Ground Z Combo
|
L |
M |
H |
S |
Cancel
|
5L
|
4LL[+], 5LL[+], 2L |
5M, 2M, 6M |
5H, 2H |
5S, 2S |
Jump[-], Sp
|
4LL[2L]
|
5LL[+] |
5M, 2M, 6M |
5H, 2H |
5S, 2S |
Jump[-], Sp
|
5LL
|
5LLL[+] |
5M, 2M, 6M |
5H, 2H |
5S, 2S |
Jump[-], Sp
|
5LLL
|
- |
- |
- |
- |
Sp
|
2L
|
5L, 2LL[+] |
5M, 2M, 6M |
5H, 2H |
5S, 2S |
Sp
|
2LL[5L]
|
- |
5M, 2M, 6M |
5H, 2H |
5S, 2S |
Sp
|
5M
|
- |
2M, 6M |
5H, 2H |
5S |
Jump[-], Sp
|
2M
|
- |
5M, 6M |
5H, 2H |
5S |
Sp
|
6M
|
- |
- |
- |
- |
-
|
5H
|
- |
- |
2H |
5S |
Sp
|
2H
|
- |
- |
- |
- |
Sp
|
5S
|
- |
- |
5H, 2H |
- |
Sp
|
|
Air Z Combo
|
L |
M |
H |
S |
Cancel
|
j.L
|
j.4LL, j.LL[-] |
j.M |
j.H, j.2H |
j.S |
Jump, Sp
|
j.4LL
|
- |
j.M |
j.H, j.2H |
j.S |
Jump, Sp
|
j.LL[j.4LL, j.M]
|
- |
- |
j.H, j.2H |
j.S |
Jump, Sp
|
j.M[j.LL]
|
j.L, j.4LL |
- |
j.H, j.2H |
j.S |
Jump, Sp
|
j.H
|
- |
- |
j.2H |
j.S |
Sp
|
j.2H
|
- |
- |
- |
j.S |
Jump, Sp
|
j.S
|
- |
- |
- |
- |
Sp
|
- 5[S] and j.[S] can be inputted by either holding down the button or pressing each shot individually, whichever way they still count as one move.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
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