< DBFZ
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Tien strikes a pose, gaining armor before doing a sliding | * Tien strikes a pose, gaining armor before doing a sliding low attack. | ||
* The armor | * Press additional buttons on hit-confirm to extend the special. | ||
* The armor does not activate on frame 1, but it’s very | * The armor will cover nearly unlimited blows except those from throws and supers. | ||
* The armor does not activate on frame 1, but it’s very early. | |||
A slower version of the Volleyball Fist, but possesses armor. If timed correctly, it will not lose to beam specials. | |||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Command grab costing one bar of meter. | ||
* Follow-up hits are automatic. | |||
A useful tool to confuse someone who's blocking too much in a corner. | |||
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* Tien sends the enemy vertical, launching the opponent and ''following them into the air on the near side''. | * Tien sends the enemy vertical, launching the opponent and ''following them into the air on the near side''. | ||
* The damage of the second hit depends what the starter is. Damage listed is any followup after L starter. | * The damage of the second hit depends what the starter is. Damage listed is any followup after L starter. | ||
* Pressing an additional button will cause Tien to slam the enemy to the ground. | |||
Using Light will keep you on the same side of the opponent you are currently on. Good if you don't want to steal the corner away. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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* Tien sends the enemy vertical, launching the opponent and ''following them into the air from behind''. | * Tien sends the enemy vertical, launching the opponent and ''following them into the air from behind''. | ||
* The damage of the second hit depends what the starter is. Damage listed is any followup after M starter. | * The damage of the second hit depends what the starter is. Damage listed is any followup after M starter. | ||
* Pressing an additional button will cause Tien to slam the enemy to the ground. | |||
And important tool if you want to reposition yourself behind the enemy. Usually most useful if the "wall" behind you is closer than the one in front of you. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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* The damage of the second hit depends what the starter is. Damage listed is the followup after L starter. | * The damage of the second hit depends what the starter is. Damage listed is the followup after L starter. | ||
I believe this can be used to start combos. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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* [] is on just frame. | * [] is on just frame. | ||
* The damage of the third hit depends what the starter is. Damage listed is any followup after L starter. | * The damage of the third hit depends what the starter is. Damage listed is any followup after L starter. | ||
* If you time it perfectly on any version, it does extra damage and has a smash property. | * If you time it perfectly on any version, it does extra damage and has a smash property. | ||
Tien must touch the ground before performing the combo super. Timing can be a little touchy. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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* The damage of the third hit depends what the starter is. Damage listed is any followup after L starter. | * The damage of the third hit depends what the starter is. Damage listed is any followup after L starter. | ||
Tien must touch the ground before performing the combo super. Timing can be a little touchy. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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* The damage of the third hit depends what the starter is. First value is on L starter, second is on M starter. | * The damage of the third hit depends what the starter is. First value is on L starter, second is on M starter. | ||
Tien must touch the ground before performing the combo super. Timing can be a little touchy. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ |
Revision as of 08:18, 20 March 2018
Tien Shinhan |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
Tien is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. Accompanied by his doll-like companion, Chaotzu, Tien has continued to pursue strength as a martial artist throughout the series and is considered the series' strongest full-blooded human fighter. During the Saiyan and Android sagas, Tien played secondary --though important-- roles in the final outcomes.
In Dragon Ball FighterZ, Tien is a well-rounded fighter who can break through his opponents' defenses with the help of Chiaotzu. With the best-scaling supers in the game, Tien is especially useful as an anchor to switch in and finish stubborn opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Volleyball Fist
Volleyball Fist 236L/M/H (Air OK) |
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Crane Strike
Crane Strike 214L/M/H (Air OK) |
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Dodon Ray
Dodon Ray 236S (Air OK) |
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Telekinesis
Telekinesis 214S |
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Assist
Dodon Ray A1/A2 |
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Supers
Tri-Beam
Tri-Beam 236L+M or 236H+S (Air OK) |
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Neo Tri-Beam
Neo Tri-Beam 214L+M (Air OK) |
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Farewell, Tien...
Farewell, Tien... 214H+S |
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