DBFZ/Tien Shinhan/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L 400 Strike All 6 3 12 -3 - - - - - -
5LL 700*2 Strike All 9,7 3,3 17 -4 - - - - - -
5LLL 100*8, 250 Strike All 13 15 19 -4 - - - - - -
2L 400 Strike Low 7 3 13 -4 - - - - - -
5M 700 Strike All 10 3 17 -4 - - - - - -
2M 700 Strike Low 10 3 20 -7 - - - - - -
6M 850 Strike High 24 6 10 0 - - - - - -
5H 850 Strike All 13 4 24 -12 - - - - - -
2H 850 Strike All 12 3 28 -15 - - - - - -
5S 600 Projectile Lvl 1 All 15 0 23 -3 - - - - - -
j.L 300*2 Strike High 6,3 2,2 15 -5 - - - - - -
j.M 700 Strike High 9 5 17 -5 - - - - - -
j.H 850 [1000] Strike High 12 4 21 -9 - - - - - -
j.2H 850 Strike All 12 3 19 -6 - - - - - -
j.S 600 Projectile Lvl 1 All 15 0 27 -6 - - - - - -

Counterhit state during recovery

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Volleyball Fist
236L 700 Strike Low 11 8 20 -5 - - - - - -
236M 700 Strike Low 29 12 20 -5 - - - - 5-21 Guard Strike, Proj Lv 2 -
236H 700, 800, 900 Throw Throw 25 1 29 - - - - - - -

Hard knockdown

Volleyball Fist Follow-Up 1
236X > L/M 800 Strike All - - - - - - - - - -
236X > H 1200 Strike All - - - - - - - - - -
Volleyball Fist Follow-Up 2
236X > X > L/M 900 [1080] Strike All - - - - - - - - - -
236X > X > H 1800 [1980] Strike All - - - - - - - - - -
Crane Strike
214L 900 Strike High 26 2 28 -13 - - - - - -
214M 1100 Strike High 28 2 28 -13 - - - - - -
214H 1200 Strike High 26 2 29 -13 - - - - - -
j.214L 900 Strike High 20 9 28 -13 - - - - - -
j.214M 1100 Strike High 22 11 28 -13 - - - - - -
j.214H 1200 Strike High 20 9 28 -13 - - - - - -
Dodon Ray
236S 900 Projectile Lvl 2 All 19 24 25 -5 - - - - - -

Counterhit state during recovery

j.236S 900 Projectile Lvl 2 All 21 24 31 -11 - - - - - -

Counterhit state during recovery

Telekinesis
214S 0 Strike All 44 0 14 +18 - - - - - -
214S
(every 3rd use)
- - - - - Total 83 - - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Dodon Ray
A1/A2 800 Projectile Lvl 2 All 34 24 73 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Tri Beam
236LM
or 236HS
2400 Projectile Lvl 3 All 13+4 3 38 -20 - - - - 13-25 -
j.236LM
or j.236HS
2400 Projectile Lvl 3 All 13+4 3 38 -20 - - - - 13-25 -
Neo Tri Beam
214LM
or j.214LM
3600 Projectile Lvl 3 All 17+3 3 85 -42 - - - - 1-68 -
Additional Hits 1000 Projectile Lvl 3 All 35 3 85 -42 - - - - - -

Holding buttons spends additional bars and an increasing amount of life per bar for diminishing amounts of extra damage. Will not drain HP below 1. Cannot spend any more bars when at 1 HP.

Farewell, Tien...
214HS 3600 Throw Throw 9+1 25 40 - - - - - 1-14 -

Whiffs on crouching characters. Once it hits, this move and Telekinesis cannot be used again during the same match. Chiaotzu leaves immediately if Tien takes damage during active frames.

Sources[edit]

Navigation[edit]

Ambox notice.png To edit frame data, edit values in DBFZ/Tien Shinhan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.



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