DBFZ/SS Vegeta/Frame Data: Difference between revisions

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{{CharNav |charMainPage=DBFZ/SS Vegeta
{{#lsth:DBFZ/SS Vegeta/Data|Nav}}
|image=DBFZ SSVegeta Icon.png
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{CharData-DBFZ
{{#lsth:DBFZ/SS Vegeta/Data|SystemData}}
|health=10,000 |jumpStartup=4
<br style="clear:both;"/>
|backdashTime= |backdashInv=
|assistCooldown=
}}
<br clear=all/>


==Normal Attacks==
==Normal Attacks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=5L|subtitle=}}
|version=5L
{{#lsth:DBFZ/SS Vegeta/Data|5L Full}}
|damage= 400|level= |attribute= Strike|guard= All
|-
|startup= 6|active= 3|recovery= 12|frameAdv= -3
{{AttackVersion|name=5LL|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Vegeta/Data|5LL Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5LLL|subtitle=}}
 
{{#lsth:DBFZ/SS Vegeta/Data|5LLL Full}}
{{FrameData-DBFZ
|-
|version=5LL
{{AttackVersion|name=2L|subtitle=}}
|damage= 700|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|2L Full}}
|startup= 10|active= 4|recovery= 14|frameAdv= -3
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Vegeta/Data|5M Full}}
}}
|-
 
{{AttackVersion|name= 2M|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Vegeta/Data| 2M Full}}
|version=5LLL
|-
|damage= 1000|level= |attribute= Strike|guard= All
{{AttackVersion|name=6M|subtitle=}}
|startup= 12|active= 3|recovery= 21|frameAdv= -5
{{#lsth:DBFZ/SS Vegeta/Data|6M Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5H|subtitle=}}
}}
{{#lsth:DBFZ/SS Vegeta/Data|5H Full}}
{{FrameData-DBFZ
|-
|version=2L
{{AttackVersion|name=2H|subtitle=}}
|damage= 400|level= |attribute= Strike|guard=
{{#lsth:DBFZ/SS Vegeta/Data|2H Full}}
|startup= 7|active= 3|recovery= 13|frameAdv= -4
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5S or 5[S]|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Vegeta/Data|5S Full}}
|description=
|-
}}
{{AttackVersion|name=j.L|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Vegeta/Data|j.L Full}}
|version=5M
|-
|damage= 700|level= |attribute= Strike|guard= All
{{AttackVersion|name=j.M|subtitle=}}
|startup= 9|active= 6|recovery= 16|frameAdv= -6
{{#lsth:DBFZ/SS Vegeta/Data|j.M Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.H|subtitle=}}
|description=
{{#lsth:DBFZ/SS Vegeta/Data|j.H Full}}
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.2H|subtitle=}}
|version= 2M
{{#lsth:DBFZ/SS Vegeta/Data|j.2H Full}}
|damage= 700|level= |attribute= Strike|guard= All
|-
|startup= 10|active= 4|recovery= 18|frameAdv= -6
{{AttackVersion|name=j.S or j.[S]|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Vegeta/Data|j.S Full}}
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=6M
|damage= 850|level= |attribute= Strike|guard= High
|startup= 24|active= 6|recovery= 10|frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 14|active= 6|recovery= 18|frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 13|active= 3|recovery= 30|frameAdv= -17
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S or 5[S]
|damage= 250x(1-8)|level= |attribute= Projectile Lvl 1|guard= All
|startup= 13, 10x(0-7)|active= 1x(1-8)|recovery= 24|frameAdv= -4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage= 400|level= |attribute= Strike|guard= High
|startup= 6|active= 3|recovery= 13|frameAdv= -4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage= 700|level= |attribute= Strike|guard= High
|startup= 10|active= 4|recovery= 14|frameAdv= +1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage= 850|level= |attribute= Strike|guard= High
|startup= 13|active= 6|recovery= 22|frameAdv= -12
|blockstun= 10|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 12|active= 3|recovery= 12|frameAdv= +3
|blockstun= 15|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S or j.[S]
|damage= 250x(1-5)|level= |attribute= Projectile Lvl 1|guard= All
|startup= 12, 10x(0-4)|active= 1x(1-5)|recovery= 23|frameAdv= -3
|blockstun= 20|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"| Interceptor Kick
! colspan=16 style="background: white;"| Interceptor Kick
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.2L|subtitle=|rowspan=2}}
|version=j.2L
{{#lsth:DBFZ/SS Vegeta/Data|j.2L Full}}
|damage= 900|level= |attribute= Strike|guard= All
|-
|startup= 17|active= variable|recovery= 13|frameAdv= 0*
{{Description|15|text= Remains active until Vegeta lands; *becomes more minus on block the earlier in active frames it connects
|blockstun= 13|groundHit= |aiHit=
|invul= |hitbox=
|description= Remains active until Vegeta lands; *becomes more minus on block the earlier in active frames it connects
  }}
  }}
! colspan=16 style="background: white;"| Super Dash Kick
! colspan=16 style="background: white;"| Super Dash Kick
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L|subtitle=}}
|version=236L
{{#lsth:DBFZ/SS Vegeta/Data|236L Full}}
|damage= 900|level= |attribute= Strike|guard= All
|-
|startup= 11|active= 6|recovery= 26|frameAdv= -4
{{AttackVersion|name=236M|subtitle=}}
|blockstun= 22|groundHit= |aiHit=
{{#lsth:DBFZ/SS Vegeta/Data|236M Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=236H|subtitle=}}
}}
{{#lsth:DBFZ/SS Vegeta/Data|236H Full}}
{{FrameData-DBFZ
|-
|version=236M
{{AttackVersion|name=j.236L|subtitle=}}
|damage= 300, 300, 500|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|j.236L Full}}
|startup= 11|active= 4(10)4(11)8|recovery= 17|frameAdv= -9 to -2
|-
|blockstun= 15|groundHit= |aiHit=
{{AttackVersion|name=j.236M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/SS Vegeta/Data|j.236M Full}}
|description=
|-
}}
{{AttackVersion|name=j.236H|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/SS Vegeta/Data|j.236H Full}}
|version=236H
|damage= 1000|level= |attribute= Strike|guard= All
|startup= 11|active= 12|recovery= 23|frameAdv= -19 to -8
|blockstun= 15|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236L
|damage= 900|level= |attribute= Strike|guard= All
|startup= 10|active= 6|recovery= 26|frameAdv= -5
|blockstun= 21|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236M
|damage= 300, 300, 500|level= |attribute= Strike|guard= All
|startup= 11|active= 4(10)4(11)8|recovery= 27|frameAdv= -19 to -12
|blockstun= 15|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236H
|damage= 1000|level= |attribute= Strike|guard= All
|startup= 10|active= 12|recovery= 15|frameAdv= -11 to 0
|blockstun= 15|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Crushing Knee Kick
! colspan=16 style="background: white;"| Crushing Knee Kick
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L|subtitle=|rowspan=2}}
|version=214L
{{#lsth:DBFZ/SS Vegeta/Data|214L Full}}
|damage= 900|level= |attribute= Strike|guard= All
|-
|startup= 9|active= 9|recovery= 31|frameAdv= -18 to -28
{{Description|15|text= Disadvantage on block depends on which active frames connect
|blockstun= 13|groundHit= |aiHit=
|invul= |hitbox=
|description= Disadvantage on block depends on which active frames connect
  }}
  }}
{{FrameData-DBFZ
|-
|version=214M
{{AttackVersion|name=214M|subtitle=|rowspan=2}}
|damage= 1010 (2 hits)|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|214M Full}}
|startup= 16|active= 12|recovery= 30|frameAdv= -17 to -30
|-
|blockstun= 13|groundHit= |aiHit=
{{Description|15|text= Disadvantage on block depends on which active frames connect
|invul= 1-19|hitbox=
|description= Disadvantage on block depends on which active frames connect
  }}
  }}
{{FrameData-DBFZ
|-
|version=214H
{{AttackVersion|name=214H|subtitle=|rowspan=2}}
|damage= 1360 (7 hits)|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|214H Full}}
|startup= 9|active= 22|recovery= 37|frameAdv= -24 to -47
|-
|blockstun= 13|groundHit= |aiHit=
{{Description|15|text= Disadvantage on block depends on which active frames connect
|invul= 1-11|hitbox=
|description= Disadvantage on block depends on which active frames connect
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.214L
{{AttackVersion|name=j.214L|subtitle=|rowspan=2}}
|damage= 900|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|j.214L Full}}
|startup= 9|active= 9|recovery= 27|frameAdv= -14 to -24
|-
|blockstun= 13|groundHit= |aiHit=
{{Description|15|text= Disadvantage on block depends on which active frames connect
|invul= |hitbox=
|description= Disadvantage on block depends on which active frames connect
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.214M
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}}
|damage= 1010 (2 hits)|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|j.214M Full}}
|startup= 12|active= 12|recovery= 33|frameAdv= -20 to -30
|-
|blockstun= 13|groundHit= |aiHit=
{{Description|15|text= Disadvantage on block depends on which active frames connect
|invul= 1-15|hitbox=
|description= Disadvantage on block depends on which active frames connect
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.214H
{{AttackVersion|name=j.214H|subtitle=|rowspan=2}}
|damage= 1360 (7 hits)|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/SS Vegeta/Data|j.214H Full}}
|startup= 9|active= 22|recovery= 27|frameAdv= -14 to -27
|-
|blockstun= 13|groundHit= |aiHit=
{{Description|15|text= Disadvantage on block depends on which active frames connect
|invul= 1-11|hitbox=
|description= Disadvantage on block depends on which active frames connect
  }}
  }}
! colspan=16 style="background: white;"|Consecutive Energy Blast
! colspan=16 style="background: white;"|Consecutive Energy Blast
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236S|subtitle=}}
|version=236S
{{#lsth:DBFZ/SS Vegeta/Data|236S Full}}
|damage= 80*16|level= |attribute= Projectile Lvl 1|guard= All
|-
|startup= 18|active= 1(5)*15, 1|recovery= 26|frameAdv= -4
{{AttackVersion|name=j.236S|subtitle=|rowspan=2}}
|blockstun= 22|groundHit= |aiHit=
{{#lsth:DBFZ/SS Vegeta/Data|j.236S Full}}
|invul= |hitbox=
|-
|description=
{{Description|15|text= Frame advantage improves with range
}}
{{FrameData-DBFZ
|version=j.236S
|damage= 80*16|level= |attribute= Projectile Lvl 1|guard= All
|startup= 16|active= 1(5), 1(4)1(5)*7, 1|recovery= 21|frameAdv= +1
|blockstun= 22|groundHit= |aiHit=
|invul= |hitbox=
|description= Frame advantage improves with range
  }}
  }}
|}
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Consecutive Energy Blast
! colspan=16 style="background: white;"|Consecutive Energy Blast
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=A1/A2|subtitle=}}
|version=A1/A2
{{#lsth:DBFZ/SS Vegeta/Data|A1/A2 Full}}
|damage= 130x8|level= |attribute= Projectile Lvl 1|guard= All
|startup= 37, 5x7|active= 1x8|recovery= 69|frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Big Bang Attack
! colspan=16 style="background: white;"|Big Bang Attack
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}}
|version=236L+M |subtitle=or 236H+S
{{#lsth:DBFZ/SS Vegeta/Data|236LM Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{Description|15|text= Advantage on block improves with range
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.236L+M |subtitle=or j.236H+S
{{AttackVersion|name=j.236LM|subtitle=or j.236HS|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lsth:DBFZ/SS Vegeta/Data|j.236LM Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{Description|15|text= Advantage on block improves with range
|invul= |hitbox=
|description=
  }}
  }}
! colspan=16 style="background: white;"|Final Flash
! colspan=16 style="background: white;"|Final Flash
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214LM|subtitle=or 214HS}}
|version=214L+M |subtitle=or 214H+S
{{#lsth:DBFZ/SS Vegeta/Data|214LM Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SS Vegeta/Data|j.214LM Full}}
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214L+M |subtitle=or j.214H+S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Sources==
==Z Combo Table==
{| style="margin: 1em auto 1em auto;"
|+
|- style="vertical-align: top;"
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
!
! L !! M !! H !! S !! Cancel
|-
! 5L
| <span style="color:green">4LL<sup>[+]</sup>, 5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! <span style="color:blue">4LL<sup>[2L]</sup></span>
| <span style="color:green">5LL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 5LL
| <span style="color:green">5LLL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 5LLL
| - || - || - || - || Sp
|-
! 2L
| 5L, <span style="color:green">2LL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S || Sp
|-
! <span style="color:blue">2LL<sup>[5L]</sup></span>
| - || 5M, 2M, 6M || 5H, 2H || 5S || Sp
|-
! 5M
| - || 2M, 6M || 5H, 2H || 5S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 2M
| - || 5M, 6M || 5H, 2H || 5S || Sp
|-
! 6M
| - || - || - || - || -
|-
! 5H
| - || - || 2H || 5S || Sp
|-
! 2H
| - || - || - || - || Sp
|-
! 5S (1-8)
| - || - || 5H, 2H || - || Sp
|}
|
{| class="wikitable" style="text-align: center; margin-left: 10px;"
|+Air Z Combo
|-
!
! L !! M !! H !! S !! Cancel
|-
! j.L
| j.4LL, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
|-
! j.4LL
| - || j.M || j.H, j.2H || j.S || Jump, Sp
|-
! <span style="color:blue">j.LL<sup>[j.4LL, j.M]</sup></span>
| - || - || j.H, j.2H || j.S || Jump, Sp
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
| j.L, j.4LL || - || j.H, j.2H || j.S || Jump, Sp
|-
! j.H
| - || - || j.2H || j.S || Sp
|-
! j.2H
| - || - || - || j.S || Jump, Sp
|-
! j.S (1-5)
| - || - || - || - || Sp
|}
|}


*j.LL acts like j.M with better reach and only comes out on '''air-to-air''' hit on the point character.
:'''X''' = X is available on hit or block.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit.</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff.</span>
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X isn't available if Y has been used in the string.</span>
: '''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.


==Sources==
Placeholder


----
==Navigation==
{{CharLinks
{{#lsth:DBFZ/SS Vegeta/Data|Links}}
|charMainPage=DBFZ/SS Vegeta
{{notice|To edit frame data, edit values in [[DBFZ/SS Vegeta/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|videos=
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category:Vegeta]]
[[Category:Vegeta]]

Revision as of 13:27, 13 August 2019

System Data


Normal Attacks

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S or 5[S]
j.L
j.M
j.H
j.2H
j.S or j.[S]

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Interceptor Kick
j.2L

Remains active until Vegeta lands; *becomes more minus on block the earlier in active frames it connects

Super Dash Kick
236L
236M
236H
j.236L
j.236M
j.236H Crushing Knee Kick
214L

Disadvantage on block depends on which active frames connect

214M

Disadvantage on block depends on which active frames connect

214H

Disadvantage on block depends on which active frames connect

j.214L

Disadvantage on block depends on which active frames connect

j.214M

Disadvantage on block depends on which active frames connect

j.214H

Disadvantage on block depends on which active frames connect

Consecutive Energy Blast
236S
j.236S

Frame advantage improves with range

Assist

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Consecutive Energy Blast
A1/A2

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Big Bang Attack
236LM
or 236HS

Advantage on block improves with range

j.236LM
or j.236HS

Advantage on block improves with range

Final Flash
214LM
or 214HS
j.214LM
or j.214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S (1-8) - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S (1-5) - - - - Sp
  • j.LL acts like j.M with better reach and only comes out on air-to-air hit on the point character.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

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Navigation

To edit frame data, edit values in DBFZ/SS Vegeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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