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Numbers represent direction on a keyboard numpad. For example, + becomes 236L.
> = Proceed from the previous move to the following move.
▷/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
Gohan's main goal is to get to the corner, because that's where his main damage comes from. Keep in mind that bombs start to get less and less reliable as you get closer to the corner.
Gohan's corner combos benefit greatly from assists because he typically doesn't get sliding knockdowns without spending meter or losing a ton of damage. Having assists opens up the door for his massive damage combos and helps keep his momentum.
Smashless starter into triple bombs. Really easy to do with the dash macro because holding [3] gives you the forward bombs, the airdash cancel still works while holding [3], and 3H+S still gives superdash after the third bomb. Turn off that ol brain.
2M > 5M > jc.LL[S] > airdash j.LL[S] > j.236M ...
Corner
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All
Meter gain route, not all that helpful because if you have Sparking as Teen Gohan you're doing a ToD and nothing else.
... 236MMMML > [Vanish] > j.1S > [j.2S]*n ...
Corner
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All
Bomb loops! While this isn't the only way to set them up, it is the easiest and the damage is definitely worth it.
Notes
Gohan benefits mostly from the damage bonus of Sparking. Airdash cancelling Bombs is pretty cool, but it's hard to use because they're so slow.
Basic assist combo extension into super. 214L launches too high to convert into 214L+M.
... j.236[L] > Assist > 1S > j.DR
Corner
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All
Interesting combo with a Bomb > DR link. Better to use when routing into his lvl3 because 214L > 214L+M doesn't work.
Notes
j.236[L] is Gohan's defining combo extension move. j.H is useful higher up, but most of your combos will keep you relatively close to the ground. Route into it as much as possible.
Combo Theory
Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner,uses an assist,has a wall bounce, or uses j.236L (Light Kicks) low enough to the ground. Something to note is that j.236L sometimes wont work at too high hit stun. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown.