< DBFZ
(Considering that Teen Gohan's meter gain is extremely high, optimal combos needing to waste a bar to keep the corner is a seldom of an issue.) |
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Revision as of 05:41, 9 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Gohan (Teen) | |
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Play-style | Rushdown, Pressure, Mix-up |
Team Role | Point |
Overview
"I don't really like to fight, but sometimes victory is the only option!" | |
Lore: | Named in honor of his father's adoptive grandfather, Son Gohan/Sun Wufan is the firstborn son of Goku. Even as a young child, Gohan possessed hidden reservoirs of power that he could tap into when his anger is stoked. Young Gohan abhorred violence, but always came to the aid of his father and their friends when the need arose, eventually becoming the first to attain the state of Super Saiyan 2 during his battle against the villainous android Cell. |
Voice: | Japanese: Masako Nozawa English: Colleen Clinkenbeard |
Playstyle
Teen Gohan Teen Gohan is a defensive fighter who makes up for his lack of range with explosive damage output and oppressive mix-ups that can subdue careless opponents quickly.
Pros
Cons
- Autocombo: Possesses the best autocombo in the game.
- Incredible Damage and Combos: Boasts some of the highest damaging and flexible combos in the game. Excellent corner carry with bomb loops, extreme meter gain, and high damaging supers.
- Flying Kick: A fantastic special move that's great in combos and can create 50/50s on demand when paired with an assist.
- Reversal: Super Dragon Flight is both a great anti-air and an invulnerable move for escaping pressure.
- Good Mixups: Amazing left-right mixup with IAD j.L. Autocombo/2H sets up an assist mixup with j.236M/H.
- Ranged Presence: Great and fast grounded ki-blasts.
- Great Support Value: Assist A is good for vertical neutral control, Assist B is good for combos and baiting super dash, and Assist C is also good for combos and lockdown pressure when blocked.
- Short Reach: Stubby normals (all except for 5LLL) require strong spacing awareness in neutral.
- Limited Ranged Game: Lacks a beam property move.
- Weak Air-Game: Limited offensive options in the air; his j.S doesn't have a great angle, and Flying Kick can only be used defensively.
- Needy: Needs assists to function well: combo routes, 50/50s, and general neutral.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S2
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
5-Hit Combo
5-Hit Combo 236L/M/H |
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5-Hit Combo Follow-up 1-3
5-Hit Combo Follow-up 1-3 5-Hit Combo L/M > L/M |
Template:AttackDataHeader-DBFZ |
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5-Hit Combo Follow-up 4
5-Hit Combo Follow-up 4 5-Hit Combo L/M > H, 5-Hit Combo Follow-up 1-2 > H, or 5-Hit Combo Follow-up 3 > L/M/H |
Template:AttackDataHeader-DBFZ |
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Flying Kick
Flying Kick j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Super Dragon Flight
Super Dragon Flight 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Dragon Flight Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Masendan Assist B |
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Assist C
Flying Kick Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Motionless Kamehameha
Motionless Kamehameha 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Father-Son Kamehameha
Father-Son Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Teen Gohan/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.