(Moving combo difficulty coloring to proper templates) |
|||
(49 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{ | <center>{{Character Label|DBFZ|Tien|size=32px}}</center> | ||
{{DBFZ/CharacterLinks}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Combo Notation | |||
| game=DBFZ | |||
}} | |||
==Midscreen== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M || 4250 || 1 || All || {{ComboDifficulty|Very Easy}} || Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs. | |||
|- | |||
| 5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M || 3590 || 0.8 || All || {{ComboDifficulty|Very Easy}} || Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry. | |||
|- | |||
| [DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M || 2939 || 1.65 || All || {{ComboDifficulty|Very Easy}} || Because DR scales so poorly, j.L adds damage here. | |||
|- | |||
| ... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M || 2662 (from 236S) || -0.8 || All || {{ComboDifficulty|Easy}} || Tien's autocombo doesn't work, so he uses 2M instead. | |||
|- | |||
| 2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M || 5415 || -0.75 || All || {{ComboDifficulty|Easy}} || Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health. | |||
|- | |||
| 5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc.L(2)L > jc.L(2)LS > SD > j.L(2)L2H > 236L || 6144 || -0.45 || All || {{ComboDifficulty|Easy}} || Causes soft knockdown, but can combo straight into Neo Tri-Beam. | |||
j.S > SD only works if you're in/near the corner. You can extend this combo with proper spacing to go from midscreen all the way to the corner. | |||
With 7 bars, you can dump all the meter and deal 9816. | |||
|- | |||
| 5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc.L(2)L > jc.L(2)LS > j.236S > Vanish > [DR] ▷ 214H+S || 8761 || -4.45 || All || {{ComboDifficulty|Easy}} || Can TOD with Sparking and Limit Break or by dumping more bars with Neo Tri-Beam and be further optimized. 8023 with one shot of Neo Tri-Beam. | |||
|} | |||
{| class="wikitable" | ==Corner== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |- | ||
! Combo | ! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | | 5M > 2M > 5H > SD > j.M2H > jc.L(2)LS > j.214L || 4190 || 0.80 || All || {{ComboDifficulty|Very Easy}} || Super easy corner combo. | ||
|- | |- | ||
| | | 5M > 2M > 5S > 5H, 5L > 5M > j.M2H > jc.L(2)LS > SD > jc.L(2)LS > j.214L || 5012 || ~1.26 || All || {{ComboDifficulty|Easy}} || 5H > 5L link. Tien's main corner combo. | ||
| | |||
| | |||
|- | |- | ||
| | | 5M > 2M > 5S > 5H, 5L > 5S > 5H > SD > j.M2H > jc.L(2)LS > j.214L || 4907|| ~1.15 || All || {{ComboDifficulty|Easy}} || When heavily scaled, add the j.L(2)L after the SD. | ||
| | |||
| | |||
|- | |- | ||
| | | 5M > 2M > 5H > 236M~H~H > 2M > 5M > jc.M2H > jc.L(2)LS > SD > jc.L(2)L2H > j.236M > 214[L+M] || 9866 || -7 || All || {{ComboDifficulty|Easy}} || Heavy meter dump corner combo. Can easily TOD with spark or an assist. | ||
| | |||
|} | |} | ||
==Sparking== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| combo transcript || where || ? || ? || All || || | |||
: | |||
: | |||
: | |||
|} | |} | ||
==Assist== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
== | |- | ||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
== | |- | ||
| ... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M || Anywhere || ? || ? || All || || Works well with pop-up assists. | |||
|- | |||
| ... > 5H > 236M~L~L > Assist > 5M > ... || Anywhere || ? || ? || All || || Alternate combo for more corner carry. | |||
|} | |||
==Combo Theory== | ==Combo Theory== | ||
Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise. | |||
==Video Examples== | ==Video Examples== | ||
{{#ev:youtube|jsFsPAh6wiE}} | |||
{{#ev:youtube|FMYTXDxarzY}} | |||
{{#ev:youtube|kUnMEd3S3fQ}} | |||
{{#ev:youtube|IhGiqkHWaSk}} | |||
{{#ev:youtube|9ZAV2VLVOmU}} | |||
{{#ev:youtube|BF0nDJkYyMY}} | |||
{{#ev:youtube|EiQd-8Y9VhY}} | |||
{{#ev:youtube|PFkUa0F3BdE}} | |||
{{#ev:youtube|nXFe2KbWzVM}} | |||
{{#ev:youtube|Z7vMjcKoGms}} | |||
{{#ev:youtube|_izJrSTfpu4}} | |||
{{ | ==Navigation== | ||
{{ | <center>{{Character Label|DBFZ|Tien|size=32px}}</center> | ||
{{DBFZ/CharacterLinks}} | |||
{{DBFZ/Navigation}} |
Latest revision as of 17:00, 21 January 2024
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
|
Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M | 4250 | 1 | All | [1] Very Easy | Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs. |
5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M | 3590 | 0.8 | All | [1] Very Easy | Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry. |
[DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M | 2939 | 1.65 | All | [1] Very Easy | Because DR scales so poorly, j.L adds damage here. |
... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M | 2662 (from 236S) | -0.8 | All | [2] Easy | Tien's autocombo doesn't work, so he uses 2M instead. |
2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M | 5415 | -0.75 | All | [2] Easy | Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health. |
5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc.L(2)L > jc.L(2)LS > SD > j.L(2)L2H > 236L | 6144 | -0.45 | All | [2] Easy | Causes soft knockdown, but can combo straight into Neo Tri-Beam.
j.S > SD only works if you're in/near the corner. You can extend this combo with proper spacing to go from midscreen all the way to the corner. With 7 bars, you can dump all the meter and deal 9816. |
5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc.L(2)L > jc.L(2)LS > j.236S > Vanish > [DR] ▷ 214H+S | 8761 | -4.45 | All | [2] Easy | Can TOD with Sparking and Limit Break or by dumping more bars with Neo Tri-Beam and be further optimized. 8023 with one shot of Neo Tri-Beam. |
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5M > 2M > 5H > SD > j.M2H > jc.L(2)LS > j.214L | 4190 | 0.80 | All | [1] Very Easy | Super easy corner combo. |
5M > 2M > 5S > 5H, 5L > 5M > j.M2H > jc.L(2)LS > SD > jc.L(2)LS > j.214L | 5012 | ~1.26 | All | [2] Easy | 5H > 5L link. Tien's main corner combo. |
5M > 2M > 5S > 5H, 5L > 5S > 5H > SD > j.M2H > jc.L(2)LS > j.214L | 4907 | ~1.15 | All | [2] Easy | When heavily scaled, add the j.L(2)L after the SD. |
5M > 2M > 5H > 236M~H~H > 2M > 5M > jc.M2H > jc.L(2)LS > SD > jc.L(2)L2H > j.236M > 214[L+M] | 9866 | -7 | All | [2] Easy | Heavy meter dump corner combo. Can easily TOD with spark or an assist. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
combo transcript | where | ? | ? | All |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M | Anywhere | ? | ? | All | Works well with pop-up assists. | |
... > 5H > 236M~L~L > Assist > 5M > ... | Anywhere | ? | ? | All | Alternate combo for more corner carry. |
Combo Theory
Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.
Video Examples
Systems Pages
Mechanics
Application & Advanced Information
Archived Information