Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen Combos
Meterless
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL | ? | ? | All | Basic BnB. | |
... 5H > delay SD > airdash j.M ▷ dash jump j.LL2H > jc.LLL | ? | ? | All | Rejump combo. Worse damage but has more corner carry. | |
... j.LLS > j.214M | ? | ? | All | Anywhere sliding knockdown. From midscreen however, he gets next to no oki from this, and upon landing, he can't connect any Super. | |
... j.LL[S](4) > j.236S | ? | ? | All | Ender before going into Super or Vanish. Both of Vegeta's air Supers drag the opponent to the ground, so it's better to add in some extra damage instead of going for SKD. | |
... j.LLS > j.214H | ? | ? | All | Better SKD than j.214M, sets up meaty safe jump midscreen. Switches sides. | |
... > Vanish, j.2H (whiff), j.LLL | ? | ? | All | Switches sides. Can also go into j.236S ender. | |
... > Vanish > j.214M (whiff), j.LLL | ? | ? | All | Switches sides. Can also go into j.236S ender. j.[DR] does less damage but works at high hitstun when this route doesn't. | |
... > Vanish ▷ dash 2M > 5M > sjc.MLL2H > jc.LLL | ? | ? | All | ||
Far 5[S](8) > 236H, dash 5L (whiff) > 5LLL > SD > j.ML2H > jc.LLL | ? | ? | All | Confirming with 236H does more damage than Vanishing, but beware that the range that you can pick up from 236H is also the range that it can be punished on block. |
Notes
Go for j.[S](2) or even just j.S(1) for consistency. j.2H (whiff) gives you 1 extra frame to link to j.L, but requires 2 manual timings as opposed to only 1 with j.214M (whiff).
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... 2M > 236M > 2M > 5H > SD > j.LL2H > j.LL[S] > j.214M | ? | ? | All | http://twitter.com/LoneWolf632/status/1264015800643604480 | |
... 2M > 236M > 2M > 5H > delay SD > airdash j.M > dash jump j.LL2H > j.LL[S] > j.214M | ? | ? | All | http://twitter.com/LoneWolf632/status/1264015987407564803 | |
... 2M > 236M > delay 5L (whiff) > 5LL > 5LLL > SD > j.LL2H > jc.LL[S] > j.214M | ? | ? | All | http://twitter.com/LoneWolf632/status/1264016241183899649 | |
... 5M > jc.S > j.2L > 2M > 5M > jc.M[S] > j.236M > SD > j.LL2H > j.LL[S](2) > j.214M | ? | ? | All | http://twitter.com/__McLovin45/status/1264108744650170372 |
Notes
Both 236M and j.236M combo into Dragon Rush with Smash, but that's not written as it's not useful in the current meta.
Assist Extensions
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... j.LL > j.2L + Assist ▷ ... | Anywhere | ? | ? | All | Easily brings both Vegeta and the opponent to the ground. | |
236L + Assist > SD ▷ ... | Anywhere | ? | ? | All | Semi-universal assist pickup off of rocket kick. | |
... 5M > 2M > 5H > 236S + Assist > SD ▷ ... | Anywhere | ? | ? | All | Another example of adding damage to a combo with an assist. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... 2M > IAD j.LM > land > j.LL ... | Anywhere | ? | ? | All | The Vegeta IAD extension. | |
... j.LL[S] > airdash j.LL ... | Anywhere | ? | ? | All | Meter gain route with airdash cancels. | |
... [Vanish] > j.MS > airdash j.LM | Anywhere | ? | ? | All | Useful on opponents who are close to the ground after they've been hit by something like j.H. |
Miscellaneous
- 2M > 5M > jc.M > j.236M, SD > j.LL2H > jc.LLL
Corner link. Might be useful for air-to-air confirms.
- 2M > 5M > jc.MS > j.236M, airdash j.M ▷ 5M > jc.LL2H > j.LLS > j.214M
Midscreen 236M link, not damage optimal but it looks cool.
- 5M > jc.S > j.2L ▷ delay 2L > 5H, 5L > 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LL[S](5) > j.214M
Corner link, does less damage than BnB. Meaty 5H is universal(?), but 5L whiffs on small characters.