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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Some of the highest damage potential in the game | * Some of the highest damage potential in the game. | ||
* High meter gain. | |||
* Very good corner carry. | |||
* High meter gain | |||
* | |||
* Assisted 50/50's on demand with Lightning Legs. | * Assisted 50/50's on demand with Lightning Legs. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Stubby limbs that equal short-ranged normals require strong spacing awareness in neutral. | * Stubby limbs that equal short-ranged normals require strong spacing awareness in neutral. | ||
* | * Unique combo structure with a profound learning curve. | ||
* His best combos don't end with sliding knockdown without spending extra resources. | |||
* | |||
|- | |- | ||
|} | |} | ||
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==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_5L.png |caption= | |image=DBFZ_TeenGohan_5L.png |caption= | ||
|image2=DBFZ_TeenGohan_5LL.png |caption2= | |image2=DBFZ_TeenGohan_5LL.png |caption2= | ||
|image3=DBFZ_TeenGohan_5LLL.png |caption3=O M N I D I R E C T I O N A L<br/>T R A C K I N G | |image3=DBFZ_TeenGohan_5LLL.png |caption3=O M N I D I R E C T I O N A L<br/>T R A C K I N G | ||
|name=5L | |name=5L | ||
Line 68: | Line 56: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* One of the better reaching first light normals. | * Advances forward. | ||
One of the better reaching first light normals. | |||
}} | |||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|5LL}} | {{#lsth:DBFZ/Teen Gohan/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Launches on hit. | ||
* | * Recovers in the air. In the corner where 2L doesn't whiff, 5LL can easily be used for high-low mixup. | ||
* Leaves Gohan high enough after the recovery to air dash over most crouching characters and cross them up. | |||
}} | |||
* Leaves Gohan high enough after the recovery to air dash over crouching | |||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|5LLL}} | {{#lsth:DBFZ/Teen Gohan/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Tracks vertically to almost super jump height and has long horizontal range. | ||
* On hit, can side switch midscreen by delaying follow ups. | |||
* On hit | * Has head property. | ||
* | While in Sparking, 5LLL > airdash j.L is a true blockstring. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_5M.png |caption= | |image=DBFZ_TeenGohan_5M.png |caption= | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
Line 110: | Line 88: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* The shortest reaching 5M in the game but also has pretty good frame advantage | * The shortest reaching 5M in the game but also has pretty good frame advantage. | ||
* Great for stagger pressure and hit confirms | * Great for stagger pressure and hit confirms. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_5H.png |caption= | |image=DBFZ_TeenGohan_5H.png |caption= | ||
|name=5H | |name=5H | ||
|data= | |data= | ||
Line 125: | Line 103: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Standard | * Standard 5H. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_5S.png |caption= | |image=DBFZ_TeenGohan_5S.png |caption= | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
Line 139: | Line 117: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Hold or mash S to shoot all 4 Ki blasts. | ||
* Fourth hit | * Fourth hit launches. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_2L.png |caption= | |image=DBFZ_TeenGohan_2L.png |caption= | ||
|name=2L | |name=2L | ||
|data= | |data= | ||
Line 156: | Line 132: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Very short range. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_2M.png |caption= | |image=DBFZ_TeenGohan_2M.png |caption= | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
Line 173: | Line 147: | ||
{{Description|7|text= | {{Description|7|text= | ||
* A slide with below average range and speed compared to other slides. The range is increased considerably when performed from a dash, including micro-dashes. | * A slide with below average range and speed compared to other slides. The range is increased considerably when performed from a dash, including micro-dashes. | ||
* | * Long active frames make this a superior meaty. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_2H.png |caption= | |image=DBFZ_TeenGohan_2H.png |caption= | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
Line 187: | Line 161: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Airborne 2H. | ||
Depending on the angle, the followup Super Dash can switch sides. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_2S.png |caption= | |image=DBFZ_TeenGohan_2S.png |caption= | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
Line 204: | Line 176: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * A slow Ki blast that explodes only when it touches the ground. The explosion also has Ki blast property. | ||
* | * Ki blast on the way down keeps grounded opponent standing, ground bounces airborne. | ||
* Explosion always launches. | |||
* [2]S leaps backward, 2S and 3S leaps forward. | * [2]S leaps backward, 2S and 3S leaps forward. | ||
* | * Recovers in the air. | ||
The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs. | The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs. | ||
Most combo notations use 1S to refer to backward leap, and 3S for forward leap. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_6M.png |caption= | |image=DBFZ_TeenGohan_6M.png |caption= | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
Line 224: | Line 197: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead with | * Universal overhead with short reach. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_jL.png |caption= | |image=DBFZ_TeenGohan_jL.png |caption= | ||
|name=j.L | |name=j.L | ||
|data= | |data= | ||
Line 238: | Line 211: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Mini sword normal | * Mini sword normal. | ||
* The hitbox extends well past the hurtbox and is placed low. | * The hitbox extends well past the hurtbox and is placed low. | ||
* Good for double overheads, fuzzies and cross-ups. Decent air-to-air with forward momentum. | * Good for double overheads, fuzzies and cross-ups. Decent air-to-air with forward momentum. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.M</font> ====== | ====== <font style="visibility:hidden" size="0">j.M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_jM.png |caption= | |image=DBFZ_TeenGohan_jM.png |caption= | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
Line 254: | Line 227: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Range and active frames typical of a | * Range and active frames typical of a j.L rather than a j.M. | ||
* The hitbox extends lower than the visual would suggest. | * The hitbox extends lower than the visual would suggest. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_jH.png |caption= | |image=DBFZ_TeenGohan_jH.png |caption= | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
Line 270: | Line 242: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* The low reaching hitbox makes it a good button for air-to-ground, but it is difficult to use in cross ups or air-to-air. | * The low reaching hitbox makes it a good button for air-to-ground, but it is difficult to use in cross ups or air-to-air. | ||
}} | |||
}} | }} | ||
Line 286: | Line 256: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Hold or mash S to shoot all 4 Ki blasts. | ||
* | * First 3 hits keep grounded opponent standing. Fourth hit launches. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_j2H.png |caption= | |image=DBFZ_TeenGohan_j2H.png |caption= | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
Line 304: | Line 273: | ||
* Typical air launcher. | * Typical air launcher. | ||
* Stops all air momentum and raises Gohan up and forward slightly. | * Stops all air momentum and raises Gohan up and forward slightly. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2S</font> ====== | ====== <font style="visibility:hidden" size="0">j.2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_2S.png |caption= | |image=DBFZ_TeenGohan_2S.png |caption=This is where the fun begins | ||
|name=j.2S | |name=j.2S | ||
|data= | |data= | ||
Line 317: | Line 286: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * 2S but in the air. | ||
* | * j.[1]S leaps backward, j.1S and j.2S leaps forward. | ||
* Leaping forward keeps all momentum. | |||
* | |||
j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, this tiny difference between normal j.2S and j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible. | j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, this tiny difference between normal j.2S and j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible. | ||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">5-Hit Combo</font> ====== | ====== <font style="visibility:hidden" size="0">5-Hit Combo</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_FiveHitCombo.png |caption= | |image=DBFZ_TeenGohan_FiveHitCombo.png |caption=LARIAT | ||
|input=236L/M/H | |input=236L/M/H | ||
|name=5-Hit Combo | |name=5-Hit Combo | ||
Line 336: | Line 302: | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | |||
* 236L/M on hit can press L/M/H to follow up with side switching attacks. | |||
}} | |||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|236L}} | {{#lsth:DBFZ/Teen Gohan/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* A fast kick that covers | * A fast kick that covers almost halfscreen. | ||
* | * Keeps grounded opponent standing. | ||
* | }} | ||
* | {{AttackVersion|name=M}} | ||
* | {{#lsth:DBFZ/Teen Gohan/Data|236M}} | ||
* | {{!}}- | ||
{{Description|8|text= | |||
* Reaches almost fullscreen. | |||
* On block, can cross over the opponent. | |||
* Sends the opponent flying. | |||
If Gohan is pushing against a small, crouching character from midscreen, this move will hit from their back. | |||
}} | |||
{{AttackVersion|name=H}} | |||
{{#lsth:DBFZ/Teen Gohan/Data|236H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* A tiny bit shorter than 236M. | |||
* On hit, automatically performs all followups. Stays same side, Smash on the last hit. | |||
* Smash hit wall bounces, can followup with Super Dash for sliding knockdown. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5-Hit Combo Follow-Up 1-3</font> ====== | |||
{{MoveData | |||
|image=DBFZ_TeenGohan_FiveHitCombo2.png |caption= | |||
|input=5-Hit Combo L/M > L/M | |||
|name=5-Hit Combo Follow-Up 1-3 | |||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:DBFZ/Teen Gohan/Data|236X > L}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | |||
* Keeps grounded opponent in place if they're on the ground | |||
* Gently knock away airborne opponent. | |||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|236M}} | {{#lsth:DBFZ/Teen Gohan/Data|236X > M}} | ||
{{!}}- | |||
{{Description|8|text= | |||
* Sends opponent far away into a weak wall bounce. | |||
With proper timing 236M~LMLM will carry an opponent almost corner to corner. At closer ranges you do airdash Dragon Rush for a sliding knockdown. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5-Hit Combo Follow-Up 4</font> ====== | |||
{{MoveData | |||
|image=DBFZ_TeenGohan_FiveHitCombo3.png |caption= | |||
|input=5-Hit Combo Follow-Up 1-3 > L/M/H or 5-Hit Combo > H | |||
|name=5-Hit Combo Follow-Up 1-3 | |||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:DBFZ/Teen Gohan/Data|236X > X > L}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Sends the opponent behind Gohan. Smash hit corner bounces. | ||
}} | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/Teen Gohan/Data|236X > X > M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | |||
* Sends the opponent in front of Gohan. Smash hit corner bounces. | |||
In the corner, non-Smash hit can link into air normals. | |||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Teen Gohan/Data| | {{#lsth:DBFZ/Teen Gohan/Data|236X > X > H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Immediately ends the sequence, compound damage from unused followups. E.g. if there's 3 followups left, it will do 550*2, 700. | ||
* Sends the opponent in front of Gohan. Smash hit wall bounces. can followup with Super Dash for sliding knockdown. | |||
* | }} | ||
* | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Flying Kick</font> ====== | ====== <font style="visibility:hidden" size="0">Flying Kick</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_FlyingKick.png |caption= Lightning Legs! | |image=DBFZ_TeenGohan_FlyingKick.png |caption=Lightning Legs! | ||
|input=j.236L/M/H | |input=j.236L/M/H | ||
|name=Flying Kick | |name=Flying Kick | ||
Line 389: | Line 393: | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | |||
* Upon using, Gohan pauses for a split second and starts a fall. L version keeps all momentum, M and H always moves forward. | |||
* Smash on the last hit. | |||
}} | |||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|j.236L}} | {{#lsth:DBFZ/Teen Gohan/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Hold down L, M | * Hold down L, M, H to continue kicking until landing. Performs 3 kicks at minimum. | ||
* Very long landing recovery which can only be Super cancelled. Combos into both Supers at intermediate hitstun decay. | |||
* Very long landing recovery which can only be | |||
* Safe on block (-5) despite the recovery. | * Safe on block (-5) despite the recovery. | ||
Depending on the height, Gohan will do an extra kick before landing even if no buttons are held to make it easier to combo afterward. | |||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|j.236M}} | {{#lsth:DBFZ/Teen Gohan/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Performs 7 kicks, but on hit/block he will still do 7 more anyway. | ||
* | * Always moves forward. | ||
* On hit | * On hit, only recovers upon landing. Smash hit wall bounces, can link into 236M from midscreen. | ||
* On block, Gohan will reposition himself to a fixed height. | |||
Safe on block (-2), you can either sneak in a j.L before landing or backdash and reset to neutral. | |||
}} | |||
* On block will | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|j.236H}} | {{#lsth:DBFZ/Teen Gohan/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Similar to | * Similar to M version but with 13 kicks. | ||
* | * On hit, recovers in the air. Smash hit causes a big wall bounce. | ||
Plus on block (+2), but j.236H > j.L can still be 2H'd. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Super Dragon Flight</font> ====== | ====== <font style="visibility:hidden" size="0">Super Dragon Flight</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_SuperDragonFlight.png |caption= | |image=DBFZ_TeenGohan_SuperDragonFlight.png |caption= | ||
|input=214L/M/H | |input=214L/M/H | ||
|name=Super Dragon Flight | |name=Super Dragon Flight | ||
Line 437: | Line 434: | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | |||
* Smash on the first hit. | |||
* On hit, there's a small window before he leaves the ground that can be cancelled into Supers. | |||
}} | |||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|214L}} | {{#lsth:DBFZ/Teen Gohan/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Frame 1 anti-air. | ||
Unscaled starter, a great punish for willy nilly Vanishes. | |||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|214M}} | {{#lsth:DBFZ/Teen Gohan/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Frame 1 full invul. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
Line 462: | Line 456: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Frame 1 full invul. | ||
* | * Smash hit performs the full uppercut. This uppercut can be Vanish cancelled. | ||
* Gut punch crumples grounded opponent on Smash hit, launches them high up on non-Smash. | |||
}} | |||
* | |||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_SuperDragonFlight.png |caption= | |image=DBFZ_TeenGohan_SuperDragonFlight.png |caption=r u ok | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Super Dragon Flight | |name=Super Dragon Flight | ||
Line 482: | Line 473: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * DP on demand. | ||
* Good for controlling vertical space and during aerial scrambles where the assist comes from out of view below. | * Good for controlling vertical space and during aerial scrambles where the assist comes from out of view below. | ||
}} | |||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Motionless Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Motionless Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_MotionlessKamehameha.png |caption= | |image=DBFZ_TeenGohan_MotionlessKamehameha.png |caption= | ||
|image2=DBFZ_TeenGohan_MotionlessKamehameha2.png |caption2= | |image2=DBFZ_TeenGohan_MotionlessKamehameha2.png |caption2= | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|name=Motionless Kamehameha | |name=Motionless Kamehameha | ||
Line 501: | Line 488: | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Teen Gohan/Data| | {{#lsth:DBFZ/Teen Gohan/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Minimum damage: 91*10 (910). | * Minimum damage: 91*10 (910). | ||
* Drags the opponent down during the beam making it possible to chain into supers that are low to the ground. | * Drags the opponent down during the beam making it possible to chain into supers that are low to the ground. | ||
* Last hit launches | * Last hit launches. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Father-Son Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Father-Son Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_TeenGohan_FatherSonKamehameha.png |caption= | |image=DBFZ_TeenGohan_FatherSonKamehameha.png |caption= | ||
|image2=DBFZ_TeenGohan_FatherSonKamehameha2.png |caption2= | |image2=DBFZ_TeenGohan_FatherSonKamehameha2.png |caption2= | ||
|image3=DBFZ_TeenGohan_FatherSonKamehamehaFullPower.png |caption3= | |image3=DBFZ_TeenGohan_FatherSonKamehamehaFullPower.png |caption3=Just like in the anime | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S | ||
|name=Father-Son Kamehameha | |name=Father-Son Kamehameha | ||
Line 523: | Line 508: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Father-Son Kamehameha}} | {{AttackVersion|name=Father-Son Kamehameha}} | ||
{{#lsth:DBFZ/Teen Gohan/Data| | {{#lsth:DBFZ/Teen Gohan/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Minimum damage: 87*20 (1740). | * Minimum damage: 87*20 (1740). | ||
* Good oki. Gohan can beat wake up 2H with a regular jump air attack. | * Good oki. Gohan can beat wake up 2H with a regular jump air attack. | ||
Hits full screen and has good vertical reach as well. Slower | Hits full screen and has good vertical reach as well. Slower startup than average so be careful about using it as a reversal. | ||
}} | |||
{{AttackVersion|name=Full Power|subtitle=Hold down any button on hit or clash}} | {{AttackVersion|name=Full Power|subtitle=Hold down any button on hit or clash}} | ||
{{#lsth:DBFZ/Teen Gohan/Data|214[ | {{#lsth:DBFZ/Teen Gohan/Data|214[LM]}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Minimum damage: 87*20, 55*20 (2840). | * Minimum damage: 87*20, 55*20 (2840). | ||
* Weak oki. Gohan can maintain pressure at close range but nothing more. | * Weak oki. Gohan can maintain pressure at close range but nothing more. | ||
Not efficient but good for finishing opponents. | |||
}} | |||
}} | }} | ||
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{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Gohan]] | [[Category:Gohan]] |
Revision as of 21:03, 15 October 2019
Son Gohan (Teen) |
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|
Overview
Named in honor of his father's adoptive grandfather, Son Gohan (AKA Sun Wufan) is the firstborn son of Goku. Even as a young child, Gohan possessed hidden reservoirs of power that he could tap into when his anger is stoked. Young Gohan abhorred violence, but always came to the aid of his father and their friends when the need arose, eventually becoming the first to attain the state of Super Saiyan 2 during his battle against the villainous android Cell.
In Dragon Ball FighterZ, the younger version of Gohan is a fast and powerful fighter who makes up for his lack of range with overwhelming strength that can subdue careless opponents quickly.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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Depending on the angle, the followup Super Dash can switch sides. |
2S
2S |
Template:AttackDataHeader-DBFZ
| |||||
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The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs. Most combo notations use 1S to refer to backward leap, and 3S for forward leap. |
6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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|
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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|
j.2S
j.2S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, this tiny difference between normal j.2S and j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible. |
Specials
5-Hit Combo
5-Hit Combo 236L/M/H |
Template:AttackDataHeader-DBFZ |
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5-Hit Combo Follow-Up 1-3
5-Hit Combo Follow-Up 1-3 5-Hit Combo L/M > L/M |
Template:AttackDataHeader-DBFZ |
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5-Hit Combo Follow-Up 4
5-Hit Combo Follow-Up 1-3 5-Hit Combo Follow-Up 1-3 > L/M/H or 5-Hit Combo > H |
Template:AttackDataHeader-DBFZ |
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Flying Kick
Flying Kick j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Super Dragon Flight
Super Dragon Flight 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Assist
Super Dragon Flight A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Motionless Kamehameha
Motionless Kamehameha 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Father-Son Kamehameha
Father-Son Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.