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Glossary
How do I read frame data?
Frame Data Glossary
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Smash
|
Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
Smash
U
|
Up Smash
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U+
|
Up Smash that can trigger D+ Smash
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D
|
Down Smash
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D+
|
Down Smash that requires hitting with U+ Smash earlier in the combo
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V
|
Vanish
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1
|
Only triggers if no Smash of the same type has been used
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2
|
Triggers even if the same type has been used, but only once
|
3
|
Always triggers
|
|
Prorate
|
How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table.
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Guard
|
How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
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Startup
|
Number of frames for this move to reach the first active frame (includes the first active frame).
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Active
|
Number of active frames in this attack. Values in () are for gaps between hits of an attack.
|
Recovery
|
Number of frames this move is in a recovery state before returning to neutral.
|
OnBlock
|
After blocking this attack, how soon can the attacker move compared to the defender.
- A positive value means the attacker can move first.
- A negative value means the defender can move first.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln
|
Attribute and Hitbox invincibility for this attack
|
Level
|
Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
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Blockstun
|
When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun.
|
GroundHit
|
When hitting a grounded opponent, how many frames of hitstun they experience.
|
AirHit
|
When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values
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- Air blocking adds 2F of blockstun
- Landing while in blockstun adds an extra 4F of blockstun
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For more values, see DBFZ/Frame Data
|
Normal Attacks
| input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
---|
| input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
---|
| 5L | 400 | | | All | 6 | 3 | 12 | -3 | | | | | |
| 5LL | 700 | | | All | 10 | 4 | 14 | -2 | | | | | |
| 5LLL | 700 / 1000 | U3+ | | All | 12 | 3 | 21 | -2 | | | | | |
| 5M | 700 | | | All | 9 | 6 | 15 | -5 | | | | | |
| 5H | 850 | U1 | | All | 14 | 6 | 18 | -8 | | | | | |
| 5S | 250×8 | | | All | 13 | [1(9)] ×8 | 24 | -2 | | | | | |
| 2L | 400 | | | Low | 7 | 3 | 13 | -4 | | | | | |
| 2M | 700 | | | Low | 10 | 4 | 17 | -5 | | | | | |
| 2H | 850 | U1+ | | All | 13 | 3 | 30 | -17 | | | | | |
| 6M | 850 | | | High | 24 | 6 | 10 | 0 | | | | | |
| j.L | 400 | | | High | 6 | 3 | 13 | | | | | | |
| j.M | 700 | | | High | 10 | 5 | 13 | | | | | | |
| j.H | 850 / 1000 | D1+ [D3+] | | High | 13 | 6 | 22 | | | | 10 | | |
| j.S | 250×5 | | | All | 12 | [1(9)] ×5 | 23 | | | | 20 | | |
| j.2H | 850 | U1+ | | All | 12 | 3 | 12 | | | | 15 | | |
Special Moves
| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
---|
| j.2L | L Interceptor Kick | 900 | | | All | 12 | Until Landing | 13 | -7 ~ -1 | | 2 | 13 | Ground Bounce | Soft KD |
| j.2M | M Interceptor Kick | 950 | D1 | | All | 17 | Until Landing | 13 | -7 ~ -1 | | 2 | 13 | Ground Bounce | Soft KD |
| 236L | L Super Dash Kick | 900 | | | All | 11 | 6 | 26 | -5 | | | 22 | | |
| 236M | M Super Dash Kick | 300×2, 500 | U1+ | | All | 11 | 4(10)4(11)8 | 17 | -5 | | | 15 | | |
| 236H | H Super Dash Kick | 1000 | U1+ | | All | 11 | 12 | 23 | -19 | | | 15 | | |
| j.236L | Air L Super Dash Kick | 900 | | | All | 10 | 6 | 26 | -5 | | | 21 | | |
| j.236M | Air M Super Dash Kick | 300×2, 500 | U1+ | | All | 11 | 4(10)4(11)8 | 27 | | | | 15 | | |
| j.236H | Air H Super Dash Kick | 1000 | U1+ | | All | 10 | 12 | 15 | | | | 15 | | |
| 214L | L Crushing Knee Kick | 900 | | | All | 9 | 9 | 31 | -28 | 1- | | 13 | | |
| 214M | M Crushing Knee Kick | 800,300 | D1 | | All | 16 | 12 | 30 | -30 | Full 1-19 | | 13 | | |
| 214H | H Crushing Knee Kick | 800,100×5,300 | D1 | | All | 9 | 22 | 37 | -47 | Full 1-11 | | 13 | | |
| j.214L | Air L Crushing Knee Kick | 900 | | | All | 9 | 9 | 27 | | Head 1- | | 13 | | |
| j.214M | Air M Crushing Knee Kick | 800,300 | D1 | | All | 12 | 12 | 33 | | Full 1-15 | | 13 | | |
| j.214H | Air H Crushing Knee Kick | 800,100×5,300 | D1 | | All | 9 | 12 | 27 | | Full 1-11 | | 13 | | |
| 236S | Consecutive Energy Blast | 100×16 | | | All | 9 | [1(5)] ×15, 1 | 26 | -7 | | | 22 | | |
| j.236S | Air Consecutive Energy Blast | 100×16 | | | All | 9 | 1(5), [1(4)1(5)]×7, 1 | 21 | | | | 22 | | |
Z Assists
| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| Assist A | Consecutive Energy Blast | 130×8 | | | All | 37 | [1(4)]×8 | 69 | +86 | | | | Launch | |
| Assist B | Super Dash Kick | 800 | | | All | 20 | 6 | Total 82~116 | +31 | | | 31 | Launch | 45 |
| Assist C | Crushing Knee Kick | 180×6, 400 | | | All | 40 [20] | 22 | Total 126~177 | +18 ~ +24 | 36-? Full | | 6f per hit | Launch | 93 |
Super Moves
| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| 236L+M | L+M Big Bang Attack | 2200 | UDV | | All | 9+4 | | Total 69 | -27 | 9-21 All | | | | |
| 236H+S | H+S Big Bang Attack | 2200 | UDV | | All | 9+4 | | Total 69 | -41 | 9-21 All | | | | |
| j.236L+M | Air Big Bang Attack | 2200 | UDV | | All | 9+4 | | Total 69 | -26 | 9-21 All | | | | |
| 214L+M | Final Flash | 220×20 | UDV | | All | 12+3 | 85 | 50 | -34 | 1-28 All | | 16 | | |
| j.214L+M | Air Final Flash | 220×20 | UDV | | All | 12+3 | 85 | Until Landing | | 1-28 All | | 16 | | |
Z Combo Table
Ground Z Combo
|
L |
M |
H |
S |
Cancel
|
5L[2]
|
5L[+], 5LL[+], 2L |
5M, 2M, 6M |
5H, 2H |
5S |
DR, Jump[-], Sp
|
5LL
|
5LLL[+] |
5M, 2M, 6M |
5H, 2H |
5S |
Jump[-], Sp
|
5LLL
|
- |
- |
- |
- |
Sp
|
2L[2]
|
5L, 2L[+] |
5M, 2M, 6M |
5H, 2H |
5S |
Sp
|
5M
|
- |
2M, 6M |
5H, 2H |
5S |
Jump[-], Sp
|
2M
|
- |
5M, 6M |
5H, 2H |
5S |
Sp
|
6M
|
- |
- |
- |
- |
-
|
5H
|
- |
- |
2H |
5S |
Sp
|
2H
|
- |
- |
- |
- |
Sp
|
5S
|
- |
- |
5H, 2H |
- |
Sp
|
Air Z Combo
|
L |
M |
H |
S |
Cancel
|
j.L[2]
|
j.L, j.LL[-] |
j.M |
j.H, j.2H |
j.S |
Jump, Sp
|
j.LL[j.M]
|
- |
- |
j.H, j.2H |
j.S |
Jump, Sp
|
j.M[j.LL]
|
j.L |
- |
j.H, j.2H |
j.S |
Jump, Sp
|
j.H
|
- |
- |
j.2H |
j.S |
Sp
|
j.2H
|
- |
- |
- |
j.S |
Jump, Sp
|
j.S
|
- |
- |
- |
- |
Sp
|
- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources
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