DBFZ/Teen Gohan/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L 400 Strike All 6 3 12 -3 - - - - - -
5LL 700 Strike All 11 3 12+10 -2 - - - - - -
5LLL 1000 Strike All 13 2 15+3 -4 - - - - - -
2L 400 Strike Low 7 3 13 -4 - - - - - -
5M 700 Strike All 9 3 16 -3 - - - - - -
2M 700 Strike Low 11 12 12 -8 - - - - - -
6M 850 Strike High 24 6 4+6 0 - - - - - -
5H 850 Strike All 15 6 10+8 -8 - - - - - -
2H 850 Strike All 15 3 22+6 -17 - - - - - -
5S 300*1~4 Projectile Lvl 1 All 11 - 25 -2 - - - - - -
2S 600, 700 Projectile Lvl 1 All 32 10 21+8 - - - - - - -
j.L 400 Strike High 6 3 13 - - - - - - -
j.M 700 Strike High 9 2 20 - - - - - - -
j.H 850 [1000] Strike High 13 3 - - - - - - - -
j.2H 850 Strike All 11 3 26 - - - - - - -
j.S 400*1~4 Projectile Lvl 1 All 13 3 21 - - - - - - -
j.2S 600, 700 Projectile Lvl 1 All 20 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Five Hit Combo
236L 500*4, 700 Strike All 13 6 10+4 -4 - - - - - -
236M 500*4, 700 Strike All 13 11 13+4 -12 - - - - - -
236H 300*4, 700 Strike All 14 7 13+3 -7 - - - - - -
Super Dragon Flight
214L 1000 Strike All 9 10 22+8 -28 - - - - - -
214M 1350 Strike All 16 16 29+8 -41 - - - - 1-17 All -
214H 1000, 200*6 Strike All 9 3 29 -20 - - - - 1-11 All -
Flying Kick
j.236L 350*N Strike All 8 3(2)3(2)3 10 - - - - - - -
j.236M 100*7, 700 Strike All 16 [3(1)3] Till L 6 - - - - - - -
j.236H 80*13, 900 Strike All 12 [3(1)3] Till L 6 7 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Super Dragon Flight
A1/A2 800 Strike All 27 16 68 - - - - - 5-22 All -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Motionless Kamehameha
236L+M
or 236H+S
340*10 Projectile Lvl 3 All 9+4 41 33 - - - - - 9-20 All -
Father Son Kamehameha
214L+M
or 214H+S
230*20 Projectile Lvl 3 All 13+4 82 51 -30 - - - - 1-11 All -
Full Power!
214[L+M]
or 214[H+S]
110*20 - - 2+0 78 99 - - - - - 1-End All -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] - - j.S, j.2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S (1-4) - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S Jump, Sp
j.S (1-4) - - - j.2S Sp
j.2S - - - - Sp
  • j.LL acts like j.M with better reach and only comes out on air-to-air hit on the point character.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

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Navigation[edit]


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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc