DBFZ/Teen Gohan/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+DBL.png becomes 236L
> = Cancel into the next attack
, = Link the next attack after preceding move's recovery
|> or ▷ = After landing
jc = Jump cancel
sjc = Super jump cancel
IAD = Instant Air Dash
DR = Dragon Rush
SD = Super Dash
[X] = Hold input X
]X[ = Release input X
(N) = Attack must deal N number of hits
{...}xN = Repeat ... N number of times

Combo List[edit]

No meter combos[edit]

Midscreen[edit]

  • (5L/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL

Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super.

  • (5L/2LL) > 2M > 5M > sjc > j.LLS > j.2S > SD > j.LM > jc > j.LM > j.236M > 5L > 5M > sjc > j.LL2H > jc > j.LLL

Corner to Corner solo combo. Doesn't give a sliding knockdown.

  • (5L/2LL) > 2M > 5M > jc > j.MLL > jc > j.LLS > j.2S > delay SD > j.LH > j.236[L]

Smashless, assist extention/super ender friendly. This combo is your best friend.

Corner[edit]

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.LH > j.236[L]

Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.dl~MH > j.236[L]

Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super. More difficult than the above combo, but does ~45 more damage.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MLLLM > j.LL2H > jc > j.LLL

236M link combo, no sliding knockdown.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MMMML > vanish > DR

Dragon rush ender combo, can slide knockdown or snap.

Meter combos[edit]

Midscreen[edit]

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M > j.236M > land > 236MMMMH > SD > j.LL2H > j.LLL

Sliding knockdown combo thanks to the new H ender to 5-Hit Combo.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M > j.236H > land > 2M > 5M > jc > j.LL2H > j.LLS > j.2S > SD > j.LH > j.236[L]

High damage EX Legs combo with decent corner carry.

  • 5[S] > vanish > 662M > 5M > jc > j.LL2H > j.LLS > j.2S > SD > j.LH > j.236[L]

Corner[edit]

Assist Specific[edit]

Midscreen[edit]

  • (5L/2LL) > 2M > 5M > jc > j.MLL > j.LLS > j.2S > delay SD > j.LH > j.236[L] > Assist > superjump > j.LL2H > SD > j.MLL2H > j.LLL
  • Super dash > j.LM > jc > j.MS > j.2S > A1 > 66 > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL

Tested with ssj goku assist but it should work with others, may need minor adjustments.

  • 5[S] > vanish > 2M > 5M > jc > j.LLS > j.2S > SD > j.LLS > j.2S > A1 > SD > j.LL2H > jc > j.LLL

Confirm off 5S, tested with ssj goku assist but other assists should work as well.

  • (5L/2LL) > 2M > 5M > jc > j.LLS > j.2S > SD > j.LM > jc > j.LLS > j.2S > A1 > land > SD > j.LML > jc > j.LLL

Corner to Corner combo. Timing on bomb loops might be character specific (tested on ssj goku). The timing of your assist call will vary depending on what your team is.

Corner[edit]

Combo Theory[edit]

Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner or uses an assist or wall bounce. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown.

Video Examples[edit]

Teen Gohan BnB combos by KuwangerLR:

Navigation[edit]


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