- Normals have good reach on average, and many (5LL, 5M, 2M) move Trunks forward
- Combos in the corner build a lot of meter and deal good damage
- 214S goes through ki blasts, has a huge hitbox, and is safe on block. It's a great assist move as well
- Good mobility and options for strings with 214X and 236X. 214H offers a lot of control, allowing for ambiguous crossups
- Arguably the best ki blast in the game, as he fires a small beam that blows through other ki blasts
- Level 3 deals high damage and causes a lengthy hard knockdown state
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- Needs assists to a sliding knockdowns on many starters without using vanish
- His only low is 2M, making high-low mixups weak
- Has to spend additional resources to add level 3 to the end of combos in the midscreen
- Masenko is ground-only, leaving him with no horizontal air projectile
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