DBFZ/SS Vegeta/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Attacks[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 3 12 -3 - - - - - -
5LL
700 Strike All 10 4 14 -3 - - - - - -
5LLL
1000 Strike All 12 3 21 -5 - - - - - -
2L
400 Strike Low 7 3 13 -4 - - - - - -
5M
700 Strike All 9 6 16 -6 - - - - - -
2M
700 Strike Low 10 4 18 -6 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 14 6 18 -8 - - - - - -
2H
850 Strike All 13 3 30 -17 - - - - - -
5S or 5[S]
250x(1-8) Projectile Lvl 1 All 13, 10x(0-7) 1x(1-8) 24 -4 - - - - - -
j.L
400 Strike High 6 3 13 -4 - - - - - -
j.M
700 Strike High 10 4 14 +1 - - - - - -
j.H
850 Strike High 13 6 22 -12 - 10 - - - -
j.2H
850 Strike All 12 3 12 +3 - 15 - - - -
j.S or j.[S]
250x(1-5) Projectile Lvl 1 All 12, 10x(0-4) 1x(1-5) 23 -3 - 20 - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Interceptor Kick
j.2L
900 Strike All 17 variable 13 0* - 13 - - - -

Remains active until Vegeta lands; *becomes more minus on block the earlier in active frames it connects

Super Dash Kick
236L
900 Strike All 11 6 26 -4 - 22 - - - -
236M
300, 300, 500 Strike All 11 4(10)4(11)8 17 -9 to -2 - 15 - - - -
236H
1000 Strike All 11 12 23 -19 to -8 - 15 - - - -
j.236L
900 Strike All 10 6 26 -5 - 21 - - - -
j.236M
300, 300, 500 Strike All 11 4(10)4(11)8 27 -19 to -12 - 15 - - - -
j.236H
1000 Strike All 10 12 15 -11 to 0 - 15 - - - -
Crushing Knee Kick
214L
900 Strike All 9 9 31 -18 to -28 - 13 - - - -

Disadvantage on block depends on which active frames connect

214M
1010 (2 hits) Strike All 16 12 30 -17 to -30 - 13 - - 1-19 -

Disadvantage on block depends on which active frames connect

214H
1360 (7 hits) Strike All 9 22 37 -24 to -47 - 13 - - 1-11 -

Disadvantage on block depends on which active frames connect

j.214L
900 Strike All 9 9 27 -14 to -24 - 13 - - - -

Disadvantage on block depends on which active frames connect

j.214M
1010 (2 hits) Strike All 12 12 33 -20 to -30 - 13 - - 1-15 -

Disadvantage on block depends on which active frames connect

j.214H
1360 (7 hits) Strike All 9 22 27 -14 to -27 - 13 - - 1-11 -

Disadvantage on block depends on which active frames connect

Consecutive Energy Blast
236S
80*16 Projectile Lvl 1 All 18 1(5)*15, 1 26 -4 - 22 - - - -
j.236S
80*16 Projectile Lvl 1 All 16 1(5), 1(4)1(5)*7, 1 21 +1 - 22 - - - -

Frame advantage improves with range

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Consecutive Energy Blast
A1/A2
130x8 Projectile Lvl 1 All 45, 5x7 1x8 69 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Big Bang Attack
236L+M
or 236H+S
2200 Projectile Lvl 3 All 9+4 1 57 -27 - 30 - - 9-21 -

Advantage on block improves with range

j.236L+M
or j.236H+S
2200 Projectile Lvl 3 All 9+4 1 56 -26 - 30 - - 9-21 -

Advantage on block improves with range

Final Flash
214L+M
or 214H+S
3982 (30 hits) Projectile Lvl 3 All 14+3 85 50 -34 - 16 - - 1-28 -
j.214L+M
or j.214H+S
3982 (30 hits) Projectile Lvl 3 All 14+3 85 51 -35 - 16 - - 1-28 -

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc