|
|
Line 34: |
Line 34: |
| * Level 3 deals high damage and causes a lengthy hard knockdown state. | | * Level 3 deals high damage and causes a lengthy hard knockdown state. |
| * Incredibly strong assist for both neutral and combos because of it's large hitbox and it's long untech frames, which allows Trunks to act as a starter or an extension for many characters | | * Incredibly strong assist for both neutral and combos because of it's large hitbox and it's long untech frames, which allows Trunks to act as a starter or an extension for many characters |
| | * He's not DBS Trunks. Thank god. |
| | style="width: 50%;"| | | | style="width: 50%;"| |
| * Needs assists to cause sliding knockdowns on many starters without using Vanish. | | * Needs assists to cause sliding knockdowns on many starters without using Vanish. |
Trunks
|
|
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown, Pressure, High Mobility
|
Overview
In the future, a pair of androids created by Dr. Gero ravaged the Earth. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Unfortunately his timeline was not fixed, so he would go on to help fight for the timeline he had created, in order to stop the fearsome Cell. Later, his time-travelling shenanigans would come back to bite him, with Goku Black and Zamasu coming to destroy all he had hoped to protect, and punish him for the divine taboo he had broken.
In Dragon Ball FighterZ, Trunks is a quick and offense-orientated character who thrives on pressure and gaining momentum. With various aggressive tools and the help of his allies, he can force opponents to stay defensive and eat his sword until their guard finally cracks.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Normals have good reach on average, and many (5LL, 5M, 2M) move Trunks forward.
- Combos in the corner build a lot of meter and deal good damage.
- 214S goes through ki blasts, has a huge hitbox, and is safe on block. It's a great assist move as well.
- Good mobility and options for strings with 214X and 236X. 214H offers a lot of control, allowing for ambiguous crossups.
- Arguably the best ki blast in the game, as he fires a small beam that blows through other ki blasts.
- Level 3 deals high damage and causes a lengthy hard knockdown state.
- Incredibly strong assist for both neutral and combos because of it's large hitbox and it's long untech frames, which allows Trunks to act as a starter or an extension for many characters
- He's not DBS Trunks. Thank god.
|
- Needs assists to cause sliding knockdowns on many starters without using Vanish.
- His only low is 2M, making high-low mixups weak.
- Has no horizontal air projectile.
- Solo damage is a bit lower than other characters
|
Normals
5L
5L
|
400
|
All
|
-
|
6
|
|
|
-
|
-
|
700
|
All
|
-
|
11
|
|
|
-
|
-
|
1000
|
All
|
-
|
13
|
|
|
-
|
-
|
|
5M
5H
5S
5S
"Are you making laser noises?" Pew Pew
|
|
2L
2L
The inferior Chadhan 2L
|
|
2M
2H
2H
You wish this was Goku Black's 2H.
|
|
6M
j.L
j.M
j.H
j.S
j.S
The Future Android 17 killer.
|
|
j.2H
Specials
Shining Slash
Shining Slash 236L/M/H (Air OK)
GREEDO SEVAH (Should've realized he even shared the same Japanese voice all this time)
|
300, 50*4, 800
|
High
|
-
|
|
|
|
-
|
-
|
300, 50*8, 800
|
High
|
-
|
|
|
|
-
|
-
|
300, 50*14, 800
|
High
|
-
|
|
|
|
-
|
-
|
|
Cyclone Jump
Cyclone Jump 214L/M/H (air OK)
Spin to win!
|
|
Cyclone Buster
Cyclone Buster Cyclone Jump > S
|
|
Masenko
Masenko 236S
It's like the Kamehameha... but yellow.
|
|
Change the Future
Change the Future 214S (Chargeable)
The Future Android 18 killer.
|
|
Assist
Change the Future A1/A2
DI Gunflame whenever you want it!
|
|
Supers
Burning Attack
Burning Attack 236L+M or 236H+S
""Time to end this!" "This is the power of humanity!"
|
|
Heat Dome Attack
Heat Dome Attack 214L+M or 214H+S
"I will NEVER forgive you!" "THE NIGHTMARE IS OVER!"
|
|
Template:Navbar-DBFZ