< DBFZ
Tien | |
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Play-style | Balanced, Utility |
Team Role | Anchor |
Overview
"There's a certain degree of luck involved in battle. But I can't rely on that. I need to train more." | |
Lore: | Tien (AKA Tenshinhan or Tianjinfan) is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. Accompanied by his doll-like companion, Chiaotzu, Tien has continued to pursue strength as a martial artist throughout the series and is considered the series' strongest full-blooded human fighter. During the Saiyan and Android sagas, Tien played secondary though important roles in the final outcomes. (Name trivia: Name is a pun based on the food of the same name.) |
Playstyle
Tien Tien is a balanced, stalwart character that with resources, has insane damage potential with Super Moves.
Pros
Cons
- Solid mixup game; multiple lows, an overhead, and a command grab.
- All his supers boast some of the highest damage in the game scaled and unscaled, allowing him to finish off opponents easily. This is raised tenfold with Limit Break, making Tien's damage transcend into colossal levels.
- The king of dumping meter. Has the best meterburn options in subsequent Tri-Beams which all do significant additional damage. In conjunction with multipliers like Limit Break and Sparking!, enable Tien to likely down a healthy opponent off nothing but meter and a hit.
- Very formidable with Sparking!; the HP loss from Tri-beam and Neo Tri-beam is halved, allowing subsequent Tri-Beams to be more affordable.
- Heavy Air Volleyball Fist is a nigh-unreactable instant overhead move that can be Tiger-Knee'd, and also becomes true in a blockstring with Sparking!.
- Telekinesis can be used for full-screen Okizeme, and is very hard to reflect due to it's ambiguous timing.
- Dodon Ray Assist is a unique beam that pops the opponent directly up, being great for combo extensions.
- Telekinesis Assist holds opponent in place, allowing for amazing utility to expand certain combos full-screen, help get meterless snapbacks or sliding knockdowns anywhere, and also fortify block pressure with its high blockstun. Lastly, it also builds a bit of meter.
- Medium Volleyball Fist has a guard point.
- Tri-beam and Neo Tri-beam consume unrecoverable health with every use.
- Due to the nature of his super moves spending unrecoverable HP, the more Tien gets hurt, the less utility you get out of him. Because of this, the level of harm he sustains puts a cap on the amount of super damage he can dish out.
- Unremarkable damage without meter or assist usage. Since he has to use resources to get crazy damage, he ends up as a meter hog, and becomes unreasonable to place in a position other than Anchor.
- Average neutral game; his normals are stubby and Dodon Ray has a small hitbox for a beam girth-wise. It can fail to hit opponents at times a regular beam will.
- Tien's Telekinesis move fails every 3rd time it is used. You have to keep track of how many times you have used it, as if you miscount he leaves himself wide open due to Chiaotzu messing it up. Luckily, this does not apply to the assist.
- Farewell, Tien... can only be used once and Tien also can't do Telekinesis after since Chiaotzu is gone. This applies to the assist unfortunately.
- Assist B has pitiful tracking and inflicts no damage.
- When Farewell, Tien... is used on an opponent in Sparking! and they live, the grieving animation doesn't stop the Sparking! regeneration, leaving most of their health recovered by the time of their wakeup.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Volleyball Fist
Volleyball Fist 236L/M/H |
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Volleyball Fist Follow-up 1
Volleyball Fist Follow-up 1 Volleyball Fist L/M > L/M/H on hit |
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Volleyball Fist Follow-up 2
Volleyball Fist Follow-up 2 Volleyball Fist Follow-up 1 > L/M/H on hit |
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Air Volleyball Fist
Air Volleyball Fist j.236L/M/H |
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Crane Strike
Crane Strike 214L/M/H (Air OK) |
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Dodon Ray
Dodon Ray 236S (Air OK) |
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Telekinesis
Telekinesis 214S |
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Z Assists
Assist A
Dodon Ray Assist A |
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Assist B
Telekinesis Assist B |
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Assist C
Volleyball Fist Assist C |
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Super Moves
Tri-Beam
Tri-Beam 236L+M or 236H+S (Air OK) |
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Neo Tri-Beam
Neo Tri-Beam 214L+M (Air OK) |
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Farewell, Tien...
Farewell, Tien... 214H+S |
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To edit frame data, edit values in DBFZ/Tien/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.