< DBFZ
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*Dodon Ray Assist is a unique beam that pops the opponent directly up, great for combo extensions. | *Dodon Ray Assist is a unique beam that pops the opponent directly up, great for combo extensions. | ||
*Telekinesis Assist holds opponent in place, allowing for vast utility to expand combos full-screen, help get sliding knockdowns or meterless snapbacks, fortify pressure with its high blockstun, and lastly builds a bit of meter. | *Telekinesis Assist holds opponent in place, allowing for vast utility to expand combos full-screen, help get sliding knockdowns or meterless snapbacks, fortify pressure with its high blockstun, and lastly builds a bit of meter. | ||
| cons = | | cons = | ||
*Tri-beam and Neo Tri-beam consume unrecoverable health with every use. | *Tri-beam and Neo Tri-beam consume unrecoverable health with every use. | ||
*Due to the nature of his Supers spending unrecoverable HP, the more Tien gets hurt, the | *Due to the nature of his Supers spending unrecoverable HP, the more Tien gets hurt, the more fragile he becomes. The level of harm he sustains also puts a cap on the amount of meterburn damage he can dish out. | ||
*Unremarkable damage without meter or assist usage. | *Unremarkable damage without meter or assist usage. Tien is a meter hog, and may be unreasonable to place in a position other than Anchor. | ||
*Average neutral game; his normals are stubby and Dodon Ray has a small hitbox for a beam girth-wise. It | *Average neutral game; his normals are stubby and Dodon Ray has a small hitbox for a beam girth-wise. It fails to hit opponents at times a regular beam would. | ||
*Tien's Telekinesis move fails every 3rd time it is used, and as a result, must be mental-managed. Chiaotzu does not blunder during the assist. | *Tien's Telekinesis move fails every 3rd time it is used, and as a result, must be mental-managed. Chiaotzu does not blunder during the assist. | ||
*Farewell, Tien... can only be used once and Tien loses access to Telekinesis, as well as its assist version. | *Farewell, Tien... can only be used once and Tien loses access to Telekinesis, as well as its assist version. |
Revision as of 06:57, 17 May 2020
Tien | |
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Play-style | Balanced, Utility |
Team Role | Anchor |
Overview
"There's a certain degree of luck involved in battle. But I can't rely on that. I need to train more." | |
Lore: | Tien (AKA Tenshinhan or Tianjinfan) is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. Accompanied by his doll-like companion, Chiaotzu, Tien has continued to pursue strength as a martial artist throughout the series and is considered the series' strongest full-blooded human fighter. During the Saiyan and Android sagas, Tien played secondary though important roles in the final outcomes. (Name trivia: Name is a pun based on the food of the same name.) |
Playstyle
Tien Tien is a balanced, stalwart character that with resources, has insane damage potential with Super Moves.
Pros
Cons
- Solid mixup game; multiple lows, an overhead, and a command grab.
- All his Supers boast some of the highest damage in the game scaled and unscaled, allowing him to finish off opponents easily. This is raised tenfold with Limit Break, making Tien's damage transcend to colossal levels.
- The king of dumping meter. Has the best meterburn options in subsequent Tri-Beams which all do significant additional damage, and multipliers like Limit Break and Sparking!, enable Tien to likely down a healthy opponent off nothing but meter and a hit.
- Sparking! halves the HP loss from his Supers, allowing subsequent Tri-Beams to be more affordable.
- Heavy Air Volleyball Fist is a nigh-unreactable instant overhead that can be Tiger-Knee'd, and becomes available in a blockstring with Sparking!.
- Telekinesis can be used for full-screen Okizeme, and can be very hard to reflect due to it's ambiguous timing.
- Dodon Ray Assist is a unique beam that pops the opponent directly up, great for combo extensions.
- Telekinesis Assist holds opponent in place, allowing for vast utility to expand combos full-screen, help get sliding knockdowns or meterless snapbacks, fortify pressure with its high blockstun, and lastly builds a bit of meter.
- Tri-beam and Neo Tri-beam consume unrecoverable health with every use.
- Due to the nature of his Supers spending unrecoverable HP, the more Tien gets hurt, the more fragile he becomes. The level of harm he sustains also puts a cap on the amount of meterburn damage he can dish out.
- Unremarkable damage without meter or assist usage. Tien is a meter hog, and may be unreasonable to place in a position other than Anchor.
- Average neutral game; his normals are stubby and Dodon Ray has a small hitbox for a beam girth-wise. It fails to hit opponents at times a regular beam would.
- Tien's Telekinesis move fails every 3rd time it is used, and as a result, must be mental-managed. Chiaotzu does not blunder during the assist.
- Farewell, Tien... can only be used once and Tien loses access to Telekinesis, as well as its assist version.
- Assist B has pitiful tracking in neutral and inflicts no damage.
- When Farewell, Tien... is used on an opponent in Sparking! and they live, the grieving animation doesn't stop the Sparking! regeneration, leaving most of their health recovered by the time of their wakeup.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Volleyball Fist
Volleyball Fist 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Volleyball Fist Follow-up 1
Volleyball Fist Follow-up 1 Volleyball Fist L/M > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Volleyball Fist Follow-up 2
Volleyball Fist Follow-up 2 Volleyball Fist Follow-up 1 > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Air Volleyball Fist
Air Volleyball Fist j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Crane Strike
Crane Strike 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Dodon Ray
Dodon Ray 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Telekinesis
Telekinesis 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Dodon Ray Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Telekinesis Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Volleyball Fist Assist C |
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Super Moves
Tri-Beam
Tri-Beam 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Neo Tri-Beam
Neo Tri-Beam 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Farewell, Tien...
Farewell, Tien... 214H+S |
Template:AttackDataHeader-DBFZ |
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