* A slide with below average range and speed compared to other slides. The range is increased considerably when performed from a dash, including micro-dashes.
* A slide with below average range and speed compared to other slides. The range is increased considerably when performed from a dash, including micro-dashes.
|image=DBFZ_TeenGohan_2S.png |caption=This is where the fun begins
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Revision as of 21:04, 15 October 2019
Son Gohan (Teen)
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Defensive/Rushdown, Zoning, Power
Team Role
Any
Overview
Named in honor of his father's adoptive grandfather, Son Gohan (AKA Sun Wufan) is the firstborn son of Goku. Even as a young child, Gohan possessed hidden reservoirs of power that he could tap into when his anger is stoked. Young Gohan abhorred violence, but always came to the aid of his father and their friends when the need arose, eventually becoming the first to attain the state of Super Saiyan 2 during his battle against the villainous android Cell.
In Dragon Ball FighterZ, the younger version of Gohan is a fast and powerful fighter who makes up for his lack of range with overwhelming strength that can subdue careless opponents quickly.
Strengths/Weaknesses
Strengths
Weaknesses
Some of the highest damage potential in the game.
High meter gain.
Very good corner carry.
Assisted 50/50's on demand with Lightning Legs.
Stubby limbs that equal short-ranged normals require strong spacing awareness in neutral.
Unique combo structure with a profound learning curve.
His best combos don't end with sliding knockdown without spending extra resources.
A slide with below average range and speed compared to other slides. The range is increased considerably when performed from a dash, including micro-dashes.
A slow Ki blast that explodes only when it touches the ground. The explosion also has Ki blast property.
Ki blast on the way down keeps grounded opponent standing, ground bounces airborne.
Explosion always launches.
[2]S leaps backward, 2S and 3S leaps forward.
Recovers in the air.
The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs.
Most combo notations use 1S to refer to backward leap, and 3S for forward leap.
j.[1]S leaps backward, j.1S and j.2S leaps forward.
Leaping forward keeps all momentum.
j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, this tiny difference between normal j.2S and j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible.
To edit frame data, edit values in DBFZ/Teen Gohan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.