DBFZ/Teen Gohan/Frame Data: Difference between revisions

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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L}}
{{#lst:DBFZ/Teen Gohan/Data|5L Full}}
{{#lst:DBFZ/Teen Gohan/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/Teen Gohan/Data|5LL Full}}
{{#lst:DBFZ/Teen Gohan/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/Teen Gohan/Data|5LLL Full}}
{{#lst:DBFZ/Teen Gohan/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=2L}}
{{#lst:DBFZ/Teen Gohan/Data|2L Full}}
{{#lst:DBFZ/Teen Gohan/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5M}}
{{#lst:DBFZ/Teen Gohan/Data|5M Full}}
{{#lst:DBFZ/Teen Gohan/Data|5M Full}}
|-
|-
{{AttackVersion|name= 2M|subtitle=}}
{{AttackVersion|name= 2M}}
{{#lst:DBFZ/Teen Gohan/Data| 2M Full}}
{{#lst:DBFZ/Teen Gohan/Data| 2M Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6M}}
{{#lst:DBFZ/Teen Gohan/Data|6M Full}}
{{#lst:DBFZ/Teen Gohan/Data|6M Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H}}
{{#lst:DBFZ/Teen Gohan/Data|5H Full}}
{{#lst:DBFZ/Teen Gohan/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H}}
{{#lst:DBFZ/Teen Gohan/Data|2H Full}}
{{#lst:DBFZ/Teen Gohan/Data|2H Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=5S}}
{{#lst:DBFZ/Teen Gohan/Data|5S Full}}
{{#lst:DBFZ/Teen Gohan/Data|5S Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S}}
{{#lst:DBFZ/Teen Gohan/Data|2S Full}}
{{#lst:DBFZ/Teen Gohan/Data|2S Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/Teen Gohan/Data|j.L Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/Teen Gohan/Data|j.M Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/Teen Gohan/Data|j.H Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/Teen Gohan/Data|j.2H Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.2H Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/Teen Gohan/Data|j.S Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2S|subtitle=}}
{{AttackVersion|name=j.2S}}
{{#lst:DBFZ/Teen Gohan/Data|j.2S Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.2S Full}}
|}
|}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=16 style="background: white;"|5-Hit Combo
! colspan=17 style="background: white;"|5-Hit Combo
|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L}}
{{#lst:DBFZ/Teen Gohan/Data|236L Full}}
{{#lst:DBFZ/Teen Gohan/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236M}}
{{#lst:DBFZ/Teen Gohan/Data|236M Full}}
{{#lst:DBFZ/Teen Gohan/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H}}
{{#lst:DBFZ/Teen Gohan/Data|236H Full}}
{{#lst:DBFZ/Teen Gohan/Data|236H Full}}
|-
|-
! colspan=16 style="background: white;"|Flying Kick
! colspan=17 style="background: white;"|Flying Kick
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{AttackVersion|name=j.236L}}
{{#lst:DBFZ/Teen Gohan/Data|j.236L Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{AttackVersion|name=j.236M}}
{{#lst:DBFZ/Teen Gohan/Data|j.236M Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{AttackVersion|name=j.236H}}
{{#lst:DBFZ/Teen Gohan/Data|j.236H Full}}
{{#lst:DBFZ/Teen Gohan/Data|j.236H Full}}
|-
|-
! colspan=16 style="background: white;"|Super Dragon Flight
! colspan=17 style="background: white;"|Super Dragon Flight
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L}}
{{#lst:DBFZ/Teen Gohan/Data|214L Full}}
{{#lst:DBFZ/Teen Gohan/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
{{AttackVersion|name=214M}}
{{#lst:DBFZ/Teen Gohan/Data|214M Full}}
{{#lst:DBFZ/Teen Gohan/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214H}}
{{#lst:DBFZ/Teen Gohan/Data|214H Full}}
{{#lst:DBFZ/Teen Gohan/Data|214H Full}}
|}
|}
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{{#lst:DBFZ/Teen Gohan/Data|Assist A Full}}
{{#lst:DBFZ/Teen Gohan/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=}}
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/Teen Gohan/Data|Assist B Full}}
{{#lst:DBFZ/Teen Gohan/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C|subtitle=}}
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/Teen Gohan/Data|Assist C Full}}
{{#lst:DBFZ/Teen Gohan/Data|Assist C Full}}
|-
|-
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=16 style="background: white;"|Motionless Kamehameha
! colspan=17 style="background: white;"|Motionless Kamehameha
|-
|-
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
{{#lst:DBFZ/Teen Gohan/Data|236LM Full}}
{{#lst:DBFZ/Teen Gohan/Data|236LM Full}}
|-
|-
! colspan=16 style="background: white;"|Father-Son Kamehameha
! colspan=17 style="background: white;"|Father-Son Kamehameha
|-
|-
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
{{#lst:DBFZ/Teen Gohan/Data|214LM Full}}
{{#lst:DBFZ/Teen Gohan/Data|214LM Full}}
! colspan=16 style="background: white;"|Full Power
! colspan=17 style="background: white;"|Full Power
|-
|-
{{AttackVersion|name=214[L+M]|subtitle=or 214[H+S]}}
{{AttackVersion|name=214[L+M]|subtitle=or 214[H+S]}}
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{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Gohan]]
[[Category:Gohan]]

Revision as of 16:51, 8 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5-Hit Combo
236L
236M
236H
Flying Kick
j.236L
j.236M
j.236H
Super Dragon Flight
214L
214M
214H

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Super Dragon Flight
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Motionless Kamehameha
236L+M
or 236H+S
Father-Son Kamehameha
214L+M
or 214H+S
Full Power
214[L+M]
or 214[H+S]

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] - - j.S, j.2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S (1-4) - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S Jump, Sp
j.S (1-4) - - - j.2S Sp
j.2S - - - - Sp
  • j.LL acts like j.M with better reach and only comes out on air-to-air hit on the point character.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

Placeholder

Navigation

To edit frame data, edit values in DBFZ/Teen Gohan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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