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DBFZ/SS Vegeta/Frame Data
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SS Vegeta
Revision as of 19:35, 29 January 2018 by
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(Created page with "{{CharNav |charMainPage=DBFZ/SS Vegeta |image=DBFZ SSVegeta Portrait.png |videos= |forums= }} <div style="float:left; margin-right:25px;"> {{TOC limit|3}} </div> ==DBFZ/Syst...")
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File:DBFZ SSVegeta Portrait.png
Navigation
Overview
Combos
Strategy/Counter Strategy
Full Frame Data
System Data
Health
:
Prejump:
Assist Cooldown:
Normals
Source:
Normal Attacks
Version
Damage
Guard
How this attack can be guarded.
Smash
Which type of cinematic this attack can trigger.
Startup
Shows how many frame that the corresponding move needs to go through in order to reach its active frames.
Active
Shows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup.
Recovery
Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.
Frame Adv.
The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.
Invul.
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Template:Navbar-DBFZ
Contents
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Contents
1
System Data
2
Normals
3
Normal Attacks