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| *Very strong with sparking; the ability to jump cancel out of any move gives him a very strong vortex. The self-inflicted damage from Tri-beam and Neo Tri-beam is also halved, making it less dangerous. | | *Very strong with sparking; the ability to jump cancel out of any move gives him a very strong vortex. The self-inflicted damage from Tri-beam and Neo Tri-beam is also halved, making it less dangerous. |
| *Dodon Ray is an amazing assist. It can be used to control neutral and to extend combos. | | *Dodon Ray is an amazing assist. It can be used to control neutral and to extend combos. |
| | *SHIIIIIN KIKOHOOOOOOOOOOOOO |
| | style="width: 50%;"| | | | style="width: 50%;"| |
| *Below average neutral game; Dodon Ray has a small hitbox, allowing for easy counter play by opponents. Additionally, his normals are a bit on the stubby side, not having any normals that lunge him forward. | | *Below average neutral game; Dodon Ray has a small hitbox, allowing for easy counter play by opponents. Additionally, his normals are a bit on the stubby side, not having any normals that lunge him forward. |
Tien Shinhan
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Balanced, Rushdown, Sacrifice
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Overview
Tien (AKA Tenshinhan or Tianjinfan) is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. Accompanied by his doll-like companion, Chaotzu, Tien has continued to pursue strength as a martial artist throughout the series and is considered the series' strongest full-blooded human fighter. During the Saiyan and Android sagas, Tien played secondary --though important-- roles in the final outcomes.
In Dragon Ball FighterZ, Tien is a well-rounded fighter who can break through his opponents' defenses with the help of Chiaotzu. With the best-scaling supers in the game, Tien is especially useful as an anchor to switch in and finish stubborn opponents.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Solid mixup game; having multiple lows and a fast command grab when he has the meter to burn. He can also use 214S in the corner to setup his pressure.
- Can score a sliding knockdown in almost every situation with Volleyball Fist (after a j. 2H, he can convert with j. 236M).
- Very high damage output when he has the resources to burn. Both of his level 3 supers boast some of the highest damage output in the game, allowing him to finish off opponents very easily.
- Very strong with sparking; the ability to jump cancel out of any move gives him a very strong vortex. The self-inflicted damage from Tri-beam and Neo Tri-beam is also halved, making it less dangerous.
- Dodon Ray is an amazing assist. It can be used to control neutral and to extend combos.
- SHIIIIIN KIKOHOOOOOOOOOOOOO
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- Below average neutral game; Dodon Ray has a small hitbox, allowing for easy counter play by opponents. Additionally, his normals are a bit on the stubby side, not having any normals that lunge him forward.
- Without sparking, the amount of life that he loses with Tri-beam and Neo Tri-beam is quite severe, making him vulnerable to being downed if not careful.
- Unremarkable damage without meter or assist usage.
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Template:CharLinks-DBFZ
Normals
5L
5L
Gentle Fist Eight Trigrams Sixty Four Palms!
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400
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All
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-
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|
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-
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-
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700x2
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All
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-
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|
|
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-
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-
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100x8, 250
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All
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-
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-
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-
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5M
5H
5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Volleyball Fist
Volleyball Fist 236L/M/H (Air OK)
Ground version Aerial version
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700
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L
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-
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|
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-
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-
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700
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L
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-
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-
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-
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1800
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Throw
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-
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-
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-
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1000
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H
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-
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|
|
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-
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-
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1000
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H
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-
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|
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-
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-
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1200
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H
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-
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|
|
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-
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-
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Volleyball Fist Followup 1
Volleyball Fist Followup 1 Volleyball Fist L/M > L/M/H
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800
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All
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-
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|
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-
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-
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800
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All
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-
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|
|
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-
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-
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1200
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All
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-
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|
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-
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-
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Volleyball Fist Followup 2
Volleyball Fist Followup 2 Volleyball Fist Followup 1 > L/M/H
BOI
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900[1080]
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All
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-
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|
|
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-
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-
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900[1080]
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All
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-
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|
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-
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-
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1800[1980]
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All
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-
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|
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-
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-
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Crane Strike
Crane Strike 214L/M/H (Air OK)
Yamcha's Big Break (i.e. his legs)
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900
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H
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-
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|
|
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-
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-
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1100
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H
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-
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|
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-
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-
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1200
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H
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-
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|
|
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-
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-
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Dodon Ray
Dodon Ray 236S (Air OK)
A move developed to be superior to the kamehameha.
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900
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All
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-
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|
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-
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-
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900
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All
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-
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|
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-
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-
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Telekinesis
Assist
Supers
Tri-Beam
Tri-Beam 236L+M or 236H+S (Air OK)
A forbidden technique that exceeds human limitations by draining the user's life force.
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2400
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All
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-
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|
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-
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-
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2400
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All
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-
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|
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-
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-
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Neo Tri-Beam
Neo Tri-Beam 214L+M (Air OK)
"Well ya know what...? F*ck power levels... F*ck Super Saiyans... AND F*CK YOU!" "SHIN KIKOUHOU!!!"
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3300, 1100x4
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All
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-
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-
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-
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3300, 1100x4
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All
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-
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-
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-
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Farewell, Tien...
Farewell, Tien... 214H+S
"Thank you... for everything!" "CHIAOTZUUUUU!!!"
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Template:CharLinks-DBFZ
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