DBFZ/Tien Shinhan/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 3 12 -3 - - - - - -
5LL
1330 Strike All 9,7 3,3 17 -4 - - - - - -
5LLL
955 Strike All 13 15 19 -4 - - - - - -
2L
400 Strike Low 7 3 13 -4 - - - - - -
5M
700 Strike All 10 3 17 -4 - - - - - -
2M
700 Strike Low 10 3 20 -7 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 13 4 24 -12 - - - - - -
2H
850 Strike All 12 3 28 -15 - - - - - -
5S
600 Projectile Lvl 1 All 15 0 23 -3 - - - - - -
j.L
300+240 Strike High 6,3 2,2 15 -5 - - - - - -
j.M
700 Strike High 9 5 17 -5 - - - - - -
j.H
850 Strike High 12 4 21 -9 - - - - - -
j.2H
850 Strike All 12 3 19 -6 - - - - - -
j.S
600 Projectile Lvl 1 All 15 0 27 -6 - - - - - -

Counterhit state during recovery

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Volleyball Fist
236L
700 Strike Low 11 8 20 -5 - - - - - -
236L>L
640 Strike - - - - - - - - - - -
236L>L>L
630/756 Strike - - - - - - - - - - -

Bonus damage on critical timing

236L>L>H
770/924 Strike - - - - - - - - - - -

Costs 1 meter, hard knockdown, bonus damage on critical timing

236M
700 Strike Low 29 12 20 -5 - - - - 17 -

Strike, ki blast, & beam invuln frames 5-21

236M>M
560 Strike - - - - - - - - - - -
236M>M>M
540/648 Strike - - - - - - - - - - -

Bonus damage on critical timing

236M>M>H
660/792 Strike - - - - - - - - - - -

Costs 1 meter, hard knockdown, bonus damage on critical timing

236H
1800 Throw Throw 25 1 29 - - - - - - -

Hard knockdown

j.236L
1000 Strike High 15 3 18 -5 - - - - - -
j.236M
1000 Strike High 20 3 18 -5 - - - - - -

Hard knockdown

j.236H
1200 Strike High 17 3 18 -5 - - - - - -

Hard knockdown

Crane Strike
214L
900 Strike High 26 2 28 -13 - - - - - -
214M
1100 Strike High 28 2 28 -13 - - - - - -
214H
1200 Strike High 26 2 29 -13 - - - - - -
j.214L
900 Strike High 20 9 28 -13 - - - - - -
j.214M
1100 Strike High 22 11 28 -13 - - - - - -
j.214H
1200 Strike High 20 9 28 -13 - - - - - -
Dodon Ray
236S
900 Projectile Lvl 2 All 19 24 25 -5 - - - - - -

Counterhit state during recovery

j.236S
900 Projectile Lvl 2 All 21 24 31 -11 - - - - - -

Counterhit state during recovery

Telekinesis
214S
0 Strike All 44 0 14 +18 - - - - - -
214S (every 3rd use)
0 - All 83 0 0 -83 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Dodon Ray
A1/A2
800 Projectile Lvl 2 All 34 24 73 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Tri Beam
236L+M
or 236H+S
2400 Projectile Lvl 3 All 13+4 3 38 -20 - - - - 13-25 -
j.236L+M
or j.236H+S
2400 Projectile Lvl 3 All 13+4 3 38 -20 - - - - 13-25 -
Neo Tri Beam
214L+M
or j.214L+M
3300, (990, 880, 770, 660)* Projectile Lvl 3 All 17+3, 35x(0-4)* 3x(1-5)* 85 -42 - - - - 1-68 -

Holding buttons spends additional bars and an increasing amount of life per bar for diminishing amounts of extra damage. Will not drain HP below 1. Cannot spend any more bars when at 1 HP.

Farewell, Tien...
214H+S
3600 Throw Throw 9+1 25 40 - - - - - 1-14 -

Whiffs on crouching characters. Once it hits, this move and Telekinesis cannot be used again during the same match. Chiaotzu leaves immediately if Tien takes damage during active frames.

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc