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{{Description|7|text= | {{Description|7|text= | ||
* Ki blast that explodes only when it touches the ground. The explosion also has Ki blast property. | * Ki blast that explodes only when it touches the ground. The explosion also has Ki blast property. | ||
* Ki blast on the way down keeps grounded opponent standing, ground bounces airborne opponent. | * Ki blast on the way down keeps grounded opponent standing, ground bounces airborne opponent. Explosion always launches. | ||
* [2]S leaps backward, 2S and 3S leaps forward. Leaps keep all momentum if Gohan is also moving in the same direction. | |||
* [2]S leaps backward, 2S and 3S leaps forward. | |||
* Recovers in the air. | * Recovers in the air. | ||
The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs. | The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs. | ||
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* 2S but in the air. | * 2S but in the air. | ||
* j.[1]S leaps backward, j.1S and j.2S leaps forward. | * j.[1]S leaps backward, j.1S and j.2S leaps forward. | ||
j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, the tiny momentum difference between a normal j.2S and a j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible. | j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, the tiny momentum difference between a normal j.2S and a j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible. | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* 236L/M on hit can press L/M/H for extra attacks. Each | * 236L/M on hit can press L/M/H for extra attacks. Each followup switches sides. | ||
* Doesn't have Head property. | * Doesn't have Head property. | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Reaches almost halfscreen. | ||
* Keeps grounded opponent standing. | * Keeps grounded opponent standing. | ||
}} | }} | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Sends opponent far away into a weak wall bounce. | * Sends opponent far away into a weak wall bounce. | ||
With proper timing 236M~LMLM will carry an opponent almost corner to corner | With proper timing 236M~LMLM will carry an opponent almost corner to corner. | ||
}} | }} | ||
}} | }} | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Sends the opponent in front of Gohan. Smash hit corner bounces. | * Sends the opponent in front of Gohan. Smash hit corner bounces. | ||
In the corner, non-Smash hit can link into j.L, j.M and j.236L/H. | In the corner, Smash hit can link into j.DR, non-Smash hit can link into j.L, j.M and j.236L/H. | ||
}} | }} | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Minimum damage: 91*10 (910). | * Minimum damage: 91*10 (910). | ||
* | * Close hit, the beam will try to vacuum the opponent into its center, making it possible to DHC into some grounded Supers. | ||
}} | }} | ||
}} | }} |
Revision as of 16:02, 16 October 2019
Son Gohan (Teen) |
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Overview
Named in honor of his father's adoptive grandfather, Son Gohan (AKA Sun Wufan) is the firstborn son of Goku. Even as a young child, Gohan possessed hidden reservoirs of power that he could tap into when his anger is stoked. Young Gohan abhorred violence, but always came to the aid of his father and their friends when the need arose, eventually becoming the first to attain the state of Super Saiyan 2 during his battle against the villainous android Cell.
In Dragon Ball FighterZ, the younger version of Gohan is a fast and powerful fighter who makes up for his lack of range with overwhelming strength that can subdue careless opponents quickly.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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Depending on the angle, the followup Super Dash can switch sides. |
2S2
2S |
Template:AttackDataHeader-DBFZ
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The directional input is what controls which way he moves. So if you tap 2 but hold S, he still moves forward. His j.2S also has similar quirk but with different directional inputs. Most combo notations use 1S to refer to backward leap, and 3S for forward leap. |
6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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j.2S
j.2S |
Template:AttackDataHeader-DBFZ
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j.S > j.2[S] will cause Gohan to kara cancel his next j.S with j.2S, the tiny momentum difference between a normal j.2S and a j.2S kara cancelled from j.S enables some advanced combos that would otherwise be impossible. |
Specials
5-Hit Combo
5-Hit Combo 236L/M/H |
Template:AttackDataHeader-DBFZ |
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5-Hit Combo Follow-Up 1-3
5-Hit Combo Follow-Up 1-3 5-Hit Combo L/M > L/M |
Template:AttackDataHeader-DBFZ |
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5-Hit Combo Follow-Up 4
5-Hit Combo Follow-Up 4 5-Hit Combo Follow-Up 1-3 > L/M/H or 5-Hit Combo > H |
Template:AttackDataHeader-DBFZ |
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Flying Kick
Flying Kick j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Super Dragon Flight
Super Dragon Flight 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Assist
Super Dragon Flight A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Motionless Kamehameha
Motionless Kamehameha 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Father-Son Kamehameha
Father-Son Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.