(→j.2H) |
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* Very powerful neutral game with an excellent ki blast game, along with solid solo mixups, making him a good anchor. | * Very powerful neutral game with an excellent ki blast game, along with solid solo mixups, making him a good anchor. | ||
* Always keeps his Saiyan Pride. | * Always keeps his Saiyan Pride. | ||
* Sol Badguy's spiritual successor. | * Sol Badguy's spiritual successor for ASW games. | ||
* HE IS NUMBER ONE | * HE IS NUMBER ONE, HE IS THE HYPE | ||
* Bulma. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Most normals have very short range. | * Most normals have very short range. | ||
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* No special moves can true blockstring into vanish | * No special moves can true blockstring into vanish | ||
* Zoning is reliant on reactions with 214L to catch superdash | * Zoning is reliant on reactions with 214L to catch superdash | ||
* | * You will DP and you will get punished. You can't be right all the time, Sol. | ||
* Takes huge doses. | * Takes huge doses. | ||
* Bulma. | |||
|- | |- | ||
|} | |} | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSVegeta_jS.png |caption= | |image=DBFZ_SSVegeta_jS.png |caption= Neutral in a button | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Long horizontal reach. | * Long horizontal reach. | ||
* Hits mid. | |||
* Good mixup tool, using this after level 3 allows for a 50/50 with airdash j.L/land 2L. | |||
}} | }} | ||
}} | }} | ||
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* Launches the opponent directly upward in a tailspin. | * Launches the opponent directly upward in a tailspin. | ||
* Hold or tap 2 (down) on hit for hit stop to combo easier. | * Hold or tap 2 (down) on hit for hit stop to combo easier. | ||
This is an improved version of the L version. It's fast and goes full screen, making it great for punishing an opponent trying to do something on the ground when they're on the other side of the screen. The H version will | This is an improved version of the L version. It's fast and goes full screen, making it great for punishing an opponent trying to do something on the ground when they're on the other side of the screen. The H version will launch the opponent directly upward in a tailspin on hit so when you space it well (about fullscreen distance), you can easily juggle the opponent to get a full combo | ||
}} | }} | ||
}} | }} | ||
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==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSVegeta_ConsecutiveEnergyBlastAir.png |caption= You thought the combo was over? | |image=DBFZ_SSVegeta_ConsecutiveEnergyBlastAir.png |caption= You thought the <s>combo</s> ''neutral'' was <s>over</s> ''yours''? | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Consecutive Energy Blast | |name=Consecutive Energy Blast | ||
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====== <font style="visibility:hidden" size="0">Big Bang Attack</font> ====== | ====== <font style="visibility:hidden" size="0">Big Bang Attack</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSVegeta_BigBangAttack.png |caption=''''' | |image=DBFZ_SSVegeta_BigBangAttack.png |caption='''''K A B O O M''''' | ||
|input=236L+M or 236H+S (Air OK) | |input=236L+M or 236H+S (Air OK) | ||
|name=Big Bang Attack | |name=Big Bang Attack |
Revision as of 16:48, 20 September 2019
Vegeta (Super Saiyan) |
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Overview
Vegeta IV, the prince of the Saiyans, originally came to Earth in search of the Dragon Balls to grant himself immortality. He would be defeated by Goku, thus beginning a legendary rivalry between the two Saiyan warriors, and his lust to overcome Goku would push him to unlock the legendary power of Super Saiyan, a form he believed he was destined to achieve. Over time, Vegeta's wicked nature was tempered from his time on Earth and relationship with the Earthlings around him and, in time, became one of Earth's mightiest defenders. Even still, he remains ever proud, and continues to train with the sole purpose of surpassing and defeating Goku, his greatest rival.
In Dragon Ball FighterZ, Super Vegeta is another well rounded character, but his toolkit is more rushdown-oriented instead of dealing with any situation. He's slightly faster than the average character and has specials that either cover ground quickly or bait people trying to catch his approaches. His Big Bang Attack and Final Flash Supers are both easy to combo into as well, and his assist is also very good for neutral as well as extending combos in some situations, making him a solid character to put on your team as back up if you find your point character is lacking tools.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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A downward elbow. It doesn't really have much horizontal range so when you use it as a jump in from an air dash, you'll want to make sure to get the spacing right. |
j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Interceptor Kick
Interceptor Kick j.2L |
Template:AttackDataHeader-DBFZ
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A divekick that has Vegeta do a downward kick at a 45 degree angle. It's good for stalling your falling momentum to make an opponent mistime their anti-air and punish it. It can also be good just to make your movement less predictable. |
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Crushing Knee Kick
Crushing Knee Kick 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Consecutive Energy Blast
Consecutive Energy Blast 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
Consecutive Energy Blast A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Big Bang Attack
Big Bang Attack 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.