< DBFZ
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* '''Stubby Range:''' Requires careful footsies game due to short-ranged normals. | * '''Stubby Range:''' Requires careful footsies game due to short-ranged normals. | ||
* '''No Beam-style Poke:''' [[DBFZ/SS Vegeta#Consecutive Energy Blast|236S]] is outclassed by [[DBFZ/SS Vegeta#5S|5S]] and [[DBFZ/SS Vegeta#j.S|j.S]], while also sharing their weaknesses and more. | * '''No Beam-style Poke:''' [[DBFZ/SS Vegeta#Consecutive Energy Blast|236S]] is outclassed by [[DBFZ/SS Vegeta#5S|5S]] and [[DBFZ/SS Vegeta#j.S|j.S]], while also sharing their weaknesses and more. | ||
* '''Blockstring Support:''' [[DBFZ/SS Vegeta#A | * '''Blockstring Support:''' [[DBFZ/SS Vegeta#Assist A| A]] is nonexistent during blockstring pressure if the enemy knows it can be reflected and superdashed on block. | ||
* '''Master of None:''' While well-rounded, is generally outclassed by specialist characters. | * '''Master of None:''' While well-rounded, is generally outclassed by specialist characters. | ||
}} | }} |
Revision as of 05:37, 26 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Vegeta (Super Saiyan) | |
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Play-style | Balanced, Footsies, Rushdown |
Team Role | Anchor |
Overview
"I...am Super Vegeta!" | |
Lore: | Vegeta IV, the prince of the Saiyans, originally came to Earth in search of the Dragon Balls to grant himself immortality. He would be defeated by Goku, thus beginning a legendary rivalry between the two Saiyan warriors, and his lust to overcome Goku would push him to unlock the legendary power of Super Saiyan, a form he believed he was destined to achieve. Over time, Vegeta's wicked nature was tempered from his time on Earth and relationship with the Earthlings around him and, in time, became one of Earth's mightiest defenders. Even still, he remains ever proud, and continues to train with the sole purpose of surpassing and defeating Goku, his greatest rival. |
Playstyle
Pros
Cons
- Jack Of All Trades: Well-rounded character, allowing him to adapt to nearly every situation.
- Relatively Safe Zoning: Ki blasts 5S and j.S enforce zoning, as they can be cancelled into Crushing Knee Kick when the opponent commits to an approach.
- Special Assist: Exceptional support value with his Assist A, among the best for neutral and combo extension while also offering Vanish protection.
- Solid Buttons: Many moves are fast and safe on block, allowing for stagger pressure and resets.
- Reversal: 214M/H is an air-ok DP and is the crux of his zoning. 214L is also an anti-air option and can lead to great damage/TODs if valuable resources are spent.
- Stubby Range: Requires careful footsies game due to short-ranged normals.
- No Beam-style Poke: 236S is outclassed by 5S and j.S, while also sharing their weaknesses and more.
- Blockstring Support: A is nonexistent during blockstring pressure if the enemy knows it can be reflected and superdashed on block.
- Master of None: While well-rounded, is generally outclassed by specialist characters.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Interceptor Kick
Interceptor Kick j.2L |
Template:AttackDataHeader-DBFZ |
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Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Crushing Knee Kick
Crushing Knee Kick 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Consecutive Energy Blast
Consecutive Energy Blast 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Consecutive Energy Blast Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Super Dash Kick Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Crushing Knee Kick Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Big Bang Attack
Big Bang Attack 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/SS Vegeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.