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{{ | <center>{{Character Label|DBFZ|SS Vegeta|size=32px|label=Vegeta (Super Saiyan)}}</center> | ||
{{DBFZ/CharacterLinks}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Notation | {{Combo Notation|game=DBFZ}} | ||
==Midscreen Combos== | ==Midscreen Combos== | ||
=== | ===Midscreen=== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
Basic BnB. | |- | ||
! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL || 4185 || 1.05 || All || {{color|6|Very Easy|}} || Basic BnB. Can sub jc.LLL for jc.LLS > 214M | |||
|- | |||
| 2H > SD > j.ML2H > jc.LLL || 3400 || 0.7 || All || {{color|6|Very Easy|}} || 2H Confirm | |||
|- | |||
| SD > j.ML > jc.LLS > 214M || 2130 || 0.6 || All || {{color|6|Very Easy|}} || Raw SD Confirm Midscreen | |||
|- | |||
| 2M > 5M > 5H > delay SD > 66 j.M ▷ dash jump j.LL2H > jc.LLS > 214M || 4175 || 1.05 || All || {{color|7|Medium|}} || Rejump combo. Slightly less damage but more corner carry. | |||
|- | |||
| 2M > delay 5M > jc.MS > delay 236M > 66 j.5M > 5M > sjc.5MLL2H > jc.LLS > 214M || 4687 || 1.4 || All || {{color|4|Hard|}} || Best 2M solo route. Very difficult on small characters. | |||
|- | |||
| 5MMM > 44 66 2M 5M sjc.MLL2H > jc.LLS > 214M || 4802 || 1.8 || All || {{color|7|Medium|}} || Super Vegeta Medium AutoCombo rejump. Best midscreen damage combo. | |||
|- | |||
| ... > Vanish ▷ dash 2M > 5M > sjc.MLL2H > jc.LLL || 2020 (From j.5S) || -0.7 || All || {{color|6|Very Easy|}} || Vanish Confirm off j.5S | |||
|- | |||
| 5S > 236H > 2M > 5M > sjc.MLL2H > jc.LLS > j.214M || 2160-3195 || -0.3 to 0.2 || All || {{color|6|Very Easy|}} || 5S confirm. More 5S hits = more meter, but less 5S hits = more damage. | |||
|} | |||
===Notes=== | |||
You can end with 214M midscreen but it doesn't give you okizeme compared to j.LLL | |||
214M is the only source of SKD for rejumps | |||
=== | |||
==Corner Combos== | ==Corner Combos== | ||
=== | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|- | |||
! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| ... 2M > 236M > 2M > 5H > SD > j.LL2H > j.LL[S] > j.214M || 4936(With 5M) || ~1.5(With 5M) || All || || http://twitter.com/LoneWolf632/status/1264015800643604480 | |||
|- | |||
| ... 2M > 236M > 2M > 5H > delay SD > airdash j.M > dash jump j.LL2H > j.LL[S] > j.214M || 5089(With 5M) || ~1.5(With 5M) || All || || http://twitter.com/LoneWolf632/status/1264015987407564803 | |||
|- | |||
| ... 2M > 236M > delay 5L (whiff) > 5LL > SD > j.LL2H > jc.LL[S] > j.214M || 5026(With 5M) || ~1.5(With 5M) || All || || http://twitter.com/LoneWolf632/status/1264016241183899649 | |||
|- | |||
| ... 5M > jc.S > j.2L > 2M > 5M > jc.M[S] > j.236M > SD > j.LL2H > j.LL[S](2) > j.214M || ? || ? || All || || http://twitter.com/__McLovin45/status/1264108744650170372 | |||
=== | |} | ||
===Notes=== | |||
Both 236M and j.236M combo into Dragon Rush with Smash, but that's not written as it's not useful in the current meta. | |||
==Assist Extensions== | ==Assist Extensions== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
Easily brings both Vegeta and the opponent to the ground. | |- | ||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
Semi-universal assist pickup off of rocket kick. | | ... j.LL > j.2L + Assist ▷ ... || Anywhere || ? || ? || All || || Easily brings both Vegeta and the opponent to the ground. | ||
|- | |||
| 236L + Assist > SD ▷ ... || Anywhere || ? || ? || All || || Semi-universal assist pickup off of rocket kick. | |||
Another example of adding damage to a combo with an assist. | |- | ||
| ... 5M > 2M > 5H > 236S + Assist > SD ▷ ... || Anywhere || ? || ? || All || || Another example of adding damage to a combo with an assist. | |||
|} | |||
==Sparking== | ==Sparking== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| ... 2M > IAD j.LM > land > j.LL ... || Anywhere || ? || ? || All || || The Vegeta IAD extension. | |||
|- | |||
| ... j.LL[S] > airdash j.LL ... || Anywhere || ? || ? || All || || Meter gain route with airdash cancels. | |||
|- | |||
| ... [Vanish] > j.MS > airdash j.LM || Anywhere || ? || ? || All || || Useful on opponents who are close to the ground after they've been hit by something like j.H. | |||
|- | |||
| 2M > 5M > j.M > jc.MH > Spark! ▷ 2M > IAD j.LM ▷ 9jc.LML > j.2H > SD > j.LML > j.2H > jc.LLS(5) > j.214M || Midscreen & Corner || 5617 || ~3.5 || All except Krillin, or GT Goku. || Hard || Can hit small hitbox characters by skipping the j.H in jc.MH, but won't allow jc.LLS(5) > j.214M to connect from midscreen. | |||
|} | |||
==Miscellaneous== | ==Miscellaneous== | ||
*'''2M > 5M > jc.M > j.236M, SD > j.LL2H > jc.LLL | *'''2M > 5M > jc.M > j.236M, SD > j.LL2H > jc.LLL | ||
Corner link. Might be useful for air-to-air confirms. | Corner link. Might be useful for air-to-air confirms. | ||
*'''2M > 5M > jc.MS > j.236M, airdash j.M ▷ 5M > jc.LL2H > j.LLS > j.214M | |||
Midscreen 236M link, not damage optimal but it looks cool. | |||
*'''5M > jc.S > j.2L ▷ delay 2L > 5H, 5L > 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LL[S](5) > j.214M | *'''5M > jc.S > j.2L ▷ delay 2L > 5H, 5L > 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LL[S](5) > j.214M | ||
Corner link, does less damage than BnB. Meaty 5H is universal(?), but 5L whiffs on small characters. | Corner link, does less damage than BnB. Meaty 5H is universal(?), but 5L whiffs on small characters. | ||
==Video Examples== | ==Video Examples== | ||
{{#ev:youtube| | {{#ev:youtube|_oEVkYDgw4A}} | ||
{{#ev:youtube| | {{#ev:youtube|scP5EbFwqrE}} | ||
{{#ev:youtube|nuaUxzL8eS8}} | |||
{{#ev:youtube|2VRoY7-OrO8}} | |||
{{#ev:youtube|-h9vmM1QqwQ}} | |||
{{#ev:youtube|uIAPDaFlH1Y}} | |||
==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|DBFZ|SS Vegeta|size=32px|label=Vegeta (Super Saiyan)}}</center> | ||
{{ | {{DBFZ/CharacterLinks}} | ||
{{DBFZ/Navigation}} | |||
Latest revision as of 05:10, 13 December 2023
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen Combos
Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL | 4185 | 1.05 | All | Very Easy | Basic BnB. Can sub jc.LLL for jc.LLS > 214M |
2H > SD > j.ML2H > jc.LLL | 3400 | 0.7 | All | Very Easy | 2H Confirm |
SD > j.ML > jc.LLS > 214M | 2130 | 0.6 | All | Very Easy | Raw SD Confirm Midscreen |
2M > 5M > 5H > delay SD > 66 j.M ▷ dash jump j.LL2H > jc.LLS > 214M | 4175 | 1.05 | All | Medium | Rejump combo. Slightly less damage but more corner carry. |
2M > delay 5M > jc.MS > delay 236M > 66 j.5M > 5M > sjc.5MLL2H > jc.LLS > 214M | 4687 | 1.4 | All | Hard | Best 2M solo route. Very difficult on small characters. |
5MMM > 44 66 2M 5M sjc.MLL2H > jc.LLS > 214M | 4802 | 1.8 | All | Medium | Super Vegeta Medium AutoCombo rejump. Best midscreen damage combo. |
... > Vanish ▷ dash 2M > 5M > sjc.MLL2H > jc.LLL | 2020 (From j.5S) | -0.7 | All | Very Easy | Vanish Confirm off j.5S |
5S > 236H > 2M > 5M > sjc.MLL2H > jc.LLS > j.214M | 2160-3195 | -0.3 to 0.2 | All | Very Easy | 5S confirm. More 5S hits = more meter, but less 5S hits = more damage. |
Notes
You can end with 214M midscreen but it doesn't give you okizeme compared to j.LLL 214M is the only source of SKD for rejumps
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
... 2M > 236M > 2M > 5H > SD > j.LL2H > j.LL[S] > j.214M | 4936(With 5M) | ~1.5(With 5M) | All | http://twitter.com/LoneWolf632/status/1264015800643604480 | |
... 2M > 236M > 2M > 5H > delay SD > airdash j.M > dash jump j.LL2H > j.LL[S] > j.214M | 5089(With 5M) | ~1.5(With 5M) | All | http://twitter.com/LoneWolf632/status/1264015987407564803 | |
... 2M > 236M > delay 5L (whiff) > 5LL > SD > j.LL2H > jc.LL[S] > j.214M | 5026(With 5M) | ~1.5(With 5M) | All | http://twitter.com/LoneWolf632/status/1264016241183899649 | |
... 5M > jc.S > j.2L > 2M > 5M > jc.M[S] > j.236M > SD > j.LL2H > j.LL[S](2) > j.214M | ? | ? | All | http://twitter.com/__McLovin45/status/1264108744650170372 |
Notes
Both 236M and j.236M combo into Dragon Rush with Smash, but that's not written as it's not useful in the current meta.
Assist Extensions
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... j.LL > j.2L + Assist ▷ ... | Anywhere | ? | ? | All | Easily brings both Vegeta and the opponent to the ground. | |
236L + Assist > SD ▷ ... | Anywhere | ? | ? | All | Semi-universal assist pickup off of rocket kick. | |
... 5M > 2M > 5H > 236S + Assist > SD ▷ ... | Anywhere | ? | ? | All | Another example of adding damage to a combo with an assist. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... 2M > IAD j.LM > land > j.LL ... | Anywhere | ? | ? | All | The Vegeta IAD extension. | |
... j.LL[S] > airdash j.LL ... | Anywhere | ? | ? | All | Meter gain route with airdash cancels. | |
... [Vanish] > j.MS > airdash j.LM | Anywhere | ? | ? | All | Useful on opponents who are close to the ground after they've been hit by something like j.H. | |
2M > 5M > j.M > jc.MH > Spark! ▷ 2M > IAD j.LM ▷ 9jc.LML > j.2H > SD > j.LML > j.2H > jc.LLS(5) > j.214M | Midscreen & Corner | 5617 | ~3.5 | All except Krillin, or GT Goku. | Hard | Can hit small hitbox characters by skipping the j.H in jc.MH, but won't allow jc.LLS(5) > j.214M to connect from midscreen. |
Miscellaneous
- 2M > 5M > jc.M > j.236M, SD > j.LL2H > jc.LLL
Corner link. Might be useful for air-to-air confirms.
- 2M > 5M > jc.MS > j.236M, airdash j.M ▷ 5M > jc.LL2H > j.LLS > j.214M
Midscreen 236M link, not damage optimal but it looks cool.
- 5M > jc.S > j.2L ▷ delay 2L > 5H, 5L > 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LL[S](5) > j.214M
Corner link, does less damage than BnB. Meaty 5H is universal(?), but 5L whiffs on small characters.
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