DBFZ/Teen Gohan/Combos

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Combo List

No meter combos

Midscreen

  • (5L/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL

Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super.

  • (5L/2LL) > 2M > 5M > sjc > j.LL > j.S > j.2S > SD > j.LM > jc > j.LM > j.236M > 5L > 5M > sjc > j.LL2H > jc > j.LLL

Corner to Corner solo combo. Doesn't give a sliding knockdown.

  • (5L/2LL) > 2M > 5M > jc > j.MLL > j.LLS > j.2S > delay SD > j.LH > j.236[L]

Smashless, assist extention/super ender friendly. This combo is your best friend.

  • SD > j.L > j.S > j.2S > land > 5[S] > vanish > 2M > 5M > jc > j.LL2H > jc > j.LLL

Simple confirm off super dash.

  • Super jump > SD > [2] > delay j.M > ]2[ > rejump j.LM2H > SD > j.LM > jc > j.LLL

Confirm off super jump into super dash. After a super jump you can influence your air movement which includes falling faster, by holding down during and after a super dash and then delaying a j.M you'll land quick enough and keep the opponent in hitstun long enough to be able to rejump, which gives you another superdash to use in the combo, letting you get a smash and thus a hard knockdown without any assists.

  • 2S > 66 > 5H > SD > j.LM > jc > j.LL > j.S > j.2S > assist > land > super dash > j.LM > jc > j.LL > j.S > j.2S > j.2S > j.2S > j.236M > delayed vanish > 214L > 236L+M

Confirm off 2S.

Corner

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.LH > j.236[L]

Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.dl~MH > j.236[L]

Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super. More difficult than the above combo, but does ~45 more damage.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MLLLM > j.LL2H > jc > j.LLL

236M link combo, no sliding knockdown.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MMMML > vanish > DR

Dragon rush ender combo, can slide knockdown or snap.

Meter combos

Midscreen

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M > j.236M > land > 236MMMMH > SD > j.LL2H > j.LLL

Sliding knockdown combo thanks to the new H ender to 5-Hit Combo.

  • (5L/2LL) > 2M > 5M > jc > j.M > jc > j.M > j.236H > land > 2M > 5M > jc > j.LL2H > j.LLS > j.2S > SD > j.LH > j.236[L]

High damage EX Legs combo with decent corner carry.

  • 5[S] > vanish > 662M > 5M > jc > j.LL2H > j.LLS > j.2S > SD > j.LH > j.236[L]

Corner

Assist Specific

Midscreen

  • Super dash > j.LM > jc > j.MS > j.2S > A1 > 66 > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL

Tested with ssj goku assist but it should work with others, may need minor adjustments.

  • 5[S] > vanish > 2M > 5M > jc > j.LLS > j.2S > SD > j.LLS > j.2S > A1 > SD > j.LL2H > jc > j.LLL

Confirm off 5S, tested with ssj goku assist but other assists should work as well.

  • (5L/2LL) > 2M > 5M > jc > j.LLS > j.2S > SD > j.LM > jc > j.LLS > j.2S > A1 > land > SD > j.LML > jc > j.LLL

Corner to Corner combo. Timing on bomb loops might be character specific (tested on ssj goku). The timing of your assist call will vary depending on what your team is.

Corner

Combo Theory

Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner or uses an assist or wall bounce. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown.

Video Examples

Teen Gohan BnB combos by KuwangerLR:

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