Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M | 4250 | 1 | All | [1] Very Easy | Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs. |
5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M | 3590 | 0.8 | All | [1] Very Easy | Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry. |
[DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M | 2939 | 1.65 | All | [1] Very Easy | Because DR scales so poorly, j.L adds damage here. |
... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M | 2662 (from 236S) | -0.8 | All | [2] Easy | Tien's autocombo doesn't work, so he uses 2M instead. |
2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M | 5415 | -0.75 | All | [2] Easy | Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health. |
5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc.L(2)L > jc.L(2)LS > SD > j.L(2)L2H > 236L | 6144 | -0.45 | All | [2] Easy | Causes soft knockdown, but can combo straight into Neo Tri-Beam.
j.S > SD only works if you're in/near the corner. You can extend this combo with proper spacing to go from midscreen all the way to the corner. With 7 bars, you can dump all the meter and deal 9816. |
5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc.L(2)L > jc.L(2)LS > j.236S > Vanish > [DR] ▷ 214H+S | 8761 | -4.45 | All | [2] Easy | Can TOD with Sparking and Limit Break or by dumping more bars with Neo Tri-Beam and be further optimized. 8023 with one shot of Neo Tri-Beam. |
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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5M > 2M > 5H > SD > j.M2H > jc.L(2)LS > j.214L | 4190 | 0.80 | All | [1] Very Easy | Super easy corner combo. |
5M > 2M > 5S > 5H, 5L > 5M > j.M2H > jc.L(2)LS > SD > jc.L(2)LS > j.214L | 5012 | ~1.26 | All | [2] Easy | 5H > 5L link. Tien's main corner combo. |
5M > 2M > 5S > 5H, 5L > 5S > 5H > SD > j.M2H > jc.L(2)LS > j.214L | 4907 | ~1.15 | All | [2] Easy | When heavily scaled, add the j.L(2)L after the SD. |
5M > 2M > 5H > 236M~H~H > 2M > 5M > jc.M2H > jc.L(2)LS > SD > jc.L(2)L2H > j.236M > 214[L+M] | 9866 | -7 | All | [2] Easy | Heavy meter dump corner combo. Can easily TOD with spark or an assist. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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combo transcript | where | ? | ? | All |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M | Anywhere | ? | ? | All | Works well with pop-up assists. | |
... > 5H > 236M~L~L > Assist > 5M > ... | Anywhere | ? | ? | All | Alternate combo for more corner carry. |
Combo Theory
Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.
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