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Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super. | Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super. | ||
*'''(5L/2LL) > 2M > 5M > sjc > j. | *'''(5L/2LL) > 2M > 5M > sjc > j.LLS > j.2S > SD > j.LM > jc > j.LM > j.236M > 5L > 5M > sjc > j.LL2H > jc > j.LLL''' | ||
Corner to Corner solo combo. Doesn't give a sliding knockdown. | Corner to Corner solo combo. Doesn't give a sliding knockdown. | ||
Revision as of 22:28, 8 August 2019
Combo List
No meter combos
Midscreen
- (5L/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL
Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super.
- (5L/2LL) > 2M > 5M > sjc > j.LLS > j.2S > SD > j.LM > jc > j.LM > j.236M > 5L > 5M > sjc > j.LL2H > jc > j.LLL
Corner to Corner solo combo. Doesn't give a sliding knockdown.
- (5L/2LL) > 2M > 5M > jc > j.MLL > jc > j.LLS > j.2S > delay SD > j.LH > j.236[L]
Smashless, assist extention/super ender friendly. This combo is your best friend.
Corner
- (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.LH > j.236[L]
Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super.
- (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.dl~MH > j.236[L]
Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super. More difficult than the above combo, but does ~45 more damage.
- (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MLLLM > j.LL2H > jc > j.LLL
236M link combo, no sliding knockdown.
- (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MMMML > vanish > DR
Dragon rush ender combo, can slide knockdown or snap.
Meter combos
Midscreen
- (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M > j.236M > land > 236MMMMH > SD > j.LL2H > j.LLL
Sliding knockdown combo thanks to the new H ender to 5-Hit Combo.
- (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M > j.236H > land > 2M > 5M > jc > j.LL2H > j.LLS > j.2S > SD > j.LH > j.236[L]
High damage EX Legs combo with decent corner carry.
- 5[S] > vanish > 662M > 5M > jc > j.LL2H > j.LLS > j.2S > SD > j.LH > j.236[L]
Corner
Assist Specific
Midscreen
- (5L/2LL) > 2M > 5M > jc > j.MLL > j.LLS > j.2S > delay SD > j.LH > j.236[L] > Assist > superjump > j.LL2H > SD > j.MLL2H > j.LLL
- Super dash > j.LM > jc > j.MS > j.2S > A1 > 66 > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL
Tested with ssj goku assist but it should work with others, may need minor adjustments.
- 5[S] > vanish > 2M > 5M > jc > j.LLS > j.2S > SD > j.LLS > j.2S > A1 > SD > j.LL2H > jc > j.LLL
Confirm off 5S, tested with ssj goku assist but other assists should work as well.
- (5L/2LL) > 2M > 5M > jc > j.LLS > j.2S > SD > j.LM > jc > j.LLS > j.2S > A1 > land > SD > j.LML > jc > j.LLL
Corner to Corner combo. Timing on bomb loops might be character specific (tested on ssj goku). The timing of your assist call will vary depending on what your team is.
Corner
Combo Theory
Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner or uses an assist or wall bounce. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown.
Video Examples
Teen Gohan BnB combos by KuwangerLR: